- Joined
- Oct 26, 2024
- Messages
- 234
- Reaction score
- 75
- Points
- 28
- Age
- 24
I am just confused about why they created something so awful.
His first SA, is actually perfect and has use.
But 5% chance on hit to inflict stun for 3 seconds is just problematic, in the sense that I don't understand how you wake up and write that without get a stroke.
And just to make it more stupid, you inflict 50% bonus damage to your enemies if they are stunned, but just for blockbusters?
In resume, the only use of this joke, is the randomly increase a bit the damage to multi hit blockbusters.
Usually, stun will block your own moves time to time, or will be inflicted in a useless moment.
To fix this, I would make stun last 6 seconds, or you have an increasing chance to stun in base of the combo count (up to 50%) in base of your combo score, this effect just be inflicted for the last hit of each combo.
This is directly related to his TUBA TUBA, that was changed basically in this way, passed to have a low chance to stun in each hit to have a good chance to stun just in the final hit.
Still, this is a minor fixing for an obvious problem.
But I would like more if they just delete and rework totally all this mess with stunning and BB bonus damage, anything else is just better.
Maybe, each time that gets enrage regains 5% hp, or X% to inflict death mark and armor break.
His first SA, is actually perfect and has use.
But 5% chance on hit to inflict stun for 3 seconds is just problematic, in the sense that I don't understand how you wake up and write that without get a stroke.
And just to make it more stupid, you inflict 50% bonus damage to your enemies if they are stunned, but just for blockbusters?
In resume, the only use of this joke, is the randomly increase a bit the damage to multi hit blockbusters.
Usually, stun will block your own moves time to time, or will be inflicted in a useless moment.
To fix this, I would make stun last 6 seconds, or you have an increasing chance to stun in base of the combo count (up to 50%) in base of your combo score, this effect just be inflicted for the last hit of each combo.
This is directly related to his TUBA TUBA, that was changed basically in this way, passed to have a low chance to stun in each hit to have a good chance to stun just in the final hit.
Still, this is a minor fixing for an obvious problem.
But I would like more if they just delete and rework totally all this mess with stunning and BB bonus damage, anything else is just better.
Maybe, each time that gets enrage regains 5% hp, or X% to inflict death mark and armor break.