i can only recommend her against Resonant Evil IF she has 100% stun resist along with all 3 moves that can/inflict armour break: burst, BB1 Sekhmet's Bite, & Nekhbet Breaker.
now that i think about it, that might be a good build for her... :eek:
teammates were inflicted with damage of roughly 33% of their total hp, evident in the blood splatter on their icons after Squigly's revival
EDIT: Added her maxed SA to my first post in this thread ↑↑
her trip is Tremolo‼ with it being a projectile, Windswept won't be swept off her feet by it. theoretically, Tremolo Seria into Center Stage into SBO into The Silver Chord should work to set up a combo on here, though extremely punishable on whiff
her charge attack still looking like her cHP...
revive once per match with 25% health per charge held at time of death
[after revival?] regain 1% health per second per charge held while attacking
inflicting damage onto teammates when hit with the coup de grace fits somewhere in there
i like her x3 and i shall name her Squiglejuice. what is...
apparently Valentine's Vial Hazards have 2-3 hitboxes during their loading animation and i was able to stun a Peacock mid jab combo to load Type C (the stun one) and continue the combo lol
Accursed Experiments has a higher gold move drop rate post-completion than the highest difficulty of the dailies, though it's randomized for which character you get. the increased drop rate correlates with the increased energy cost, if that means anything overall? i've grinded on the boss node...
i probably won't play her because i'd rather keep most if not all of my hp:
when below 25%/10% health and without charges all attacks are unblockable
also slowly gain blockbuster meter for the rest of the match
bait the AI and use The Silver Chord to reel them into a combo!
what her charge...
Dead of Winter is #16. that palette has some transparency to it, similar to Doublicious Double, hence the blue tint when overlayed on the water card's backdrop
Maxed SA for those curious:
Signature Ability: Existential Decay
While CHARGED and not BLOCKING, DRAIN 2% of a nearby opponent's HEALTH per second
While CHARGED, DRAIN 25% HEALTH from each living teammate when suffering a HIT that would be fatal
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May 6th speculation:
wonder if there'll...
video review
SA: Abracadaver
revive fallen teammates when killing an enemy with Daisy Pusher or with a blockbuster & when below 25% health
also gain invincibilty
then it could be the counter to invincible or unflinching, which Big Top gets upon first dying. that could be the hint, besides being a bit redundant with hex already in play in this scenario. her SA may also activate on hit when the opponent drops below 26% health (guesstimate from video)
or it...
when both fighters get knocked down so there's a period of nothingness. it's funny on console, too, since assists can also get knocked down in the process X)