• [2018/06/22]
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  1. Cartouche‼

    DUDE

    First: sightings out of the corner of my eye when strolling through Painwheel's Basic Story Mode. did not proceed after Basic in her's *First: sightings out of the corner of my eye during Valentine's Basic Story Mode Chapter 2 Second: investigation into Valentine's Basic Story Mode Chapter 3 by...
  2. Cartouche‼

    DUDE

    top right, if you can't see it appears after going through character dialogue for the first time when transitioning into the team select screen. is this an easter egg from the devs?
  3. Cartouche‼

    "STAR-CROSSED" - Speculation and Discussion

    true now, to bring this back on topic--i know next to nothing about Annie of the Stars, so someone else do it :p
  4. Cartouche‼

    "STAR-CROSSED" - Speculation and Discussion

    that's half of the truth: the first hit of the charged attack deals no damage, any hits from the same charged attack thereafter do normal damage
  5. Cartouche‼

    Fights Please, return Prizefights with equal matches.

    this might be where continued development in the endgame stages are needed. as of now there's only Accursed Experiments and that is only a beginner's step 'cause i can barrel through that with a lv40 Diva Intervention and a lv25 spare of any silver/gold character
  6. Cartouche‼

    Characters Peacock variants with Signature Abilities that enable full on zoning.

    just learned that Peacock previously had a Marquee Ability in beta that sort of allowed for zoning: via this post by Cellsai
  7. Cartouche‼

    Fights Jumping

    i'm not 100% familiar with how touch inputs can be read by phones, but 2 fingers on the screen with only 1 finger swiping could be used for jumping without over complicating it??? it currently reads as a grab input Peacock's The Hole Idea: 2 fingers, 1 swipes down *Painwheel's Flight Risk: 2...
  8. Cartouche‼

    Resolved DI Eliza can revive herself from death during Sekhmet's charged attack

    let me just add before i forget, Eliza did not go into the crumple stun animation that proceeds into the wakeup animation. Sekhmet stayed on the field like nothing happened during Butcher's Blade, still playable EDIT: took a clip of it. though the audio is misaligned and there might be some...
  9. Cartouche‼

    Other Some ideas I've been thinking about

    please use the search function up top to look up relevant words and phrases to what you're interested in posting before creating duplicate thread(s): OFFICIAL: 2018 Preview mentions the tier above gold & the direct purchase store this thread already suggested DHCs
  10. Cartouche‼

    OFFICIAL: 2.2 Update Notes (LIVE!)

    A: from the sound of the notes, we can set it as soon as we can start a PF and we won't have a defense team if we don't do it at all for each one A:
  11. Cartouche‼

    Sweet Dreams Are Made of These (it's playable Fukua palettes)

    Sweet Dreams Are Made of These (it's playable Fukua palettes)
  12. Cartouche‼

    Fights Resist Stat Balancing

    i think Double was made to have players adopt a different playstyle of dashing forward & back to punish and keep an elemental advantage while only blocking when recieving hits or to change element
  13. Cartouche‼

    Other Concerning Training

    nah, but please use the search function up top to look up relevant words and phrases to new threads you're wanting to start. this is especially true under Feedback & Suggestions, everywhere else play it by ear
  14. Cartouche‼

    Resolved DI Eliza can revive herself from death during Sekhmet's charged attack

    absolutely 100% Diva Intervention's maxed SA is as follows and can be viewed here: since Sekhmet's charged attack (Butcher's Blade) along with her SA kept going posthumously, i assume she regained health from the last hits after Doom took it all away i've tried replicating it but the timing is...
  15. Cartouche‼

    Other Concerning Training

    Training mode discussion was previously done on this previous thread and this even earlier thread.
  16. Cartouche‼

    Resolved DI Eliza can revive herself from death during Sekhmet's charged attack

    Accursed Experiments: Master: Treasure Node Sekhmet was in the middle of butchering a Big Band with her charged attack when her Doom timer went off. Since her SA regenerates health she revived herself to my surprise, allowing me to continue playing her. Accursed Experiments: Master: Boss Node...
  17. Cartouche‼

    Eliza advanced combos

    [ages later] maybe not "advanced" but here's this Needs Corner: dash in (x1) → jab combo (x4) → Sekhmet's Fury (+3 charged Sekhmet attacks) → Dive of Horus → launcher → air juggle → Upper Khat (x3) → air juggle Notes on this: taking the jab combo to 5 will lift the opponent in the air for a...
  18. Cartouche‼

    Bug - Normal Eliza's Horace/Albus specials are set to cooldown even when nothing is done

    no worries! take your time on the more important stuff!
  19. Cartouche‼

    Bug - Normal Eliza's Horace/Albus specials are set to cooldown even when nothing is done

    quick look at the the pc version and that does appear to be the case then i change my point to the moves being set to cooldown without doing anything... in comparison to the actual game where the standing/crouching kick comes out instead of any part of the specials EDIT: admins, maybe just...
  20. Cartouche‼

    Bug - Normal Eliza's Horace/Albus specials are set to cooldown even when nothing is done

    In pairs, only the underlined ones work despite Eliza giving every signal: Throne of Isis → Dive of Horus Throne of Isis → Weight of Anubis Dive of Horus → Weight of Anubis Dive of Horus → Throne of Isis Weight of Anubis → Throne of Isis Weight of Anubis → Dive of Horus In trios, only the...