• [2018/06/22]
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Search results

  1. Fel

    AI Power Creep

    AI operates on multiple difficulty "levels". For example in the basic story mode they'd be the easiest setting. In Accursed Experiments, they're the most difficult setting. In PFs it scales with your streak. It feels like it scales with FS but that's just because harder content generally has...
  2. Fel

    Bug - Normal cerebella unblocked right before an attack?

    There's confirmed to be an issue with Double's sweep against Valentine where Valentine will unblock against it. This may be a similar issue. @Bones or @Liam can probably confirm.
  3. Fel

    Fights Big Band Daily Event Fix

    Believe it or not, its been nerfed before haha Try using bleed characters to get through the armor, or equip some armor break moves to deal with it. Moves like Chaos Banish remove buffs so that may also be a wise choice. You always need moves with good stats so you end up doing the daily even...
  4. Fel

    Master difficulty story mode

    Seems like a big mechanic to implement just for story mode. I'm sure they did this to stop players from just beating everything without a challenge. A forum post can't hurt though, go ahead!
  5. Fel

    Master difficulty story mode

    To beat the story mode? Again, I didn't find powering and levelling my bronze and silver characters to be a big issue. It was just another challenge for me to complete, and I could do it at my own pace. The characters I powered up I can use for fodder later on, it wasn't a huge waste or anything.
  6. Fel

    Master difficulty story mode

    Different strokes for different folks. The devs already stated master difficulty would be a test of collection depth and not strength. I personally enjoyed going through, getting stuck and finally beating harder stages.
  7. Fel

    Other Rift Score(And Matchmaking I Guess)

    The matchmaking system still considers your points to a certain degree. I have never seen anyone be matched more than 2 ranks above or below them. Of course this is anecdotal evidence so if there's anyone who's been matched extremely far apart, it'd be good to see. Your specific example would...
  8. Fel

    Master difficulty story mode

    Similar to luke, I used a beatbox big band with 5 cymbals. All level 1. You can combo L5 into cymbal into another L5 into cymbal etc. in the corner. Get the stun, knock them down, get your move use back. Even if you get unlucky and stunned you can usually block before they hit you.
  9. Fel

    Other Rift Score(And Matchmaking I Guess)

    Because that way it matches you with a relatively fair fight while also making sure you're not rising rapidly to ranks you don't deserve to be in. People with a stronger collection gets matched with people in higher ranks which leads to earning more points on a win. People with a weaker...
  10. Fel

    Other Rift Score(And Matchmaking I Guess)

    Level doesn't mean anything in Rifts. It punished you more for a mistake because you had higher points. Your points shows that you are skilled or have more experience than your opponent since you both have a similar collection but you have a higher rank.
  11. Fel

    Other Rift Score(And Matchmaking I Guess)

    If you're getting matches with less points for winning than losing, it just indicates that your collection is weak for your rank. It makes sense for climbing to become more and more difficult if your collection remains a similar strength. Rift battles aren't a match for pure skill, it's also a...
  12. Fel

    Bug - Normal robo fortune pf bubble shield bug or feature?

    I believe it's a feature.
  13. Fel

    Master difficulty story mode

    That's a very pessimistic way of viewing the modifier. First off, the master story mode was designed to test the collection of the player more than the skill. The Aegis nodes are a fantastic way to test both, you don't get to roll enemies over with just pure damage and you need to come up with...
  14. Fel

    Fights Ai spamming Block Mid-Dash or Far Away

    All normal tags are attacks and have invincibility frames that make it either impossible or very difficult to intercept. If an enemy is raw tagging, just block as they're all punishable on block.
  15. Fel

    Characters Ping check is too hard to utilise well

    They literally said that the AI runs into the mines for them...
  16. Fel

    Fights Ai spamming Block Mid-Dash or Far Away

    When tagging in after a death, the tagging in player is invulnerable until they can act. If they use an invincible blockbuster as soon as possible, they can avoid the hit (provided that it isn't a BB3). You can do this as well.
  17. Fel

    Master difficulty story mode

    Aegis is generally not an issue since fighters usually have high enough DPS even with 1% per hit. The Beowulf only node is an outlier since Beowulf isn't really known for his hit count.
  18. Fel

    Master difficulty story mode

    Its tight but its consistent. A.I. Just sucks at dealing with certain situations. Its probably going for a sweep because of the distance but getting punished.
  19. Fel

    Master difficulty story mode

    I totally forgot to post this on the forums but here it is Its a cheese strategy for the triple Beowulf Aegis node. You just need 3% metergain, a Beowulf that does at least 1% per hit and Geatish/Lupine! Hope this helps!
  20. Fel

    Fights Ai spamming Block Mid-Dash or Far Away

    In the clip you posted you were just attacking too early. I do agree that the timing is too tight to execute consistently if we're expected to wait for the AI to go into the startup of their dash before we can punish. @Liam mentioned that Robo's dash attack was pretty bad with 16 frames of...