Before to start: English is not my main language so I want to apologize for my broken english, thanks.
Two weeks ago I got one of the "worst" weeks on rift battles, why? Because I got paired with 4 diamond tier people:
- Diamond 3 (2)
- Diamond 4 (2)
- Gold 4 (1)
It is supposed that once you climb to diamond tier you must fight with the best of the best, a thing I am sure I am not. Taking the words of the devs, the "problem" with 3.2 was that you could evade top players and you could continue climbing with the matchmaking system they used to have.... well I can say that I liked more that system (also the people that climb, no matter what, suffered the "2000 rift points" score and they were exposed to lose anyways), because you really got a system where the community could have a fight with similar conditions, or at least collections. From my experience, I used to have weeks with 4 Wins and 3 Loses or 3 Wins and 4 Loses (now it is more common to have 2W - 3L weeks), and when I lost, even when I could be a little (a lot) bothered, there was a feeling of losing in a fair match instead of getting frustration by the unbalance of the opponent's map against yours (I think we don't want the same characters in maps, but at least, not going too far comparing them, my boss node has 55K and I fought with a lot of people that has 70-80k in that node, just to make a mention because it is regular to stay in disadvantage in most of the nodes)
I got amazed that the people that complained in the 3.2 matchmaking was the top and expert players and most of the community focused in the catalyst discussion instead of complaining about the matchmaking, and once top people got the "change" they want in 3.3 I can say that the matchmaking is failing again, a lot...
Two weeks ago:
The last week:
So I can't understand what is going on with your improvements, in 3.2 I was paired with Gold 2/3/4 and never against Diamond tier players or Silver, because the game knew I hadn't the strength and collection or didn't want me to abuse of the people in lower categories. I can complain that the people doesn't worry to have golds in a good state and just invest in diamonds and try to max them or about the AI making impossible inputs even for the most skilled player (A Filia making an evade in the middle of the launcher of Eliza would be a good example and no Great Escape catalyst) but I guess that's another topic...
I can say that the matchmaking you used to have was the best thing at the moment of rifts, but if top players will start to complain, we will have to keep suffering the same system right?
Some suggestions:
- Open the diamond tier to top 250, there are a lot of people that have the collection, catalysts and strength to be there, but they are stuck in the Gold 2 tier or lower (because I know that the Gold 1 it's just a myth), so the normal people that is trying to climb finds the terrible surprise of outraging maps.
- Give a better cutoff for Gold 1 tier, I can say that I won't stay in that tier, but at least to relieve the Gold 2/3 tier where the people with overpowered maps gathers with people that climbed. We need to make a gradual improvement of difficulty and not go to one edge to another. How? Maybe reducing the cutoff between Silver 2-3 and Bronze 2-3, to make the top and the bottom (silver 1 and 4 in example) the categories with more people and the middle categories the transition levels.
- Reduce the losing penalty by 2 or 3 points, You will say that the current penalty is to prevent the quick climb, but I can say that most of the people are stuck at the moment in the tiers, the last week I had won 26 points aprox with 3 fights in a row, and just in one fight I could lose 25 points, that's not something I could call balance.
- Locking the rift battles until you reach level 40 or 45: I have seen that you have been saying that rift battles is an "end-game content", well if you are right, people that reach lvl 25 shouldn't be allowed to even give a look to it, I know it is optional but the devs "intention" with rift battles was to have a mode to play for every player that got accustomed to the game (rookie and bronze categories are a good example), but if we are going to give the "pretext" that is a content not for everyone, well maybe they should lock it until they get more experience and stuff.