The 3.2 matchmaking changes are here, and at level 61 Silver 2, they've been fairly positive for me. Not perfect, but I can almost always clear my opponent's map. You know, unless they have Futile Resistance and Darknut on the armor node. However, while matchmaking now includes collection strength in it's metrics, the rift rating gained/lost by playing does not. As a result, some matches that were originally competitive now have uneven incentives for winning. I'll file that under "ladder anxiety". I've added some screenshots from post-3.2. For example, in my matchup with user blackjackfkfkfkfkfk, my level was almost identical to theirs, and our collections were probably evenly matched, but because my Rift Rating was over 100 points higher, I would only gain 10RR for winning, but I would drop 20RR for losing.