• [2018/06/22]
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Search results

  1. missingno

    move storage

    It's just tedious as hell having to go through my collection and pick out what to throw away every time I want to open relics.
  2. missingno

    Special Costumes

    If we're just talking about adding more palette swaps, that's an age old technique that's pretty simple to do. SG does some nifty tricks to make it even easier by splitting each sprite into three layers: color regions, outline, and shading. Each palette defines how the color regions should be...
  3. missingno

    Fights AI Improvements

    The AI really loves to walk into all kinds of frame traps - and I'm really stretching the definition of frame trap here to include things where there is literally just no reason to be pressing buttons. If you throw out a raw Argus and they block the first laser, without fail they will always...
  4. missingno

    Is there any chance of seeing Double in this game?

    That's not Luger, that's Napalm Shot. Different animation, she holds up Krieg and shoots it.
  5. missingno

    Is there any chance of seeing Double in this game?

    Memeing aside, Double's moves fall into three categories: Unused moves once intended for other characters s.LP and s.LK (though Fukua later got these too) Luger Replica (SGM beta gave this back to Parasoul, but unless I'm just unlucky it seems she no longer has it in release?) Hornet Bomber...
  6. missingno

    Special Costumes

    Not with 2D animation. They'd have to redraw every single frame.
  7. missingno

    Future Storylines [Potential Spoilers]

    You won't see anything that takes place after the character stories because those aren't canon. Fortune's still alive and well.
  8. missingno

    Bug - Normal Peacock vs Peacock instant win

    Like Argus, Good Fellows rigs Lenny's timer so that it goes off exactly as the super ends.
  9. missingno

    Fights Change Valentine's Vial image

    Great idea. Also on the subject of vial icons, can you fix the fact that all three are purple for some reason?
  10. missingno

    Is equipping multiples of the same Special too powerful?

    Even a single George is extremely strong without stacking, my Untouchable is only running one right now and that's usually taking off more than half the healthbar of opponents well above my level. Incorporate that into a full combo ending with Argus and that's usually 100% damage. I'm not even...
  11. missingno

    Is equipping multiples of the same Special too powerful?

    Fixing this kind of cooldown reduction infinite would be super simple: Don't allow the player to use the same special more than once in a combo. If you have 5 Georges equipped, they could be counted separately so you can still do the loop for as many Georges as you have, but you can't endlessly...
  12. missingno

    Is there any chance of seeing Double in this game?

    At least one implies there could be more. Would that make them double Doubles?
  13. missingno

    Is it worth upgrading Valentine's ground combo?

    Just launch before the final hit. I actually like that she sort of has a 'tree' of combo options, wish they'd expand on that idea so I'm not just always doing the exact same thing with every character.
  14. missingno

    Resolved Valentines Gold Forbidden Procedure doesn't revive all teammates

    I have yet to obtain one in SGM, but the way it works in the original game is that you have to use it on your teammate's body. I assume it would be the same here.
  15. missingno

    Prize Fight- No Pain No Gain

    i just don't understand who sat down and thought, "you know what our fighting game should have? invincible fullscreen unblockables. this is a good idea." seriously what was the thought process behind this mechanic
  16. missingno

    Fights Unblockable BB and Supercharged modifier

    I dunno who told you that, but turtling has always been a legit playstyle in almost any game you can think of. Guile's been doing it since Street Fighter II. Of course, there's a big difference between blocking many difficult mixups until you find the right opening, and getting a free...
  17. missingno

    Future Storylines [Potential Spoilers]

    They've said it's a maybe, depending on how successful the game is, but it'd be a lot of work. If it does happen, the idea is to start with smaller movesets that fit the bare minimum for SG Mobile, which could later be expanded into full 6 button movesets if/when SG2 happens.
  18. missingno

    Fights PvP?

    There are a lot of things in this game that would completely break PvP. Which is why I'm hoping PvP does happen soon, because then I can better call attention to it by demonstrating firsthand.
  19. missingno

    Bug - Normal Parasoul hurt box

    Seems like there's quite a lot of character-specific stuff in SGM, far more than I've ever seen in SG. SG 2E+ did make Parasoul and a few other chars' OTG hurtboxes taller to try and alleviate this sort of thing. Wonder if Mobile is using the old hurtboxes or new.
  20. missingno

    Future Storylines [Potential Spoilers]

    I'm waiting for Scribble Cat's origin story.