• [2018/06/22]
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Search results

  1. SvenZ

    Characters Dame Slayer - [More frequent Lightning Shots]

    Major overhaul on the suggestion. - Resolved the issue where Dame Slayer does NOT gain lightning shots when interrupted during a reload. - Improved synergy with No Time to Die. - More consistent and reliable access to Lightning Shots for both offense and defense.
  2. SvenZ

    Question regarding Tidal Traveler SA2

    Does her Signature Ability 2 also affect puddles, or is it strictly only bubble attacks?
  3. SvenZ

    Question regarding Wunderkind SA2

    Bump
  4. SvenZ

    Characters Ivy League - [ Inflict HEAL BLOCK under a condition ]

    After some thinking, I did switch up the trigger requirements for WITHER and SLOW on Ivy. Slow is now applied on Tear denotation, instead of wither, so if you have 3 or more tears up it's going to be a guaranteed Heal Block application. With the current version, when using Napalm Shower, you...
  5. SvenZ

    Characters Wetwork - [ Value improvements ]

    I never said she was weak. She's just ok, which shouldn't be the case for a Diamond variant. The Evasion gain from her charge attack does not feel smooth. There are also far better Evasion based variants. However, her kit is fine imo and doesn't need alteration. That's why only small adjustments...
  6. SvenZ

    Characters Buffing Weaker Kits: Double

    You'll all probably hate me for this. But... I think Chaos needs to be completely remade. The devs are balancing way too cautiously around it, as to not make Double too good. So much so that most variants just fall flat on their face. Next thing is how Transmute is actually accessed. On a...
  7. SvenZ

    Characters Vintage Virtuoso - [ better Precision user ]

    I think I've got it! How about the following: Gain 1 stack of PRECISION every 20/15/10 combo hits. After 20 combo hits, combo requirement is reduced by 2 for the following PRECISION gain. So the breakpoints will be as follows: 10-20-28-34-38-40-41-42-43-44 etc... This way we preserve both...
  8. SvenZ

    Characters Ivy League - [ Inflict HEAL BLOCK under a condition ]

    Ah, that's a major oversight. Adjusted to only require Wither. Thanks!
  9. SvenZ

    Characters Vintage Virtuoso - [ better Precision user ]

    Thank you for the feedback! I did not think of Tuba Tuba offering exactly 21 hits, so you finish on a Precision hit. Even if you follow it up with Giant Step into Typmani Drive, it's still 41 hits. Just shy away from the next break point. If we change the base combo requirement from 9 to 8, your...
  10. SvenZ

    Characters My final thoughts for a Wildcard rework

    Interesting. So with Accuracy, a max lv PA Band will have 90% chance to have an unblockable dash attack (assuming the opponent has 0% resistance)? Building Accuracy baseline on Peacock seems like a good strategy in that case too. As for your proposal, I'm ok with both. Granted, 90% of...
  11. SvenZ

    Characters My final thoughts for a Wildcard rework

    The damage would be neat considering how low her base damage is. However, given the conditions, she'd pretty much have it constantly up. Your idea for CD is quite interesting. I'm guessing this CDR goes over the cap as well like Harley, or is it capped? Either way, it would be a much appreciated...
  12. SvenZ

    Characters Vintage Virtuoso - [ better Precision user ]

    Made some pretty big changes.
  13. SvenZ

    Characters Wetwork - [ Value improvements ]

    I agree. The knock-up effect is a really cool concept, however the buffs, albeit good for raw damage, simply make her feel like a Tres with extra steps. She'll do less damage, but Quietus instead of Deathmark would be cooler imo. Gives her more of an executioner vibe. Bonus to throw damage would...
  14. SvenZ

    Mortuary charge needs a buff, Marie is not a good support.

    Granting a full charge on Kill may be overkill(pun not intended). But I like the idea of at least some % being automatically built up when someone dies. Even if it's only 10-15%, it will make her smoother to play
  15. SvenZ

    Characters My final thoughts for a Wildcard rework

    Peacock can spam a ton of projectiles with the Bella build, and that's where Wildcard shines. Yes, there are a ton of debuffs to go through, but considering the enemy is perma blocking, it's not that bad. Plus it's cool seeing 2 rows of debuffs just pile up on the opponent. The only thing I can...
  16. SvenZ

    Characters Wetwork - [ Value improvements ]

    Wetwork is an interesting variant, that is good on paper, but in execution is rather slow. I think some minor number adjustments will make her both smoother to play and more desired by players. OLD NEW Signature Ability 1 Gain EVASION every 2/1.5/1 second(s) while charging a CHARGE...
  17. SvenZ

    Question regarding Wunderkind SA2

    Regarding her SA2 Does it trigger ONLY when the opponent reaches 3 stacks exactly. OR It also triggers for every 3 stacks inflicted afterwards? Example 1: - Let's say I've applied 5 stacks of Power Surge on the opponent. Will her SA2 trigger if I apply POWER SURGE again, or must all stacks...
  18. SvenZ

    Custom Fighter thread (Temporary Posts)

    Gorgeous palette and good reference
  19. SvenZ

    Characters Ivy League - [ Inflict HEAL BLOCK under a condition ]

    This is in response to the Nerf suggestion for No Time to Die thread, where a discussion on Heal Block and Inverse Polarity started. New Signature Ability 2 While Ivy League is alive, inflict HEAL BLOCK for 10 seconds when the opponent reaches 5/4/3 stacks of WITHER and SLOW. Notes: -...
  20. SvenZ

    Characters Nerf suggestion for No Time to Die

    I agree. It's only ever problematic with her due to the cleanse. Not using BBs and BB Disable of course also do the trick. Old Robocopy was an easy way to deal with that. You did have to rely on tag-ins which was slow, but the 20sec BB Disable was pretty good. More so considering Corrosive...