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Characters My final thoughts for a Wildcard rework

Thesmellofman

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OLD (SM1)
Inflict a random DEBUFF for 3/4/5 seconds when using a SPECIAL MOVE.
OLD (SM2)
If the opponent is suffering a DEBUFF when Peacock is defeated, the opponent's HEALTH is reduced by 25/35/50%.


NEW (SM1)
Inflict ONE of four debuffs, INVERSE POLARITY, FATIGUE, HEX or POWER SURGE for 6/7/8 seconds when using a SPECIAL MOVE.
NEW (SM2)
Peacock deals 15/20/25% bonus damage when an opponent is suffering from a DEBUFF. (bonus damage does not stack with each added debuff). If the opponent is suffering from any debuffs when defeated all SPECIAL MOVES are reset.

WildCard is a cool concept with random debuffing, but it feels very unreliable and nearly useless since there's no guarantee you'll get the debuff needed to handle an opponent. There’s no strategy with this variant—it's more about messing around and hoping you get what you want. This new concept reduces a total of 22 possible debuffs down to just 4, which cover a broad range of counters for any opponent.

Let me know if there any better debuffs you think should be in the 4 she can inflict, or just general discussion about your ideas that could fix this variant.

(Removed Slime and Curse from the original post.)
 
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Peacock can spam a ton of projectiles with the Bella build, and that's where Wildcard shines. Yes, there are a ton of debuffs to go through, but considering the enemy is perma blocking, it's not that bad. Plus it's cool seeing 2 rows of debuffs just pile up on the opponent. The only thing I can agree to is a slight duration increase. 8 might be too much tho

I like the SA2 changes. So thumbs up on that


 
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Peacock can spam a ton of projectiles with the Bella build, and that's where Wildcard shines. Yes, there are a ton of debuffs to go through, but considering the enemy is perma blocking, it's not that bad. Plus it's cool seeing 2 rows of debuffs just pile up on the opponent. The only thing I can agree to is a slight duration increase. 8 might be too much tho
Maybe 6 or 7 seconds could be better due to the spam. I wanted this to be a stand alone idea, anything paired with Harley is OP. As Wildcard is she is a one of the worst Peacocks due to how random she is and she is currently very unreliable, so I think bringing it down to atlest 4 selected debuffs could help her be more useful.
 
There’s no strategy with this variant—it's more about messing around and hoping you get what you want.
First sentence is true however the second sentence is wrong for me. I don't expect to get something specific, you bombard them with all the DEBUFFS possible and let the total combination do the work.

I don't like the idea of minimizing the DEBUFFS she can apply it is contradictory to her identity (Wildcard). Also when you use both CURSE and INVERSE POLARITY like that they will just neutralize each other as opponent won't be gaining any regen. SLIME + CURSE is a bad combination too.

I don't like SA2 either, you are going to go SPECIAL COOLDOWN on her, they will be on a really short cooldown but won't be enough to keep bombarding the opponent. Therefore you will still be forced to use Harlequin which makes COOLDOWN reset on kill part completely useless. Also +25% damage doesn't complement anything she does really.

You can compare your rework to Tomb n Gloom Eliza. They are kinda similar in terms of SA1. But Eliza's SPECIAL MOVES are at least 10 times stronger and can mix up really well. However if you take similar route with Peacock it won't be successful because Peacock doesn't offer anything like an opener to actually utilize these specific debuffs anyways. At that point they will be expired before she gets an opening.

A level 1 Wildcard can easily destroy 100k defenses with a good supports currently. I like how goofy she is. I don't want her to be tame so it can be used for a specific reason. If anything I would want her to be usable as a solo fighter with no supports.

I would say her current SA2 can be changed to something like "SPECIAL COOLDOWNS are reduced by 3/4/5% per DEBUFF stacks on the opponent (up to 25%)" This would make her work like as if she is supported by "a weaker ramping up Harlequin" innately.
 
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First sentence is true however the second sentence is wrong for me. I don't expect to get something specific, you bombard them with all the DEBUFFS possible and let the total combination do the work.

I don't like the idea of minimizing the DEBUFFS she can apply it is contradictory to her identity (Wildcard). Also when you use both CURSE and INVERSE POLARITY like that they will just neutralize each other as opponent won't be gaining any regen. SLIME + CURSE is a bad combination too.

I don't like SA2 either, you are going to go SPECIAL COOLDOWN on her, they will be on a really short cooldown but won't be enough to keep bombarding the opponent. Therefore you will still be forced to use Harlequin which makes COOLDOWN reset on kill part completely useless. Also +25% damage doesn't complement anything she does really.

You can compare your rework to Tomb n Gloom Eliza. They are kinda similar in terms of SA1. But Eliza's SPECIAL MOVES are at least 10 times stronger and can mix up really well. However if you take similar route with Peacock it won't be successful because Peacock doesn't offer anything like an opener to actually utilize these specific debuffs anyways. At that point they will be expired before she gets an opening.

A level 1 Wildcard can easily destroy 100k defenses with a good supports currently. I like how goofy she is. I don't want her to be tame so it can be used for a specific reason. If anything I would want her to be usable as a solo fighter with no supports.

I would say her current SA2 can be changed to something like "SPECIAL COOLDOWNS are reduced by 3/4/5% per DEBUFF stacks on the opponent (up to 25%)" This would make her work like as if she is supported by "a weaker ramping up Harlequin" innately.
I appreciate your feedback and understand your concerns about changing Wildcard’s identity. You’re right that she’s all about stacking debuffs to overwhelm opponents, and I wasn’t suggesting that her debuff potential be minimized. My intention was more about optimizing her toolkit to work better with her current identity, not to restrict her.

Regarding the interaction between CURSE and INVERSE POLARITY, I get your point about them potentially canceling each other out when there’s no regen, but my idea was to leverage specific matchups where opponents rely heavily on regen. As for the SPECIAL COOLDOWN strategy, my thought was to offer a different playstyle option instead of forcing players to rely exclusively on Harlequin, especially in situations where cooldown resets can help maintain pressure.

I like your suggested change to SA2 that scales with debuff stacks; it’s an interesting way to keep her as a solo powerhouse while still aligning with her theme. I’ll think about how to better integrate that without losing her current versatility. At the end of the day, I’m trying to find a way to balance her while keeping her playful and unpredictable. I’m open to adjusting my approach based on how she’s performing in current setups.
 
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First sentence is true however the second sentence is wrong for me. I don't expect to get something specific, you bombard them with all the DEBUFFS possible and let the total combination do the work.

I don't like the idea of minimizing the DEBUFFS she can apply it is contradictory to her identity (Wildcard). Also when you use both CURSE and INVERSE POLARITY like that they will just neutralize each other as opponent won't be gaining any regen. SLIME + CURSE is a bad combination too.

I don't like SA2 either, you are going to go SPECIAL COOLDOWN on her, they will be on a really short cooldown but won't be enough to keep bombarding the opponent. Therefore you will still be forced to use Harlequin which makes COOLDOWN reset on kill part completely useless. Also +25% damage doesn't complement anything she does really.

You can compare your rework to Tomb n Gloom Eliza. They are kinda similar in terms of SA1. But Eliza's SPECIAL MOVES are at least 10 times stronger and can mix up really well. However if you take similar route with Peacock it won't be successful because Peacock doesn't offer anything like an opener to actually utilize these specific debuffs anyways. At that point they will be expired before she gets an opening.

A level 1 Wildcard can easily destroy 100k defenses with a good supports currently. I like how goofy she is. I don't want her to be tame so it can be used for a specific reason. If anything I would want her to be usable as a solo fighter with no supports.

I would say her current SA2 can be changed to something like "SPECIAL COOLDOWNS are reduced by 3/4/5% per DEBUFF stacks on the opponent (up to 25%)" This would make her work like as if she is supported by "a weaker ramping up Harlequin" innately.
The damage would be neat considering how low her base damage is. However, given the conditions, she'd pretty much have it constantly up. Your idea for CD is quite interesting. I'm guessing this CDR goes over the cap as well like Harley, or is it capped? Either way, it would be a much appreciated buff to her
 
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The damage would be neat considering how low her base damage is. However, given the conditions, she'd pretty much have it constantly up. Your idea for CD is quite interesting. I'm guessing this CDR goes over the cap as well like Harley, or is it capped? Either way, it would be a much appreciated buff to her
I was thinking of it being able to go through the cap. Because currently Peacock can't even reliably zone with +15 special moves with +50% Special Cooldown Reduction. I don't want to be off topic but let me add this:

Maybe her Marquee "SPECIAL FEATURE" can be changed into a basic SPECIAL COOLDOWN REDUCTION (that goes through the cap) instead of a random reset, it would help other PEACOCKS zone as well. So we can get to play zoner Peacocks without needing Harlequin all the time.

That said ACCURACY applies to Marquee Abilities (also Prestige Abilities, and even the upcoming Guest Stars, I got a confirmation from developers about how ACCURACY works) so maybe current one can be reliable with a max ACCURACY but it is just way too much work to be able to use a zoner Peacock without Harlequin.
 
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I was thinking of it being able to go through the cap. Because currently Peacock can't even reliably zone with +15 special moves with +50% Special Cooldown Reduction. I don't want to be off topic but let me add this:

Maybe her Marquee "SPECIAL FEATURE" can be changed into a basic SPECIAL COOLDOWN REDUCTION (that goes through the cap) instead of a random reset, it would help other PEACOCKS zone as well. So we can get to play zoner Peacocks without needing Harlequin all the time.

That said ACCURACY applies to Marquee Abilities (also Prestige Abilities, and even the upcoming Guest Stars, I got a confirmation from developers about how ACCURACY works) so maybe current one can be reliable with a max ACCURACY but it is just way too much work to be able to use a zoner Peacock without Harlequin.
Interesting. So with Accuracy, a max lv PA Band will have 90% chance to have an unblockable dash attack (assuming the opponent has 0% resistance)? Building Accuracy baseline on Peacock seems like a good strategy in that case too.

As for your proposal, I'm ok with both. Granted, 90% of playerbase will pick the CDR, even if it's only 15% or so. An additional effect or a whole rework of her 2nd marquee may be necessary. Can you start this as a separate topic, so we can continue the discussion there?

Sorry OP for derailing..

 
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