- Joined
- May 15, 2024
- Messages
- 47
- Reaction score
- 37
- Points
- 18
- Age
- 29
OLD (SM1)
Inflict a random DEBUFF for 3/4/5 seconds when using a SPECIAL MOVE.
OLD (SM2)
If the opponent is suffering a DEBUFF when Peacock is defeated, the opponent's HEALTH is reduced by 25/35/50%.
NEW (SM1)
Inflict ONE of four debuffs, INVERSE POLARITY, FATIGUE, HEX or POWER SURGE for 6/7/8 seconds when using a SPECIAL MOVE.
NEW (SM2)
Peacock deals 15/20/25% bonus damage when an opponent is suffering from a DEBUFF. (bonus damage does not stack with each added debuff). If the opponent is suffering from any debuffs when defeated all SPECIAL MOVES are reset.
WildCard is a cool concept with random debuffing, but it feels very unreliable and nearly useless since there's no guarantee you'll get the debuff needed to handle an opponent. There’s no strategy with this variant—it's more about messing around and hoping you get what you want. This new concept reduces a total of 22 possible debuffs down to just 4, which cover a broad range of counters for any opponent.Let me know if there any better debuffs you think should be in the 4 she can inflict, or just general discussion about your ideas that could fix this variant.
(Removed Slime and Curse from the original post.)
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