• [2018/06/22]
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  1. Kheul

    Characters Conclusion of balance change suggestions so far

    Pair Firefly with a Trauma Center Valentine and her SA1 is ready to go in 5 seconds. But to be fair Painwheel's kit is incredibly lacking for a game's "Glass Cannon" so her problem lies in her fundamentals, her moves. The fact that her moves are so useless can be compensated with stronger SAs...
  2. Kheul

    Characters Reworking suggestion of Megalomaniac

    Yeah, your deduction is right. You want her to be more useful on the offensive while I want to it to be focused on the defensive. I think this newer SA2 is pretty good. With this new SA2 she can be more threatening on the defensive side, she will definitely be more oppressing and won't let them...
  3. Kheul

    Characters Reworking suggestion of Megalomaniac

    Hey, hope you are doing well. Wasn't expecting to see a Megalomaniac rework, but it's a welcome one. Here are my thoughts. Reworked SA1 sounds perfect to me, but I think you've sacrificed way too much defensive capabilies on SA2 to make it a somewhat viable offensive option. The way reworked...
  4. Kheul

    OFFICIAL - 6.2.1 Update Notes - Prize Fight Pity System

    I hope those changes on rift catalysts actually help, we will see. Wish we had more bugfixes and expected to see some character rebalancements that will at least help some really outdated or just straightforward bad variants see some actual gameplay (fighter tuning pass) because some of them...
  5. Kheul

    Characters Reworking suggestion of Heavy handed

    Well, if we are brainstorming here is my concept: SA1: CHARGE ATTACKS bounce enemies off the wall (similar to Marie's Haymaker) and remove one DEBUFF from self. During CHARGE ATTACK you have UNFLINCHING and cannot suffer more than 25/20/15% HEALTH from a single HIT. SA2: UNFLINCHING grants...
  6. Kheul

    Characters Reworking suggestion of Heavy handed

    I think you can go with somewhat overloaded SAs with her, as her own moves doesn't have much to offer it would be balancing if she had really strong SAs.
  7. Kheul

    Characters Reworking suggestion of Heavy handed

    Hey, hope you are doing well. I think the biggest problem lies in the game mechanics itself. You can't really use charge attacks reliably, two per match at best. So her current SAs are really flawed. Though with good crowd control like stun, wither/disable bb, disable specials, disable tag-in...
  8. Kheul

    Characters About Dark Horse

    She is quite useful at prize fights as she can easily boost dwish letting her cheese opponents even faster on high streaks. Apart from that I don't really use her. Rifts are more than just dealing damage and buff control now. Catalysts like Cripple Decker and Corossive Element requires careful...
  9. Kheul

    Characters Mummy Dearest

    There are 11 other Elizas you can possibly use without thinking twice. Why are you so fixated on her anyways? You are complaining about a fully functional variant that you are using wrong. Anyways good luck getting her buffed.
  10. Kheul

    Characters Mummy Dearest

    I did not need a special build for her. She works just fine with my general Eliza build I am just saying not every variant has to be played the same way. She has so much value in her special moves so 10% health loss is easily worth it, even if it can kill you. And if you insist on using her in...
  11. Kheul

    Characters Mummy Dearest

    They already made an adjusment to her signature abilities before and I think she is incredibly good right now. Eliza's kit is already broken she does not need another buff even if it is QoL, there are way more characters who deserve it more. Also not every variant is meant to be used in the same...
  12. Kheul

    SG Custom Fighters

    Robo-Fortune - Repending Glitch "And thus shall your name be erased under the heavens" REQUIEM ÆTERNAM: Signature Ability 1: Inflict BLEED on yourself for each active HEADRONE. 10/15/20% of all damage inflicted is regained as HEALTH per BLEED on self. Signature Abilty 2: INVINCIBILITY's...
  13. Kheul

    Characters Balance change suggestions of Untouchable, Princess Pride, Idle Threat, and Firefly

    Another nice post, thanks for bringing up weak variants again. Here are my thoughts, Untouchable: Yeah, I think combining her current SAs is the correct choice. As for her 2nd SA you suggested I think it is pretty decent. But considering how weak Peacock has been in the meta for a while she...
  14. Kheul

    Characters Balance change suggestions of Ultraviolent, G.I.jazz, and Risky Ginger

    Firstly, I would like to apologize for the vagueness in my wording. I wasn't talking about your Risky Ginger but the current one. I'm checking your 2nd version of it now... I think KNOCKED DOWN can be way too unfair with how random the bursts are. And on top that you need to stack the enrages so...
  15. Kheul

    Characters Balance change suggestions of Ultraviolent, G.I.jazz, and Risky Ginger

    Hey nice post, here are my thoughts. Ultraviolent seems good to me It is really tough to make GI JAZZ's kit to work, even after your buffs he is incredibly easy to counter with buff removals and curse. He might require some drastic changes to his kit. I think the actual tweak Risky Ginger...
  16. Kheul

    Other Disable Parasitic Implants Modifier at Parallel Realms mode Please

    I mostly use Fukua and Stand Out in Parallel Realms, so I take Parasitic Implants all day. As they have natural sustain in their kit, this modifier doesn't pose any issues but speed up clearing enemies. But hey if I were to nominate a modifier to be removed it would be STAGE OF SPOTLIGHT (When...
  17. Kheul

    OFFICIAL - 6.1 Update Notes - Marie's Full Release

    No balance patch? And instead of making rift more appealing for those who are not playing it you guys chose to make it even more unbearable by making it harder, interesting choice. I have been stable between Dia 3-1, I'm not going to stop playing rifts but I genuinely think you guys should have...
  18. Kheul

    Bug - Normal Big Band's parry damages himself and can even kill him.

    Here is the vid: my guy dies Even though parries are quite unreliable I still love using them whenever possible, this is another bug that happens quite a lot when I try to parry enemies. Don't exactly know what is the condition of parry hurting him, but my guess would be when Big Band is...
  19. Kheul

    Blockbusters with bonus damage per COMBO HIT

    Yeah, I can imagine how you can do some juicy damage with that limiter gone. Guess it would be too much for my big guy to have an actual purpose in this game. Rant aside, let's take a look at vintage virtuoso, 13,068 atk and he also has 5 enrages, if you start the combo with bb1 (minimum...
  20. Kheul

    Blockbusters with bonus damage per COMBO HIT

    So, the thing with these type of Blockbusters is they deal 2/5/8% bonus damage per COMBO HIT, yeah? That is not the case, they have an internal limit that immensely pulverize all the potential these type of blockbusters can do, they reach their limit with what, around 30-35 hits? (+15) Yeah sure...