• [2018/06/22]
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rework

  1. Kheul

    Characters Buffing Weaker Kits: Double

    First of all,I would like to thank everyone again for their contributions on previous "Buffing Weaker Kits" topics. thank you! Buffing Weaker Kits: Ms.Fortune and Painwheel Buffing Weaker Kits: Cerebella Double She is not particularly weak, can even be the strongest pick when the situation...
  2. Kheul

    Characters Buffing Weaker Kits: Cerebella

    First of all I would like to thank everyone who shared their ideas and opinions about the changes I suggested on my previous post. Thanks for your contributions, you're all awesome! Cerebella She is supposed to be the BRUISER of this game. Stat-wise, she fits the role with the best ATK and HP...
  3. Kheul

    Characters Buffing Weaker Kits: Ms. Fortune and Painwheel

    In terms of the functionality of character moves, there is a significant power disparity in the game. This disparity can somewhat be artificially covered by giving weaker characters stronger signature abilities, but I feel like resolving this disparity at a fundamental level is the best course...
  4. SvenZ

    Characters Marie - Octoplasm [ Rework ]

    Overview Octoplasm feels like she was designed as a defender, however her reliance on using a Mortuary Charge and her dependency on having Water Element allies and also NOT have Water Element Opponents, severely cripple her. The goal of this remake is to keep her as a defender, but be more...
  5. Thesmellofman

    Characters Heavy Handed Rework

    OLD (SM1) Gain ENRAGE every 0.3/0.2/0.1 seconds while charging a CHARGE ATTACK. ENRAGE is removed after the next HIT. OLD (SM2) While reaching 5 stacks of ENRAGE, gain UNFLINCHING for 5/7/10 seconds. UNFLINCHING is removed after the next HIT. NEW (SM1) Gain ENRAGE upon landing a critical hit...
  6. ExquisitePain

    Characters 🔥 FIRE BRANDED - ANNIE [REWORK] 🔥

    FIRE BRANDED REWORK: REVISED VERSION (MY THOUGHTS & IDEAS) I've been brainstorming for a while to see what I can come up with. I can honestly go and change and even scrapped ideas, so... here's the latest version. A very long one too. FIRE BRANDED REWORK VER.2 SIGNATURE ABILITY 1: CREST OF...
  7. Thesmellofman

    My final suggestion for a That's all folks rework

    This is my last attempt at a potential rework for That's all folks. I am aware this variant is supposed to be defensive but It feels like it should be offensive, in way of being a poor man's Dream Catcher. OLD (SM1) Getting HIT has a 15% chance to inflict ARMOR BREAK for 10 seconds and grant...
  8. Thesmellofman

    That's All Folks rework

    OLD (SM1) Getting HIT has a 15% chance to inflict ARMOR BREAK for 10 seconds and grant 3/4/5 stacks of PRECISION and 1 stack of EVASION. OLD (SM2) While Peacock is alive, enemies have 50/60/75% reduced CRIT RATE. NEW (SM1) Projectiles have a 40/45/50% chance to inflict FATIGUE Projectiles have...
  9. Thesmellofman

    Fights Reworking Rift battles

    I was bored and I was thinking the current rift battle system isn't fun and I thought of a new concept for Rift Battles to be more like Competitive Prize fights. New Rift Battle System Summary: Concept: Replace the current Rift Battle system with a mode similar to Prize Fights. Players...
  10. Gift

    Characters TERROR BYTE [Rework BUFF]

    TERROR BYTE is a robo variant that seems like she should have a lot of potential. But she has several issues. These are: 1. Her 1st Signature Ability is practically useless, because she already has "power surge" in her "Marquee" 1.2. Inflicting "slow" is not an optimal debuff since she is an...
  11. Stone

    Characters Robo Fortune - Reimaged [BUFF]

    Reimaged currently only works as a defender. You can say that detonating works on offense too and while that is true, that whole move's effect is to reduce meter in the first place, so the ability doesn't add much. We've gotten Hex Calibur that works as both offense and defense. Why isn't...
  12. ZeoW

    Characters So, who's rework is next after Big Band?

    From what I've seen, the community have been very positive to Big Band's overall character rework changes. His gameplay is more smooth, his combo potential is better (that's what he does best!) and his ability effects have been updated to modern standards. The fact that the devs have decided to...
  13. Stone

    Characters Star Shine rework suggestion

    As the update rolled out a few hours ago. Many variants got changed. To keep this short: In my opinion, Star Shine got arguably made worse than before, and requires something more to be diamond worthy. See below for why I believe this is the case. I want to suggest two ideas that keep Star...
  14. Stone

    Characters Parasite Weave rework suggestion

    in light of Aoskull's idea for a rework of parasite weave, I wanted to make my own suggestion. Parasite weave Signature ability 1: inflict SLIME for 3/5/7 on CRITICAL HIT. Signature ability 2: when the opponent reaches 5 stacks of SLIME, remove all BUFFS and DEBUFFS from the oppponent and gain...
  15. SvenZ

    Characters Marie - Snake Charmer [ Rework ]

    Overview Maid of Honor is the defensive Silver variant. Phantom Wrangler is the offensive one. That should leave Snake as the utility variant, and that's definitely the aim with her original design. However, it does not provide enough to warrant investing in her, as her effects can be more...
  16. SvenZ

    Characters Double - Transmutation [Remake]

    I'm a relatively new SGM player, but even I can tell that Double's character ability is simply outdated. Here are its current issues: - You can't block in Neutral without triggering your character ability. This can be troublesome, because you may accidentally lose the element you want while...
  17. SvenZ

    Characters Squigly - Dead Heat and Thrill Shrieker [REWORK]

    OLD SA 1 NEW SA 1 Why the change? - As you may have noticed, we're taking Thrill's SA 1 and giving it to Dead Heat. - Dead Heat's issue is getting easy access to Enrage. She is currently too dependent on support characters for her SA 2 to be viable. SA 1 is purely offensive and provides no...
  18. SvenZ

    Characters Dahlia - Dame Slayer [ Rework ]

    The idea is to separate the Doom trigger from the Lightning Shots trigger, as those effects don't compliment each other. One provides a damage spike, while the other a kill condition, making their pairing rather redundant. Signature Ability 1 New LIGHTNING SHOTS deal 20/35/50% bonus...
  19. SvenZ

    Other Black Dahlia - Tea Slip [Additional Effect]

    For reference, this is current Tea Slip: I propose that the ability works a bit more like her 2nd Encore counterpart. Suggestion: Has a 50/75/100% chance to remove all DEBUFFS when used. Dahlia teleports backward, instantly reloads her gun, and leaves a doily in her original location. Using...
  20. SvenS2

    Characters Black Dahlia - Dame Slayer: Signature Abilities [Rework]

    Hello, First of all, I'm not sure if this is the correct place to post, or I should do it in the dedicated Dahlia channel. If that is the case, please either move this post, or close it and I'll repost there. Now on to the suggestion and reasoning behind it: Reason for the rework suggestion...