Persona Assistant is an interesting variant, with her main downside being the very, very low effect window of her Signature Ability 1, and the very long downtime before it even procs. I don't think the ability needs to be reworked, just for the numbers to be tweaked a bit.
Old
Every 30...
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Old Signature Abilities
New Signature Abilities
Signature Ability 1 - [No changes have been made]
Gain ENRAGE every 0.3/0.2/0.1 seconds while charging a CHARGE ATTACK. ENRAGE is removed after the next HIT.
Signature Ability 2 -...
Would be a nice quality of life change for the following cases.
[Case 1] You have a lot of loadouts with similar or exactly the same abilities but different stats.
- with a name for each loadout, you can quickly at a glance see which loadout was for what.
[Case 2] You're a returning player...
The changes made to "Take the A Train" in patch 6.3
The effect rework of "Take the A Train" is an indirect nerf to Heavy Metal's Signature Ability 2. Previously, you could finish a combo with Take the A Train and gain Armor for quite a decent duration. That not only boosted Take the A...
Overview
Maid of Honor is the defensive Silver variant. Phantom Wrangler is the offensive one. That should leave Snake as the utility variant, and that's definitely the aim with her original design. However, it does not provide enough to warrant investing in her, as her effects can be more...
I'm a relatively new SGM player, but even I can tell that Double's character ability is simply outdated. Here are its current issues:
- You can't block in Neutral without triggering your character ability. This can be troublesome, because you may accidentally lose the element you want while...
OLD SA 1
NEW SA 1
Why the change?
- As you may have noticed, we're taking Thrill's SA 1 and giving it to Dead Heat.
- Dead Heat's issue is getting easy access to Enrage. She is currently too dependent on support characters for her SA 2 to be viable. SA 1 is purely offensive and provides no...