• [2018/06/22]
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tod

  1. Rudølf

    Fights Competitive|Damage Scaling=Immediate ToD Nerf

    I was watching Liam's SG2E tips, where he was advising us to use heavy attacks at the start of the combo, because it gets weaker as the combo count goes higher. Then it hits me. What if this was implemented to competitive versus? There are fighters who can reach unfairly high combos (YES NADIA...
  2. Rudølf

    Fights Versus|Dealing with ToD's

    You know how in Skullgirls 2nd Encore, when the AI spots an infinite your combo breaks? I was wondering if something similar to that could be implemented to SGM, but only in PvP. Okay, I'm gonna ask if you guys agree with me first: Should ToDs and infinites be nerfed or even get rid of...