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4.9.2 Update Notes (Now Live!)

Sairus

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19 November - 4.9.2 notes:

- 4.9.2 is nothing exciting. It just does some behind the scenes updates and doesn't actually affect gameplay in any way.


4 October - Version 4.9.1 notes:

- Fixed an issue where the skull icons were missing from Fighter portraits
- The Refresh Timers on Rift Tickets, Deployments and Calendars will now also reset at 10am PT instead of midnight PT.
- Fixed an issue where some offers would appear incorrectly, or in duplicate.


Hey everyone,

Spoooooky season is upon us, and this time of year just wouldn’t be right without an update to Skullgirls Mobile!

This update comes with one of the biggest gameplay changes we’ve ever added to SGM in the form of Prestige Abilities, but of course we’ve also included some other new additions, changes and fixes too!

We know everyone has been eager for news on this update for some time now, and we’re excited to at long last to be able to share all the juicy details!

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PRESTIGE ABILITIES

Not since the addition of Marquee Abilities and Diamond Fighters have we added such a significant new feature to combat in Skullgirls Mobile. Prestige Abilities will add a whole new layer of gameplay and character progression to your SGM experience! This feature is pretty huge, so let’s dig in!

WHAT ARE PRESTIGE ABILITIES?

Prestige Abilities (PAs) are powerful new abilities you can unlock on your Fighters. These PAs can be triggered during combat, granting your Fighter new skills and bonuses that will remain for the rest of the fight.

Every character has a unique PA that exemplifies their innate traits and play style. PAs can also be leveled up, making them more and more powerful.

Unlocking a PA requires sacrificing a duplicate Fighter (more on that below), but the payoff is well worth the effort!


Unlocking a Prestige Ability and leveling it up will increase your Fighter Score, however it does not directly increase any of your stats, similar to unlocking a Marquee Ability. Just like an MA, you will also get a fancy new border.

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However, this border is not just ornamental - it also has important gameplay functions during combat! More on that later.

HOW DO I UNLOCK PRESTIGE ABILITIES?

To unlock a PA you will need to sacrifice a duplicate of that variant, effectively merging them into one, more powerful Fighter. You need to match the variant, but you do not need to match the evolution tier.

When sacrificing a Fighter, all viable duplicates will have a big obvious PRESTIGE icon on them to easily identify which Fighters will unlock or enhance your Prestige Ability.

Here you can see an example with Filia - Bad Hair Day - every other Bad Hair Day in your collection will get a Prestige Ability badge for quick identification.

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You can also tap on the Prestige Icon on the lower right corner to filter your Collection and only show Fighters that will improve your Prestige Ability. In this case it shows all your Bad Hair Day Fighters.

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After you select Fighters for sacrifice you will be notified how many levels your Prestige Ability will increase just like any other stat change.

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You can also tap the (i) button beside the PRESTIGE section for more information, showing exactly how the PA will be improved if you sacrifice the selected Fighters.

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Once they have been unlocked, Prestige Abilities can be leveled up to a maximum of level 100.

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Don’t worry, even if you aren’t able to level them up very high just having a PA unlocked is a significant power boost!

PA levels are unlocked ANY time you sacrifice duplicates - this includes POWER UP, EVOLUTION, and even SHINY TRANSFER.

You can unlock a PA at any time - the Fighter does not need to be max level, or have its Skill Tree or Marquee Ability unlocked.

PRESTIGE ABILITIES AT DIFFERENT TIERS

The NATURAL rarity of a Fighter will affect its Prestige Ability level-up rate. Natural Diamonds will gain the most PA levels per sacrifice, with Natural Bronzes gaining the fewest.

Sacrifice a Natural Bronze: Gain 2 PA levels
Sacrifice a Natural Silver: Gain 4 PA levels
Sacrifice a Natural Gold: Gain 10 PA levels
Sacrifice a Natural Diamond: Gain 20 PA levels

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IMPORTANT REMINDER: Only the NATURAL tier of the Fighter matters. If you sacrifice a Natural Bronze like Cold Stones it will ALWAYS give 2 PA Levels. It doesn’t matter if it is a Bronze Cold Stones or you have evolved it to a Diamond Cold Stones, it will ALWAYS give 2 PA levels.

HOW TO USE PRESTIGE ABILITIES

OMG stop explaining how to unlock PAs and just tell us what they do already!

Okay okay, I’m getting to that!

Signature Abilities and Marquee Abilities are typically passive - they are active from the beginning of a fight and provide persistent, ongoing effects. Prestige Abilities are a little different. Once you have unlocked a PA, you will need to charge up your Prestige Meter during combat before you can activate it.

Each character has a unique charging mechanic tied to that character’s play style. Valentine will charge her PA as she recovers HP, Beowulf will charge his PA while he uses Hype Mode, Squigly will charge her PA as she gains or uses Dragon Charges, etc. (PRO TIP: If you ever need a reminder regarding how to charge your PA, you can always check the charging condition via the PA description on the Pause screen.)

You can see your Prestige Ability charging up by looking at the border of your character icon. The stem and leaves of the border will fill up with a vibrant blue as you gain Prestige Meter. Each set of leaves is 20% of a charge so you can easily tell how close you are to being able to activate it.

Once fully charged your Character icon will start to glow - letting you know your Prestige Ability is ready to be activated!

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Tapping the icon will activate your PA, triggering a huge flash of blue light. You can only activate a PA while standing on the ground, similar to most special moves. Recovery is almost instantaneous so you can attack or block immediately after triggering a PA without worry of being hit by your opponent.

Once activated, some PAs will have a single use effect, like Valentine (who will revive every member of your team) and Squigly (who will ‘burn’ all the bodies on the stage, preventing them from being revived). However, every Prestige Ability ALSO has a powerful, permanent ongoing effect. This ability will remain for the rest of the fight and CANNOT be removed. It will even persist if the Fighter tags out or is defeated and later revived!

Fighters with active PAs will gain a permanent shadow trail to let you know they’re now more powerful than normal!

Whew! That is a lot of info!

PRESTIGE ABILITIES FOR EACH CHARACTER

Every Character gains a unique PA. We’ve been teasing them on our social media recently… but we can’t keep them to ourselves any longer! Here’s all of them together:

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Just for some extra clarity, here's an example of how this works:
If the opponent has 25% of their HP left, Cerebella's throws deal 25% extra damage.
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Much like other content updates over the years, we’ll be watching things very closely after PAs are live. We’re excited to see how Prestige Abilities change the way players approach various challenges throughout the game!

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FREE SKILL POINTS WHEN SACRIFICING FIGHTERS

Whenever a Fighter levels up, you gain a few Skill Points (SP) depending on what Tier the Fighter is. Prior to 4.9, if you sacrificed a Fighter without leveling it up first it was seen as a waste of all the potential SP it would have gained through level-ups.

Now, when you sacrifice a Fighter, you will instantly gain ALL the SP it would have gained through leveling up. Eg, if you sacrifice a level 1 Bronze Fighter you will instantly gain 29 Skill Points. If you sacrifice a level 1 Diamond, you will instantly gain 590 Skill Points.

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You will gain these Skill Points when you sacrifice a Fighter via POWER UP, EVOLUTION, or TRANSFER SHINY. NOTE: CONVERTING a Diamond will not grant these bonus Skill Points.


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COSTUME PARTY EVENT

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Halloween is upon us and that means the return of the Costume Party Prize Fight and a chance to win Necrobreaker Squigly!

This event’s TRICK OR TREAT Modifier is wildly unpredictable as each player gets random Buffs and Debuffs throughout each fight. Make sure to bring some sources of Immunity if you want to dodge those debuffs!

This Prize Fight will be available as soon as 4.9 goes live and will last until November 13th. This should give you plenty of time to reach whatever milestones you’re aiming for, and collect all those Spooky Relics, Theonite, Canopy Coins and other prizes along the way.

SPOOKY RELICS
We’ve also given the Spooky Relic a bit of an overhaul this time too and expanded the loot table significantly:

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SILVER
Painwheel - Freaky Friday
Big Band - Vintage Virtuoso
Double - Doublicious
Ms. Fortune - Purrfect Dark
Cerebella - Toad Warrior
Robo-Fortune - Purrminator
Peacock - Inkling
Eliza - Scarlet Viper
Fukua - Chameleon Twist

GOLD
Squigly - Thrill Shrieker
Annie - Moonstruck
Filia - Idol Threat

DIAMOND
Valentine - Wetwork
Parasoul - Summer Salt
Beowulf - Snake Bite

(Please note that while we have added more Silvers to the loot table, the chances of earning a Diamond, Gold, or Silver has not changed. This just means there’s a greater variety of Silvers if you do pull one)

NIGHTMARE RELICS
As a special Halloween treat we’re bringing back an old favorite - the Nightmare Relic! This is a special reward you can earn for reaching the final, extra milestone in the Costume Party PF or by purchasing it in the store for Theonite!

What’s so special about it? It offers a GUARANTEED DIAMOND.

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And not just any Diamonds! We’ve tried to pack this with some of the most desirable Diamonds in Skullgirls Mobile. If you’re looking to add a new Diamond to your collection, or unlock the Prestige Ability on one of your favorites, this is the Relic for you!

Annie - Fire Branded
Beowulf - Snake Bite
Big Band - Dream Band
Cerebella - Heavy Handed
Double - Creature of Habit
Eliza - Stand Out
Filia - Class Cutter
Fukua - Shadow Puppet
Ms. Fortune - Furry Fury
Painwheel - Neuromancer
Parasoul - Summer Salt
Peacock - Freeze Frame
Robo-Fortune - Overclocked
Squigly - Love Crafted
Valentine - Wetwork

This is a great way for you to get a new Diamond Fighter you’ve always wished for, or unlock/update the PA for one of your favorites!

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RIFT BATTLE AND PRIZE FIGHT REWARD UPDATES

RIFT BATTLES

When Diamond Prize Fights were added in 4.8, they added a new reliable way to earn materials needed for developing a Diamond level collection. To keep pace, we’ve adjusted the Diamond Shard Rewards for the higher tiers to make them suitably rewarding:

Diamond 4: 100 Diamond Shards -> 200 Diamond Shards
Diamond 3: 120 Diamond Shards -> 230 Diamond Shards
Diamond 2: 140 Diamond Shards -> 260 Diamond Shards
Diamond 1: 160 Diamond Shards -> 300 Diamond Shards
Phenom: 200 Diamond Shards -> 350 Diamond Shards
Hero: 250 Diamond Shards -> 400 Diamond Shards
Legend: 300 Diamond Shards -> 500 Diamond Shards

DIAMOND PRIZE FIGHTS

The highest tiers of Diamond Prize Fights all felt a bit similar, so we have also increased some of the prizes to really reward players that go the extra mile!

Top 10: 500 Gold Fighter Relic Shards -> 1 Gold Fighter Relic
Top 10%: 500 Gold Fighter Relic Shards -> 750 Gold Fighter Relic Shards

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ECONOMY UPDATES

NEW SUBSCRIPTION

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Buy your way into the Medici Crime Family with the new MEDICI KICKBACK offer!

The Crown Jewels Theonite subscription proved to be incredibly popular, and so (after many requests) we have added a new Canopy Coin offer too.

This offer will grant you 500,000 Canopy Coins instantly. After that, each day for 30 days you will receive an additional 50,000 Canopy Coins. In total you’ll receive 2 MILLION Canopy Coins for even LESS than the Crown Jewels subscription!

As with Crown Jewels, to get the maximum value out of this Offer you’ll need to log in every day to claim the Canopy Coins.

This subscription will not auto-renew after you purchase it. However, after 30 days the Offer will reappear if you want to purchase it again.

STANDARD RELIC UPDATES

Valentine - Wetwork, Parasoul - High Ruler and Big Band - Vintage Virtuoso are now available in all regular Relics.

CABINET OF CURIOSITIES

Keys of all kinds have had their prices reduced in both the Trinkets and Treasures tabs of the Cabinet.

Bronze Key: 50,000 Canopy Coins -> 40,000 Canopy Coins

Silver Key:100,000 Canopy Coins -> 80,000 Canopy Coins

Gold Key: 200,000 Canopy Coins -> 160,000 Canopy Coins

Diamond Key: 1,000,000 Canopy Coins -> 800,000 Canopy Coins

Bronze Key: 60 Rift Coins -> 50 Rift Coins

Silver Key: 120 Rift Coins -> 100 Rift Coins

Gold Key: 240 Rift Coins -> 200 Rift Coins

Diamond Key: 1,250 Rift Coins -> 1,000 Rift Coins

EVENT RESET TIME
As of 4.9, all Daily Events, Prize Fights, Rift Battles, Daily Missions, Calendars, etc, will now reset at 10am PT instead of midnight PT.

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OTHER CHANGES

MISC
  • Fixed an issue where in some cases buffs/debuffs that were applied by one modifier would not be removed correctly by another modifier that targeted the same kinds of buffs/debuffs.
  • Maplecrest has gotten a bit of a facelift with animated NPCs and trees.
PRIZE FIGHTS
  • The No-Bronzes restriction has been removed from Gold Prize Fights.
  • The Meltdown Modifier on Robo-Fortune’s Diamond Prize Fight will now correctly remove all stacks of Enrage even if the Fighter has Immunity when it triggers.
PARASOUL
  • Updated the Star-Crossed palette with some visual flair, courtesy of Annie herself! ✨✨✨
  • Parasoul can no longer cancel her Trip Attack (swipe down) if the opponent blocks it.
  • High Ruler’s Signature Ability now grants 5 Seconds of Fatigue instead of 3 Seconds of Stun.
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Whew! There’s a lot to unpack there.

Prestige Abilities were a huge undertaking for the team and we’re extremely pleased with how they turned out. We’re confident players will enjoy the new layers of strategy and gameplay they add to Skullgirls Mobile, and we’re excited to see what you all do with them in the coming weeks. Of course, as with any major update like this we’ll be keeping an eye on feedback from players and will make adjustments in future as needs be.

Don’t be shy in showing us your coolest Prestiged variants or any wild new gameplay strategies you uncover!

Leave a comment below if you have any questions, and let us know what you think of this update.

Also, keep an eye out on our social media accounts to stay up to date on new developments, giveaways and contests in the coming weeks!

As always, thanks so much for all your support!

- Hidden Variable
 
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Dusty00

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Great work HVS! Always nice to see patch notes a few days ahead. it’s been a long time since last major update and I’m excited for 4.9!!

PA Overall Inpression
PA will shake up the meta a little for sure and players will take a while to get use to. It’s looks like a fun but not broken addition that adds a little more depth to gameplay. Because it’s easier to max PA for non-diamond variants, I think the 2-5-10-20 lo gain by tier is well thought-out. This allows natural bronze and silver characters to more easily power up and be more viable for beg-mid game players.

However, I don’t understand the rationale for hating the system in forcing the use of exact variant to unlock and level PA. It’s already difficult enough to pull one copy of non PF reward variants, not to mention elemental relic exclusive variants. Perhaps allowing same character, different variant to unlock at a premium price or less efficiency would make it easier for us to at least unlock PA for the less popular variants like Grimm Fan.

I’m still waiting for the Relic Agency patch because PA feels incomplete without this function. I already have enough dupes for most gold variants but would still prefer to complete catalog before working PA. This relic hoarding pattern for the past two years has been a pain.

Question: How does fortune’s charge work exactly? 1.5% move speed??? Please clarify.

Initial Reaction to PA Balance
Annie, Bella and Painwheel PAs seem lackluster on paper.

Annie, Beo, Bella - Straight up dmg boost is boring? Helps with the weaker variants I guess…

PW - and one stack of guard break is not significant enough to make much difference especially only death crawl does enough multiple hits on block.

Robo, fortune, Eliza and Val seem pretty OP.

Robo -100% reflect is like a Perma 5 stack thorn without a way to remove it… so easy to charge using her MA… using it with the right cata and team setup we will likely see full rift maps of Robo everywhere.

Fortune - gaining evade every 5 seconds seems too strong. Every cat is now a mini TaF?

Eliza - now has more ways to remove buffs. Does every hit in her unblockable skemet charge attack remove a buff? Basically frees up chaos banish move slot while doing damage…

ValPerma regen can’t be removed so she’s now going to be annoying like Splitting Image. Triple light Val rift node will be a thing again. We need more ways to access Reverse Polarity, please…

Free Skip Points update
Sweet. No more carrying fodders or feel bad sacrificing lv1 to free up character a lot. This is moving towards the right direction of less meaningless grind and letting players focusing on playing and using the variants they like.

Reward Changes. Good to see some adjustments for Rift and PF diamond tier rewards. Now PF top10% feels more rewarding. But do we really need to give Keith another reason to get legend every week?

Random Thoughts
- Angel is going to cry about nightmare relic containing Snake and not Dark Might…
- When will we get the Daily Event revamp?
- Canopy coin is still the bottle neck currency if this game. Nice to have this new subscription option for 2m coins. More ways for us to support the game that’s not gambling.
 

Cartoon Kid

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Nice,nice.....
But when is PVP going to get a update/rework??!!!....Some characters are broken and make it unfun to play!!!!!
 

Diony

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No New Balance Changes? Only a Nerf on High-Ruler
Question: How does fortune’s charge work exactly? 1.5% move speed??? Please clarify.
Probably Like Gang Green
 

Lunix Vandal

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My thoughts on the PAs, as presented:

Annie: Everyone gets to be Ninja Star v2.0, but realistically you can't benefit from it until you've charged a full Star Power meter or more (half to charge the PA, half-or-more to throw murder-stars). Nice for PFs, too slow to upset the Rift meta.

Beowulf: A potentially-terrifying damage bump for Wulf Shoot spammers, but you can't benefit from it until the *second* time you enter Hype Mode. Nice for PFs, too slow to upset the Rift meta.

Big Band: You need to land 60 combo hits (as 6 chunks of 10) to turn it on -- maybe a bit quicker than some of the others, especially with high Meter Gain to power out a fast Strike Up or a couple Beat Extends. The effect is ... fine; Unblockable on Band's Unflinching dash is scary, but it only has a chance to activate and the associated Enrage has a very short duration. Fine for the few offensive Bands to use in PFs, but there's far better options for Rifts.

Cerebella: At first I was dismissive because Bella needs five throws to charge her PA, but then I remembered that Beo will often need six. :p The damage boost getting weaker as the opponent loses health is unfortunate, but it does look a bit nasty for Heavy Handed -- KO or Outtake the opponent, whiff a charge while the next fighter enters, then Merry-Go-Rilla your next victim for up to 4x damage ... Nice for PFs, too slow to upset the Rift meta.

Double: Only needing 8 Transmutes is *really* fast compared to a lot of the other PAs. Whether this is "pretty good" or "LOL OP" depends on whether the effect means "add 100 to your Element Bonus" or "double your Element Bonus" -- without E-Bonus from moves, the former is a *much* larger damage boost than the latter, but even then the latter starts out comparable to an Enrage stack and only gets better with investment. Considering Double is already generally a top-tier attacker ... the rich get richer, and the meta doesn't change.

Eliza: 4 Sekhmet blockbusters goes surprisingly quickly; with two Level 1s equipped she can do all four BBs in one reset chain as soon as she gets her first pair of charges. The effect is appropriately modest for how easy it is to activate, giving her ... buff removal on the character who already has the game's best buff-removal special, and extra healing on a character whose meta variants have built-in self-heals. I don't see this rocking any boats.

Filia: Maybe the least reliable effect and charging method? You need to see five heartbreaks without dying or winning the match, and afterward you have timing-specific Evades that only work on projectiles, and a very short-duration damage boost that only triggers on further heartbreaks and is weak on non-Crit builds. Nice for Parasite Weave, not significant enough to upset the Rift meta.

Fukua: Absolutely. Worthless.
Unless you're intentionally whiffing your Blockbusters, the opponent will gain back more meter from the BB hits than the PA drains, and the Heal Block is a pitifully short duration.

Ms. Fortune: Based on how fast Gang Green revs up Blockbusters with 2/3 the stated movement-to-charge ratio, this is neck-and-neck with Double for fastest potential charge. The 100% uptime buff/debuff combo dovetails nicely with the kind of constant-pressure strategies that the Headless AI exhibits, and makes using them yourself even safer and more reliable. A nice package overall, but I don't see it pushing Fortune up anyone's tier lists on its own.

Painwheel: Somehow even worse than Fukua. The charge rate looks painfully slow if you're not on a Crit build, and as Dusty00 mentioned, a single stack of Guard Break isn't doing anything significant to a blocked PW Blockbuster other than Death Crawl. Further, I feel Guard Break has anti-synergy with the only PW who *wants* to be throwing out blockstrings (Neuromancer) -- in my experience, I'd rather have the faster BB3 charges from letting Neuro's attacks get blocked than have to adjust to suddenly-a-hit-confirm. Why isn't this Armor Break, or at least multiple stacks of Guard Break to make it more reliable?

Parasoul: Toss out 9 Tears, get reliable access to Precision? Sold. Unfortunately, that's about half a dozen more Tears than you want to see in a 1v1 or 2v2 Rift Battle, so I doubt it shakes up the meta much.

Peacock: I was baffled by the low Charge Rate until I realized that a grounded, unblocked Argus (or post-juggle Shadow > Argus) will almost always 100% you immediately -- maybe 3rd fastest potential behind Double/Fortune? Afterward, the effect is "hilariously" unpredictable and unreliable. Once again, a PA that's realistic to trigger in Rift offense doesn't seem strong enough to inject new fighters into the meta.

Robo: Slow to charge outside of specific (de)buff-heavy variants, and if you're not getting hit your reward is a one-time pile of Precision. This strikes me as bottom-tier offensively (only slightly above Fukua), though it *is* one of the few that have applications for Rift defense. Unsurprisingly, the defensive Robos who can really make use of her PA are also the ones who were already in the Rift meta.

Squigly: Gain/use Dragon Charges 9 times, burn the field and get even more Dragon Charges? Sold. But, as with Parasoul, that takes just a bit longer than you really want a Rift Battle to go.

Valentine: This is maybe the most realistic PA for a defender to activate -- a single debuff applied to an ICU Valentine will get you all the way there, provided she's regaining health for ~12 seconds of the duration. I agree with Dusty00 here -- we're about to see some really vile triple-Valentine Rift nodes.
 

tequiler

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Ok so I love the PA idea overall but I wouldn't be myself if I didn't complain about something - Fukua and Painwheel. Basically the 2 characters I had the most hope for have (probably) the worst PAs. Fukua's PA is basically just Lobs of Love + a short healblock which I don't think means that much because you don't really see Fukuas spamming blockbusters out there. As for Painwheel, well, I'm kinda disappointed. 1 stack of Guard Break per blockbuster really isn't much because:
- Either you are not Neuromancer and it will go away before you manage to stack couple of them OR
- You are Neuromancer and would literally want the opponent to keep blocking until you charge another BB3.
And now just go ahead and compare those two PAs I mentioned to e.g. Eliza's, Parasoul's or Miss Fortune's (which, in turn, are really great if not even busted in my opinion).
So I hope these two get a slight buff or maybe a rework but other than that - great work as always HV! ;)
 
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Stone

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I'm really fan of the new PA's that add new mechanisms into the game! be it robo, squigly, filia etc.

Annie, Beo, Bella - Straight up dmg boost is boring? Helps with the weaker variants I guess…
mostly agree with this: also, annie's arguably the worst out of the 3.

Robo -100% reflect is like a Perma 5 stack thorn without a way to remove it… so easy to charge using her MA… using it with the right cata and team setup we will likely see full rift maps of Robo everywhere.
I can only agree if she gains her PA meter while on the bench, if not, it basically means she has a lengthy timer and synergises with some catalysts more. Otherwise she'll be really good yes. will require curse and not buff reliant fighters to beat her. elizas will be needed.

Will the precision gained also trigger her reflect skill? otherwise it mostly be an instant 100% reflect.
ValPerma regen can’t be removed so she’s now going to be annoying like Splitting Image. Triple light Val rift node will be a thing again. We need more ways to access Reverse Polarity, please…
Very much disagree, as healblock still completely eliminates her.

With most PAs, we need to actually see them in action before we can judge them fairly. especially the speed at which AI will activate them will be an important factor imo.

cool update
 
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Blingboss117

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Hey everyone,

Spoooooky season is upon us, and this time of year just wouldn’t be right without an update to Skullgirls Mobile!

This update comes with one of the biggest gameplay changes we’ve ever added to SGM in the form of Prestige Abilities, but of course we’ve also included some other new additions, changes and fixes too!

We know everyone has been eager for news on this update for some time now, and we’re excited to at long last to be able to share all the juicy details!

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PRESTIGE ABILITIES

Not since the addition of Marquee Abilities and Diamond Fighters have we added such a significant new feature to combat in Skullgirls Mobile. Prestige Abilities will add a whole new layer of gameplay and character progression to your SGM experience! This feature is pretty huge, so let’s dig in!

WHAT ARE PRESTIGE ABILITIES?

Prestige Abilities (PAs) are powerful new abilities you can unlock on your Fighters. These PAs can be triggered during combat, granting your Fighter new skills and bonuses that will remain for the rest of the fight.

Every character has a unique PA that exemplifies their innate traits and play style. PAs can also be leveled up, making them more and more powerful.

Unlocking a PA requires sacrificing a duplicate Fighter (more on that below), but the payoff is well worth the effort!


Unlocking a Prestige Ability and leveling it up will increase your Fighter Score, however it does not directly increase any of your stats, similar to unlocking a Marquee Ability. Just like an MA, you will also get a fancy new border.

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However, this border is not just ornamental - it also has important gameplay functions during combat! More on that later.

HOW DO I UNLOCK PRESTIGE ABILITIES?

To unlock a PA you will need to sacrifice a duplicate of that variant, effectively merging them into one, more powerful Fighter. You need to match the variant, but you do not need to match the evolution tier.

When sacrificing a Fighter, all viable duplicates will have a big obvious PRESTIGE icon on them to easily identify which Fighters will unlock or enhance your Prestige Ability.

Here you can see an example with Filia - Bad Hair Day - every other Bad Hair Day in your collection will get a Prestige Ability badge for quick identification.

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You can also tap on the Prestige Icon on the lower right corner to filter your Collection and only show Fighters that will improve your Prestige Ability. In this case it shows all your Bad Hair Day Fighters.

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After you select Fighters for sacrifice you will be notified how many levels your Prestige Ability will increase just like any other stat change.

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You can also tap the (i) button beside the PRESTIGE section for more information, showing exactly how the PA will be improved if you sacrifice the selected Fighters.

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Once they have been unlocked, Prestige Abilities can be leveled up to a maximum of level 100.

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Don’t worry, even if you aren’t able to level them up very high just having a PA unlocked is a significant power boost!

PA levels are unlocked ANY time you sacrifice duplicates - this includes POWER UP, EVOLUTION, and even SHINY TRANSFER.

You can unlock a PA at any time - the Fighter does not need to be max level, or have its Skill Tree or Marquee Ability unlocked.

PRESTIGE ABILITIES AT DIFFERENT TIERS

The NATURAL rarity of a Fighter will affect its Prestige Ability level-up rate. Natural Diamonds will gain the most PA levels per sacrifice, with Natural Bronzes gaining the fewest.

Sacrifice a Natural Bronze: Gain 2 PA levels
Sacrifice a Natural Silver: Gain 4 PA levels
Sacrifice a Natural Gold: Gain 10 PA levels
Sacrifice a Natural Diamond: Gain 20 PA levels

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IMPORTANT REMINDER: Only the NATURAL tier of the Fighter matters. If you sacrifice a Natural Bronze like Cold Stones it will ALWAYS give 2 PA Levels. It doesn’t matter if it is a Bronze Cold Stones or you have evolved it to a Diamond Cold Stones, it will ALWAYS give 2 PA levels.

HOW TO USE PRESTIGE ABILITIES

OMG stop explaining how to unlock PAs and just tell us what they do already!

Okay okay, I’m getting to that!

Signature Abilities and Marquee Abilities are typically passive - they are active from the beginning of a fight and provide persistent, ongoing effects. Prestige Abilities are a little different. Once you have unlocked a PA, you will need to charge up your Prestige Meter during combat before you can activate it.

Each character has a unique charging mechanic tied to that character’s play style. Valentine will charge her PA as she recovers HP, Beowulf will charge his PA while he uses Hype Mode, Squigly will charge her PA as she gains or uses Dragon Charges, etc. (PRO TIP: If you ever need a reminder regarding how to charge your PA, you can always check the charging condition via the PA description on the Pause screen.)

You can see your Prestige Ability charging up by looking at the border of your character icon. The stem and leaves of the border will fill up with a vibrant blue as you gain Prestige Meter. Each set of leaves is 20% of a charge so you can easily tell how close you are to being able to activate it.

Once fully charged your Character icon will start to glow - letting you know your Prestige Ability is ready to be activated!

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Tapping the icon will activate your PA, triggering a huge flash of blue light. You can only activate a PA while standing on the ground, similar to most special moves. Recovery is almost instantaneous so you can attack or block immediately after triggering a PA without worry of being hit by your opponent.

Once activated, some PAs will have a single use effect, like Valentine (who will revive every member of your team) and Squigly (who will ‘burn’ all the bodies on the stage, preventing them from being revived). However, every Prestige Ability ALSO has a powerful, permanent ongoing effect. This ability will remain for the rest of the fight and CANNOT be removed. It will even persist if the Fighter tags out or is defeated and later revived!

Fighters with active PAs will gain a permanent shadow trail to let you know they’re now more powerful than normal!

Whew! That is a lot of info!

PRESTIGE ABILITIES FOR EACH CHARACTER

Every Character gains a unique PA. We’ve been teasing them on our social media recently… but we can’t keep them to ourselves any longer! Here’s all of them together:

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Just for some extra clarity, here's an example of how this works:
If the opponent has 25% of their HP left, Cerebella's throws deal 25% extra damage.
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Much like other content updates over the years, we’ll be watching things very closely after PAs are live. We’re excited to see how Prestige Abilities change the way players approach various challenges throughout the game!

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FREE SKILL POINTS WHEN SACRIFICING FIGHTERS

Whenever a Fighter levels up, you gain a few Skill Points (SP) depending on what Tier the Fighter is. Prior to 4.9, if you sacrificed a Fighter without leveling it up first it was seen as a waste of all the potential SP it would have gained through level-ups.

Now, when you sacrifice a Fighter, you will instantly gain ALL the SP it would have gained through leveling up. Eg, if you sacrifice a level 1 Bronze Fighter you will instantly gain 29 Skill Points. If you sacrifice a level 1 Diamond, you will instantly gain 590 Skill Points.

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You will gain these Skill Points when you sacrifice a Fighter via POWER UP, EVOLUTION, or TRANSFER SHINY. NOTE: CONVERTING a Diamond will not grant these bonus Skill Points.


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COSTUME PARTY EVENT

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Halloween is upon us and that means the return of the Costume Party Prize Fight and a chance to win Necrobreaker Squigly!

This event’s TRICK OR TREAT Modifier is wildly unpredictable as each player gets random Buffs and Debuffs throughout each fight. Make sure to bring some sources of Immunity if you want to dodge those debuffs!

This Prize Fight will be available as soon as 4.9 goes live and will last until November 13th. This should give you plenty of time to reach whatever milestones you’re aiming for, and collect all those Spooky Relics, Theonite, Canopy Coins and other prizes along the way.

SPOOKY RELICS
We’ve also given the Spooky Relic a bit of an overhaul this time too and expanded the loot table significantly:

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SILVER
Painwheel - Freaky Friday
Big Band - Vintage Virtuoso
Double - Doublicious
Ms. Fortune - Purrfect Dark
Cerebella - Toad Warrior
Robo-Fortune - Purrminator
Peacock - Inkling
Eliza - Scarlet Viper
Fukua - Chameleon Twist

GOLD
Squigly - Thrill Shrieker
Annie - Moonstruck
Filia - Idol Threat

DIAMOND
Valentine - Wetwork
Parasoul - Summer Salt
Beowulf - Snake Bite

(Please note that while we have added more Silvers to the loot table, the chances of earning a Diamond, Gold, or Silver has not changed. This just means there’s a greater variety of Silvers if you do pull one)

NIGHTMARE RELICS
As a special Halloween treat we’re bringing back an old favorite - the Nightmare Relic! This is a special reward you can earn for reaching the final, extra milestone in the Costume Party PF or by purchasing it in the store for Theonite!

What’s so special about it? It offers a GUARANTEED DIAMOND.

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And not just any Diamonds! We’ve tried to pack this with some of the most desirable Diamonds in Skullgirls Mobile. If you’re looking to add a new Diamond to your collection, or unlock the Prestige Ability on one of your favorites, this is the Relic for you!

Annie - Fire Branded
Beowulf - Snake Bite
Big Band - Dream Band
Cerebella - Heavy Handed
Double - Creature of Habit
Eliza - Stand Out
Filia - Class Cutter
Fukua - Shadow Puppet
Ms. Fortune - Furry Fury
Painwheel - Neuromancer
Parasoul - Summer Salt
Peacock - Freeze Frame
Robo-Fortune - Overclocked
Squigly - Love Crafted
Valentine - Wetwork

This is a great way for you to get a new Diamond Fighter you’ve always wished for, or unlock/update the PA for one of your favorites!

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RIFT BATTLE AND PRIZE FIGHT REWARD UPDATES

RIFT BATTLES

When Diamond Prize Fights were added in 4.8, they added a new reliable way to earn materials needed for developing a Diamond level collection. To keep pace, we’ve adjusted the Diamond Shard Rewards for the higher tiers to make them suitably rewarding:

Diamond 4: 100 Diamond Shards -> 200 Diamond Shards
Diamond 3: 120 Diamond Shards -> 230 Diamond Shards
Diamond 2: 140 Diamond Shards -> 260 Diamond Shards
Diamond 1: 160 Diamond Shards -> 300 Diamond Shards
Phenom: 200 Diamond Shards -> 350 Diamond Shards
Hero: 250 Diamond Shards -> 400 Diamond Shards
Legend: 300 Diamond Shards -> 500 Diamond Shards

DIAMOND PRIZE FIGHTS

The highest tiers of Diamond Prize Fights all felt a bit similar, so we have also increased some of the prizes to really reward players that go the extra mile!

Top 10: 500 Gold Fighter Relic Shards -> 1 Gold Fighter Relic
Top 10%: 500 Gold Fighter Relic Shards -> 750 Gold Fighter Relic Shards

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ECONOMY UPDATES

NEW SUBSCRIPTION

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Buy your way into the Medici Crime Family with the new MEDICI KICKBACK offer!

The Crown Jewels Theonite subscription proved to be incredibly popular, and so (after many requests) we have added a new Canopy Coin offer too.

This offer will grant you 500,000 Canopy Coins instantly. After that, each day for 30 days you will receive an additional 50,000 Canopy Coins. In total you’ll receive 2 MILLION Canopy Coins for even LESS than the Crown Jewels subscription!

As with Crown Jewels, to get the maximum value out of this Offer you’ll need to log in every day to claim the Canopy Coins.

This subscription will not auto-renew after you purchase it. However, after 30 days the Offer will reappear if you want to purchase it again.

STANDARD RELIC UPDATES

Valentine - Wetwork, Parasoul - High Ruler and Big Band - Vintage Virtuoso are now available in all regular Relics.

CABINET OF CURIOSITIES

Keys of all kinds have had their prices reduced in both the Trinkets and Treasures tabs of the Cabinet.

Bronze Key: 50,000 Canopy Coins -> 40,000 Canopy Coins

Silver Key:100,000 Canopy Coins -> 80,000 Canopy Coins

Gold Key: 200,000 Canopy Coins -> 160,000 Canopy Coins

Diamond Key: 1,000,000 Canopy Coins -> 800,000 Canopy Coins

Bronze Key: 60 Rift Coins -> 50 Rift Coins

Silver Key: 120 Rift Coins -> 100 Rift Coins

Gold Key: 240 Rift Coins -> 200 Rift Coins

Diamond Key: 1,250 Rift Coins -> 1,000 Rift Coins

EVENT RESET TIME
As of 4.9, all Daily Events, Prize Fights, Rift Battles, Daily Missions, Calendars, etc, will now reset at 10am PT instead of midnight PT.

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OTHER CHANGES

MISC
  • Fixed an issue where in some cases buffs/debuffs that were applied by one modifier would not be removed correctly by another modifier that targeted the same kinds of buffs/debuffs.
  • Maplecrest has gotten a bit of a facelift with animated NPCs and trees.
PRIZE FIGHTS
  • The No-Bronzes restriction has been removed from Gold Prize Fights.
  • The Meltdown Modifier on Robo-Fortune’s Diamond Prize Fight will now correctly remove all stacks of Enrage even if the Fighter has Immunity when it triggers.
PARASOUL
  • Updated the Star-Crossed palette with some visual flair, courtesy of Annie herself! ✨✨✨
  • Parasoul can no longer cancel her Trip Attack (swipe down) if the opponent blocks it.
  • High Ruler’s Signature Ability now grants 5 Seconds of Fatigue instead of 3 Seconds of Stun.
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Whew! There’s a lot to unpack there.

Prestige Abilities were a huge undertaking for the team and we’re extremely pleased with how they turned out. We’re confident players will enjoy the new layers of strategy and gameplay they add to Skullgirls Mobile, and we’re excited to see what you all do with them in the coming weeks. Of course, as with any major update like this we’ll be keeping an eye on feedback from players and will make adjustments in future as needs be.

Don’t be shy in showing us your coolest Prestiged variants or any wild new gameplay strategies you uncover!

Leave a comment below if you have any questions, and let us know what you think of this update.

Also, keep an eye out on our social media accounts to stay up to date on new developments, giveaways and contests in the coming weeks!

As always, thanks so much for all your support!

- Hidden Variable
Why nerf High Ruler? Inflicting stun was what made her special come on 😡
 
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Lady_Marmelade

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So, I'll have to beat a halloween event every year 25 times for full necrobreaker's PA?
Seems like a wonderful challenge 😂
 
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BallotBoxer

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4.9 impressions

👑 Prestige Abilities
Interesting! Still trying to figure out what is what. I need to use it/fight against it first. Many are powerful, but some might be too niche (Filia) or even harmful (Neuromancer Painwheel needs the blocks!) to some fighters.

🎃 Halloween PF
Grand slam homerun. Generous +2 weeks length, return of Nightmare Relic, plenty of great variants in the Spooky Relic -- what more could you ask for?

🎯 Skill Points
The mindset ingrained over a few years of grinding fodder is now completely overturned. Leveling duplicate golds is now completely meaningless! Most fodder leveling, really. Simultaneously freeing and disorienting.

All my leveling habits will need to be adjusted. Like no more long shots because 2 slots were level 1 fodder. The XP is minimal and the SP is all taken care of now.
 

Codlugarthia

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A few thoughts:

Prestige Abilities: Nice. I will have to try them in game to see if they are tasty or just a bit chewy. I suspect they will be very tasty (Yay!) and some look like they may have unexpected OP interactions with existing fight modifiers which will be interesting.

Evo: You still need to evo in the normal way, so evolved dia hunters (like me) are going to need to manage their character inventory carefully to strike a balance between catalogue growth to evolved dia (you still need your fodders) Vs prestiging favourite variants. There are going to be loads of spare fighter slots too now which brings me to.....

Move Capacity: No increase unless i'm mistaken. Move capacity remains my single biggest source of frustration in-game as it stops you opening relics and collecting mail. Where catalyst space has always been generous, move capacity is stingey. Saccing 2/3 moves regularly to make more room is not fun. Please for the love of all thats beautiful and good fix this.

Shinies: Does the shiny logic hold true for prestiging shinies (half cost)? It should imo.

New Variants: None this release. This seems to be a conscious directional change in recent releases. Those lovely grey training variants could be released at bronze without SA's without too much development perhaps?

PF reward variants. Esp Gold ones could quickly become the new meta as they will be comparatively easy to max prestige. Elemental excl. will be comparatively underpowered and your super rares like Oh Mai, Inner Pieces and dare I say Necro are going to be as weak as new born lambs in most players catalogues.

Dia and Shiny moves & catalysts: I still want them. I haven't seen much interest for them but they would be cool imo. Just saying.

Guilds: Lol. But if you ever do them could you make them so they have elemental affinity. E.g. Dark aligned guilds get dark elemental boosts etc.

Halloween PF and relics. Very tasty indeed.

Rift Battles: I think the final twelve hours, wins and revenge should count for the attacker but defenses should not be penalised for the loss. That last hour is insane and totally out of your hands and down to luck, either good or bad. There is literally nothing you can do. I've gone from a comfortable D4 to Gold1 in the last few minutes without knowing who hit me (I cant be logged in 24-7) and from G1 to D4 (which was nice). I've also been revenged on and outscored massivley by a team in the last few mins with a max FS of 5K in all 6 nodes Vs my L15 equipped, mid tier catalyst protected, L60 defense. But thats another story. Grrrrrrr.

Forums Vs Discord. I prefer to use the forums over discord. Again, just saying. But I can see the forums getting more quiet and that is a shame.

I'm 4 years into SGM mobile. Its a great game. Thanks for all your continued hard work to keep it special.

Cod
 
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KeenFox

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Keep up the good work!
I would like to see how this new update is going to work pretty soon.
A new fresh take on some things so the game feels even more fresh now!
 

tokki_VHS

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Very Nice! True, it will be quite interesting to look at the new balance in the game.
 

BallotBoxer

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You're right, it is in maintenance mode.
New Variants: None this release. Nor is wetwork being released into premier relics (or high ruler)? which is disappointing.
👇👀
STANDARD RELIC UPDATES

Valentine - Wetwork, Parasoul - High Ruler and Big Band - Vintage Virtuoso are now available in all regular Relics.
They're in!

And I think the new variants are waiting in line behind the 11 Umbrella fighters (hopefully coming soon!)

Dia and Shiny moves & catalysts: I still want them. I haven't seen much interest for them but they would be cool imo. Just saying.
Noooooo! Don't even suggest it! 😁 Think of all the coin and time slowly getting high level gold moves/catalysts. Do you really want to go through it again with a higher tier?

This means the reset will be at 10am Sunday or 10am Monday?
I'm wondering about this too. "10am PT instead of midnight PT reset" sounds like +10 more hours to get chomped by Rift procrastinators. For ET (UTC -5), that's instead of 3am, the reset is 1pm.