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Advanced stats guide (1.2.1)

moisterrific

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Every move has bonus stats that make your fighter stronger. A good idea is to equip moves together with stats that complement the fighter's signature ability, in order to maximize strengths and minimize weaknesses.

For example: No Egrets Parasoul's signature ability can disable the opponent's blockbusters, specials, and tag ins for up to 4 seconds when you land a critical hit.

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So you should focus on increasing her crit rate stat as much as possible to make sure your opponent stays disabled throughout the fight!

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Here are the stats I recommend building for each fighter to increase their effectiveness. (Top priority stats are placed first, I've narrowed it down to 3 stats to keep things simple)

Cerebella
  • Harlequin: ATK%, defence, HP%
  • Armed Forces: defence, HP%, ATK%
  • Big Top: defence, HP%, ATK%
  • Gray Matter: ATK%, defence, HP%
  • Understudy: ATK%, defence, HP%
  • Headstrong: ATK%, defence, HP%
Eliza
  • Diva Intervention: ATK%, defence, HP%
  • Bloodbath: defence, HP%, ATK%
  • Bloody Valentine: defence, HP%, ATK%
  • Scarlet Viper: defence, ATK%, crit rate
  • In Denile: defence, ATK%, HP%
  • Decrypted: ATK%, defence, HP%
Filia
  • Parasite Weave: crit rate, ATK%, defence
  • Dread Locks: defence, HP%, ATK%
  • Hair Apparent: ATK%, defence, HP%
  • Bad Ms Frosty: crit rate, ATK%, defence
  • Bad Hair Day: ATK%, defence, HP%
  • Frayed Ends: defence, HP%, ATK%
Parasoul
  • Primed: ATK%, defence, HP%
  • Princess Pride: defence, HP%, ATK%
  • No Egrets: crit rate, ATK%, defence
  • Ivy League: ATK%, defence, HP%
  • Sheltered: ATK%, defence, crit rate
  • Heavy Reign: crit rate, ATK%, defence
Valentine
  • Last Hope: defence, HP%, ATK%
  • Silent Kill: defence, ATK%, HP%
  • Oh Mai: defence, ATK%, HP%
  • Graveyard Shift: defence, HP%, ATK%
  • Scrub: defence, ATK%, HP%
  • Icy Hot: defence, HP%, ATK%
Peacock
  • That's All Folks: defence, HP%, ATK%
  • Untouchable: defence, ATK%, HP%
  • Pea Shooter: ATK%, defence, HP%
  • Inkling: ATK%, defence, HP%
  • Rerun: ATK%, defence, HP%
  • Sketchy: ATK%, defence, HP%
Painwheel
  • Buzzkill: defence, ATK%, HP%
  • Raw Nerv: ATK%, meter gain, crit rate
  • Rage Appropriate: ATK%, meter gain, crit rate
  • Blood Drive: defence, ATK%, meter gain
  • Rusty: ATK, defence, ATK%, HP%
  • Twisted Mettle: defence, HP%, ATK%
Big Band
  • Private Dick: ATK%, defence, HP%
  • Epic Sax: ATK%, defence, HP%
  • Resonant Evil: defence, HP%, ATK%
  • Robocopy: ATK%, defence, HP%
  • Bassline: ATK%, defence, HP%
  • Beatbox: ATK%, defence, HP%
Info is current as of 1.2.1
 
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I don't know about some of these reccomandations; resistances seems neligable when you could remove debuffs by TAG IN. I rather just pump up ATK #, ATK %, Crit DMG, and Crit Rate.
 
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I don't know about some of these reccomandations; resistances seems neligable when you could remove debuffs by TAG IN. I rather just pump up ATK #, ATK %, Crit DMG, and Crit Rate.

Tag in removes both buffs and debuffs and you can only use it when you have more than one fighter alive. Resistances and defence becomes very useful when you're in situations where getting hit is inevitable and can't tag out. Like if I have a Armed Forces Cerebella caught in Peacock's Good Fellows, having a high enough armor break resist will often help me survive that devastating blockbuster (which is always a guaranteed KO from full HP when the opponent Peacock has around the same or higher FS than your fighters).
 
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Can I have 100% resistance to, let's say, stun? Also is it possible to have more than 50% defence? 100%?
 
Can I have 100% resistance to, let's say, stun? Also is it possible to have more than 50% defence? 100%?
As far as I know, you can have 100% resistance to any rebuff, but you can only have 50% defense.
 
What About Meter Gain%? Why only Painwheel focus on that?
 
What About Meter Gain%? Why only Painwheel focus on that?

Yeah, I'm curious about this too. The *WORST* fights against defensive teams I have are usually against those that seem to have really high meter gain. I notice this particularly with Squigly and Double. On offense, meter gain is good to have on Eliza, since so many of her SA's depend on entering Sekhmet mode. Also, Sekhmet mode in general is pretty powerful.
 
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