1. [2018/06/22]
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Fights AI builds blockbuster faster

Discussion in 'Feedback & Suggestions' started by Eien, Oct 2, 2019.

  1. Eien

    Eien New Member

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    I've noted that the AI builds blockbuster way quickly than me. turns out that just a minute of fight and when they start to tag in, every opponent has all they blockbuster already filled up without a special ability or modifiers to do so and when i start to tag in my fighters my blockbuster cool down it's almost empty so they hit with unblockable blockbusters and that's unfair please help. Thanks.
     
  2. Starsmore

    Starsmore Active Member

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    You get more meter when you get hit, so if you keep attack is easier for the opponent to fill the blockbusters faster.
     
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  3. 500TheoniteSeriously

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    Also, meter grows faster when the opponent is blocking, so that's why the AI tends to get it faster (cause you block)
     
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  4. Sairus

    Sairus AKA Cellsai
    Moderator Hidden Variable Dev

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    You gain meter in three ways:
    1) Hit the enemy. This will give you a small bit of meter for every hit you deal. If the enemy blocks, you gain less.
    2) Get hit by the enemy. This will give you a lot more meter. If you block, you gain less.
    3) While a fighter is not on the field, it gains a percentage of the meter the active fighter is gaining.

    As @Starsmore mentioned, you are probably hitting the enemy a lot before they tag out, so the second character comes in with a lot of meter. You are likely tagging out your own characters far more tactically, not giving the fighters on your bench much meter gain time.
     
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  5. 500TheoniteSeriously

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    I think i feel like the AI builds a lot of meter by hitting me when i block, maybe that's cause i can't really give much attention to the meter i gain while actually hitting, but when i hit a blocking opponent, i feel like i gain more meter than when i hit normally.
     
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  6. Starsmore

    Starsmore Active Member

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    We also forgot to mention that maybe you're facing opponents with a lot of meter gain in their moves stats, for example I have a Silent Kill with 45%, doing a simple combo, launcher and jiggle with her is enough to fill the meter of Countervenom and Checkmate incision, if she gets hit less than 10 hits are enough.
     
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  7. Eien

    Eien New Member

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    It all makes sense now thanks a lot!!
     

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