It isn't too difficult (poll opinion might be bias because of a player's pride. Do I vote Yes if I dislike the AI and admit to being a baby or No, if I run on theonite.) but I don't enjoy the feel of the match. It's annoying. Maybe I'm not used to the new AI yet but jeez; the old 1.1.2 had finese and I liked comboing and juggling.
It's not about difficulty, it's about how unfun the current AI is. I think there should at least be some variety in there playstyles - like a Tank style (which is the current), Juggler (that goes for infinite juggles), Tag Team (they tag unpredictably rather than only at low HP), and such.
I don't mind playing against this AI but it gets boring and repetative. Which I think is the flaw: There's only one type of AI higher up. Spice it up a bit, you know.
Only the high win streak AI and expert difficulty fight ones block attacks often.
Basic and advanced difficulty AI behaviour is essentially the same as 1.1.1.
I've noticed the higher difficulty AI tend to be aggressive so it's a good idea to block their attacks first and then counter attack. During the counter attack, you can do a full launcher combo then finish off with a blockbuster, special, or trip attack when they fall to the ground. The fights in 1.2.0 are significantly more fun and challenging than any previous versions since your chances of winning is no longer guaranteed at higher difficulties, due to the removal of the infinite combo juggle trick.
In lower difficulties you can throw them if they're blocking and they're less likely to break the throw.In my experience they still block a ton no matter the difficulty. I've lost a fair few matches due to time out. And now there's no Where to grind with the reduced rewards and removal of quick play
It's a consistent challenge and you can't just spam infinite combos anymore. If they're blocking, then just dash back and wait for them to attack, when they're running towards you just hit them or wait for them to finish their basic combo by blocking.Yeah it's annoying to fight the guys that block consistently AND then break your throws!