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Anti-Infinite mechanic?

Discussion in 'General Discussion' started by bobtehnoob, Jun 21, 2017.

  1. bobtehnoob

    bobtehnoob Member

    Jun 13, 2017
    Likes Received:
    I'm not sure if this is native to the training mode, but when I was testing out Peacock's George infinite, the enemy stopped being staggered by the standard ground combo and instead behaved as though they just landed after an air combo. I believe I hit this around the 150 combo hits level, which leads me to believe that perhaps there is an anti-infinite mechanic in place to prevent such things from happening (though if you hit 150 combo on Peacock alternating ground combo and George, they should have been long dead)

    Edit: Hmm, this seems to be a bug. Tried replicating it on training mode Painwheel and ended up killing her 100-0 with a 384-long combo.
    #1 bobtehnoob, Jun 21, 2017
    Last edited: Jun 21, 2017

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