The question is kinda confusing from the title so I'll explain better:
I feel like different characters have AIs that are on different levels of difficulty.
Painwheel for example, she's an absolute goddess and has probably developed self awareness. The amount of mix-ups she puts in her combo while i'm blocking confuses me. Sometimes she does the full ground combo, sometimes she ends it early and does an air attack, hitting me because I unblocked to get a hit in after the combo, and sometimes she just starts with an air attack.
Now Eliza, she's really bad, I probably could kill any Eliza that wasn't able to damage me enough while I was blocking. My strategy is simple: get a bit far and block, she'll do either a charged attack or a dash attack with it's followup, both of which are really easy to punish. Rinse and repeat until she dies.
Anyone else noticed this?
I feel like different characters have AIs that are on different levels of difficulty.
Painwheel for example, she's an absolute goddess and has probably developed self awareness. The amount of mix-ups she puts in her combo while i'm blocking confuses me. Sometimes she does the full ground combo, sometimes she ends it early and does an air attack, hitting me because I unblocked to get a hit in after the combo, and sometimes she just starts with an air attack.
Now Eliza, she's really bad, I probably could kill any Eliza that wasn't able to damage me enough while I was blocking. My strategy is simple: get a bit far and block, she'll do either a charged attack or a dash attack with it's followup, both of which are really easy to punish. Rinse and repeat until she dies.
Anyone else noticed this?