- Joined
- Feb 4, 2018
- Messages
- 702
- Reaction score
- 1,970
- Points
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SEPTEMBER PRIZE FIGHT - A CLASS OF ONE'S OWN 2022
A CLASS OF ONE'S OWN Milestone Rewards
- 25,000 = 10 Theonite 10,000 Canopy Coins
- 50,000 = 20 Theonite 15,000 Canopy Coins
- 100,000 = 30 Theonite 22,500 Canopy Coins
- 325,000 = 40 Theonite 34,000 Canopy Coins 1 Back To School Relic
- 800,000 = 50 Theonite 50,000 Canopy Coins
- 1,500,000 = 60 Theonite 76,000 Canopy Coins
- 2,500,000 = 70 Theonite 114,000 Canopy Coins 1 Back To School Relic
- 4,500,000 = 80 Theonite 171,000 Canopy Coins
- 8,000,000 = 90 Theonite 256,000 Canopy Coins
- 12,500,000 = 100 Theonite 384,000 Canopy Coins 1 Back To School Relic
- 25,000,000 = 200 Water Elemental Shards 500 Gold Relic Shards
- 50,000,000 = 300 Water Elemental Shards 250 Diamond Relic Shards
- 100,000,000 = 500 Water Elemental Shards 1 LEGENDARYRELIC
- 150,000,000 = Homecoming Diamond Relic
BACK TO SCHOOL RELIC
DIAMOND
Class Cutter Filia
Heavy Metal Big Band
Beast King Beowulf
GOLD
Brain Freeze Cerebella
Bio-Exorcist Squigly
Meow & Furever Ms. Fortune
SILVER
Wild Child Umbrella
Galactic Glamour Annie
Doublicious Double
Scarlet Viper Eliza
Chameleon Twist Fukua
Rage Appropriate Painwheel
No Egrets Parasoul
Pea Shooter Peacock
Blue Bomber Robo-Fortune
Kill Joy Valentine
HOMECOMING DIAMOND RELIC
Class Cutter Filia
Heavy Metal Big Band
Beast King Beowulf
Wind Stalker Ms. Fortune
Neuromancer Painwheel
Hooray! Class Cutter is finally here (more thematic fit than Shadow the Hedgehog)
A CLASS OF ONE'S OWN Fight Modifiers
PLAYER
TEAM SPIRIT
While facing an opponent of the same character type, gain 2 random BUFFS for 10 seconds every 10 seconds.
ENEMY
MID-TERMS
Gain 5 stacks of ENRAGE when falling below 50% HEALTH. Each stack of ENRAGE is removed after every 3rd COMBO HIT suffered. While benefitting from these ENRAGES, gain 5% METER per second.
FINAL EXAM
Once per match, gain INVINCIBLE for 20 seconds when falling below 25% HEALTH. INVINCIBLE is removed if HIT while DASHING or when suffering a 20 HIT COMBO. While benefitting from INVINCIBLE, DRAIN 2% of a nearby opponent's HEALTH per second.
This PF is testing your ability to do intercepts or long combos. If you can't do either, then you might be in for a tough climb.
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