Here are my suggestions of balance changes for three fighters.
Ultraviolent
Signature1:When Peacock shoots projectile, 50% chance to ignore ARMOR and gain DEADEYE for 7 seconds.
Signature2: All projectiles Inflict 50% bonus damage against opponents with ARMOR, UNFLINCHING, EVASION, THORNS and AUTO-BLOCK.
• Since the effect of ignoring defense has something in common with deadeye, current situation is that deadeye can be used as a substitute for Ultraviolent really easily. Also, signature2 has really limited effects, so there are very few opportunities to utilize it.
• By allowing her to use deadeye and deal bonus damage to opponents that meet the deadeye conditions while maintaining the strength of being able to penetrate armor, it is hoped that she will be able to fight even more aggressively than before.
G.I.jazz
Signature1: Once per match, Gain 5 stacks of REGEN and 3 stacks of ARMOR for 10 seconds when falling below 25% health.
Signature2: While benefiting from REGEN or ARMOR, SPECIAL COOLDOWN is reduced by 30% and gain 5% BLOCKBUSTER METER per second.
• Currently, signature 1 and 2 have different effects, but the activation conditions are exactly the same, which gives a very wasteful impression. By combining 2 effects, it will allow him to redesign the signature2.
• Signature2 is effective during regen and armor, making it easier to repeat burst and BBs. He could be a good defender with Model Leader, Surgeon General, etc.
Risky Ginger
• Signature1: Inflict DEATH MARK for 15 seconds and gain permanent ENRAGE when hitting a dashing opponent. All ENRAGE is removed when Parasoul tags out.
• Signature2: When reaches 3,4,5 stacks of ENRAGE, inflict 1 stack of permanent GUARD BREAK each. All GUARD BREAK is removed when Parasoul tags out or defeated.
•Currently, signature1 is difficult to activate, and even if you accumulate the enrage stack, it will be removed when you block an attack. It means that her performance is designed for very advanced users, not beginners. However, I believe that all fighters should be easy for everyone to handle. (There are some difficult fighters like Blue Streak, but many of these fighter’s signatures can often be covered by their own abilities or other fighters)
•By making it possible to gain permanent enrage and relax the condition for remove it, it will be much easier to stack your enrage stack. In addition, signature2 has been completely redesigned and can now inflict up to 3 permanent guard breaks. As a result, BB will no longer be guaranteed to be unblockable, but you will have a chance to make it unblockable with normal attacks, and even if the opponent tags out, the guard break will remain on.
•All effects will disappear when you tags out or defeated, so you still need to use a "risky" fighting style.
Ultraviolent
Signature1:When Peacock shoots projectile, 50% chance to ignore ARMOR and gain DEADEYE for 7 seconds.
Signature2: All projectiles Inflict 50% bonus damage against opponents with ARMOR, UNFLINCHING, EVASION, THORNS and AUTO-BLOCK.
• Since the effect of ignoring defense has something in common with deadeye, current situation is that deadeye can be used as a substitute for Ultraviolent really easily. Also, signature2 has really limited effects, so there are very few opportunities to utilize it.
• By allowing her to use deadeye and deal bonus damage to opponents that meet the deadeye conditions while maintaining the strength of being able to penetrate armor, it is hoped that she will be able to fight even more aggressively than before.
G.I.jazz
Signature1: Once per match, Gain 5 stacks of REGEN and 3 stacks of ARMOR for 10 seconds when falling below 25% health.
Signature2: While benefiting from REGEN or ARMOR, SPECIAL COOLDOWN is reduced by 30% and gain 5% BLOCKBUSTER METER per second.
• Currently, signature 1 and 2 have different effects, but the activation conditions are exactly the same, which gives a very wasteful impression. By combining 2 effects, it will allow him to redesign the signature2.
• Signature2 is effective during regen and armor, making it easier to repeat burst and BBs. He could be a good defender with Model Leader, Surgeon General, etc.
Risky Ginger
• Signature1: Inflict DEATH MARK for 15 seconds and gain permanent ENRAGE when hitting a dashing opponent. All ENRAGE is removed when Parasoul tags out.
• Signature2: When reaches 3,4,5 stacks of ENRAGE, inflict 1 stack of permanent GUARD BREAK each. All GUARD BREAK is removed when Parasoul tags out or defeated.
•Currently, signature1 is difficult to activate, and even if you accumulate the enrage stack, it will be removed when you block an attack. It means that her performance is designed for very advanced users, not beginners. However, I believe that all fighters should be easy for everyone to handle. (There are some difficult fighters like Blue Streak, but many of these fighter’s signatures can often be covered by their own abilities or other fighters)
•By making it possible to gain permanent enrage and relax the condition for remove it, it will be much easier to stack your enrage stack. In addition, signature2 has been completely redesigned and can now inflict up to 3 permanent guard breaks. As a result, BB will no longer be guaranteed to be unblockable, but you will have a chance to make it unblockable with normal attacks, and even if the opponent tags out, the guard break will remain on.
•All effects will disappear when you tags out or defeated, so you still need to use a "risky" fighting style.