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Hey everyone.
Generally combos in this game are: ground combo > launcher > air combo.
However, I've found Big Band can do a little bit more and I thought I'd share! I wish there was an easy way to record video from a phone because showing is much better than telling. Anyway, here's Wonderwall.
Bread and Butters:
ground combo > launcher > Cymbal Clash
This will hopefully stun your opponent so you can follow up with another combo. If you get the stun it's basically like a free combo.
ground combo > launcher > Beat Extend > Super-Sonic Jazz
(in the corner) ground combo > launcher > air combo > Beat Extend > Super-Sonic Jazz
This is my go-to combo if I have the meter and I just want to ensure that I do a bunch of damage. This is pretty good with Epic Sax Big Band as it does a bunch of hits. Conversely, it's weak against Resonant Evil Big Band.
Advanced:
dash > ground combo > launcher > dash > ground combo XX Super-Sonic Jazz >> Beat Extend
(in the corner) dash > ground combo >launcher > air combo > dash > ground combo XX Super-Sonic Jazz >> Beat Extend
You cancel the second ground combo at the fourth hit (the whirly foot part) into Super-Sonic Jazz. If you just tap carelessly there's a good chance you'll complete the ground combo and drop the opponent.
The transition from Super-Sonic Jazz > Beat Extend requires some moderately precise timing. You must wait a bit after Super-Sonic Jazz finishes before performing Beat Extend. I think maybe the best way to time this (without just getting a natural feel for it) is when doing Super-Sonic Jazz's 5 hits, continue to keep the rhythm going in your head (6, 7, 8) and right on 8 you Beat Extend.
One great thing about this combo is that you can start at 0 meter and by the time you need to perform Super-Sonic Jazz you'll probably have enough meter (I'm not sure if certain characters have hit boxes that will make you miss hits but I've tested it on Cerebella and you can go from 0 meter to enough to perform the combo).
You can also replace Beat Extend with a Cymbal Clash but the timing is different. This, however, allows you to fit in two of these combos on stun.
Edit: Spacing for easier reading consumption.
The world is full of obvious things.
Generally combos in this game are: ground combo > launcher > air combo.
However, I've found Big Band can do a little bit more and I thought I'd share! I wish there was an easy way to record video from a phone because showing is much better than telling. Anyway, here's Wonderwall.
Bread and Butters:
ground combo > launcher > Cymbal Clash
This will hopefully stun your opponent so you can follow up with another combo. If you get the stun it's basically like a free combo.
ground combo > launcher > Beat Extend > Super-Sonic Jazz
(in the corner) ground combo > launcher > air combo > Beat Extend > Super-Sonic Jazz
This is my go-to combo if I have the meter and I just want to ensure that I do a bunch of damage. This is pretty good with Epic Sax Big Band as it does a bunch of hits. Conversely, it's weak against Resonant Evil Big Band.
Advanced:
dash > ground combo > launcher > dash > ground combo XX Super-Sonic Jazz >> Beat Extend
(in the corner) dash > ground combo >launcher > air combo > dash > ground combo XX Super-Sonic Jazz >> Beat Extend
You cancel the second ground combo at the fourth hit (the whirly foot part) into Super-Sonic Jazz. If you just tap carelessly there's a good chance you'll complete the ground combo and drop the opponent.
The transition from Super-Sonic Jazz > Beat Extend requires some moderately precise timing. You must wait a bit after Super-Sonic Jazz finishes before performing Beat Extend. I think maybe the best way to time this (without just getting a natural feel for it) is when doing Super-Sonic Jazz's 5 hits, continue to keep the rhythm going in your head (6, 7, 8) and right on 8 you Beat Extend.
One great thing about this combo is that you can start at 0 meter and by the time you need to perform Super-Sonic Jazz you'll probably have enough meter (I'm not sure if certain characters have hit boxes that will make you miss hits but I've tested it on Cerebella and you can go from 0 meter to enough to perform the combo).
You can also replace Beat Extend with a Cymbal Clash but the timing is different. This, however, allows you to fit in two of these combos on stun.
Edit: Spacing for easier reading consumption.
The world is full of obvious things.
Last edited: