- Joined
- May 19, 2018
- Messages
- 4
- Reaction score
- 11
- Points
- 3
- Age
- 19
(Buff)(Blue) BLOCK ENCHANCE- Damage is further reduced by 50% when blocking.
(Buff)(Green) DAMAGE DELAY- Prevents you from taking damage from all sources immediately, and inflicts the damage once effect ends. 50% of delayed damage is cancelled upon tagging out.
(Buff)(Green) HEAL LINK- Share 20% of healing gained by the enemy. Can stack up to 5 times.
(Buff)(Green) VIGOR- Healing from all sources are 20% stronger. Removes LETHARGY upon activation
(Buff)(Orange) CHARGE- Your next hit deals 30% bonus damage and immediately consumes all stacks. Can stack up to 5 times but cannot critical hit
(Buff)(Orange) DOUBLE HIT- Damage from each hit is repeated once with 20% of the original damage. Can stack up to 5 times.
(Buff)(Purple) COUNTER- A well timed block allows you to immediately hit the opponent back faster than they can react. Removed upon a well timed block.
(Buff)(Orange/Purple?) IGNORE ELEMENT- If not at elemental advantage, attacks are treated as elemental advantage. Only ignores damage decrease if at elemental disadvantage.
(Debuff) HEAL DELAY- Prevents you from healing from all sources immediately, and heals you once effect ends. Timer has a 50% chance to restart if inflicted again. 50% of healing is cancelled upon tagging out.
(Debuff) LETHARGY- Healing from all sources are 20% weaker. Removes VIGOR upon activation.
(Debuff) TIME BOMB- Deal 5% of max health when this effect ends. Can stack up to 5 times.
(Debuff) BLIND- Prevents your next hit from dealing damage and having hit reactions. Can stack up to 5 times.
(Debuff) CHARM- Forced to walk towards opponent and prevents all actions until effect ends. Removed on next hit taken, and also inflicts 30% extra damage.
(Debuff) CRITICAL BLOCK- Hits cannot critically hit. Does not affect precision.
(Debuff) VULNERABLE- Take 50% extra damage, but only works if there are no blue buffs (barrier, auto block, armor, etc.)
(Debuff) FRAGILE- Dashing and being knocked down deals 2% of max health. Additionally take 4% extra damage per hit. Can stack up to 5 times.
(Buff)(Green) DAMAGE DELAY- Prevents you from taking damage from all sources immediately, and inflicts the damage once effect ends. 50% of delayed damage is cancelled upon tagging out.
(Buff)(Green) HEAL LINK- Share 20% of healing gained by the enemy. Can stack up to 5 times.
(Buff)(Green) VIGOR- Healing from all sources are 20% stronger. Removes LETHARGY upon activation
(Buff)(Orange) CHARGE- Your next hit deals 30% bonus damage and immediately consumes all stacks. Can stack up to 5 times but cannot critical hit
(Buff)(Orange) DOUBLE HIT- Damage from each hit is repeated once with 20% of the original damage. Can stack up to 5 times.
(Buff)(Purple) COUNTER- A well timed block allows you to immediately hit the opponent back faster than they can react. Removed upon a well timed block.
(Buff)(Orange/Purple?) IGNORE ELEMENT- If not at elemental advantage, attacks are treated as elemental advantage. Only ignores damage decrease if at elemental disadvantage.
(Debuff) HEAL DELAY- Prevents you from healing from all sources immediately, and heals you once effect ends. Timer has a 50% chance to restart if inflicted again. 50% of healing is cancelled upon tagging out.
(Debuff) LETHARGY- Healing from all sources are 20% weaker. Removes VIGOR upon activation.
(Debuff) TIME BOMB- Deal 5% of max health when this effect ends. Can stack up to 5 times.
(Debuff) BLIND- Prevents your next hit from dealing damage and having hit reactions. Can stack up to 5 times.
(Debuff) CHARM- Forced to walk towards opponent and prevents all actions until effect ends. Removed on next hit taken, and also inflicts 30% extra damage.
(Debuff) CRITICAL BLOCK- Hits cannot critically hit. Does not affect precision.
(Debuff) VULNERABLE- Take 50% extra damage, but only works if there are no blue buffs (barrier, auto block, armor, etc.)
(Debuff) FRAGILE- Dashing and being knocked down deals 2% of max health. Additionally take 4% extra damage per hit. Can stack up to 5 times.
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