• [2018/06/22]
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Characters Buff suggestion for Cerebella base kit

Aoskull

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- Since the horribleness of the base kit for Cerebella has been criticized a lot on Discord also, I came up with some ideas for buffing it!
Some of these are same things I've posted before.

Taunt
Gain ARMOR for
12/15/20 seconds.

Ring Leader
•THROW inflicts DISABLE BB, SP or TAG INS for 5-15 sec.

Cerecopter
10/15/20% to transfer 1 DEBUFF to the opponent.

Rock’n Load
Gain PRECISION when activated. COUNTER HIT inflicts bonus damage equal to 5/7/10% of opponent’s MAX HP.

Butt Slam
UNBLOCKABLE. On hit, gain DEADEYE for 8/10/12 seconds.

Diamond Drop
20/25/30% of inflicted damage is regained as HP.

Diamond Dynamo
10/15/20% to remove 1 opponent BUFF.

Excerebella
• 15/20/25% to STUN for 4/4/6 seconds. 1st hit inflicts ARMOR BREAK.

Grab Bag
Reduce opponent’s BB meter by 3/4/5% per hit.

Ultimate Showstopper
If used to defeat an opponent, gain 2 RANDOM BUFF for 10/12/15 seconds. Inflict 50% bonus damage if opponent HP is below 50%.
 
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She needs big-band's treatment, just by boosting her effects she will not turn into something useful.
Something that helps her to make better combos, mery gorilla should make the enemy bounce higher, also it should let her in a better place, once in the corner you can't spam it anymore like you do with wulfshot.

You can go gorilla > fail basic grapple > gorilla >FBG ... but it burns a lot of time when wulfshot is just better.
 
She needs big-band's treatment, just by boosting her effects she will not turn into something useful.
Something that helps her to make better combos, mery gorilla should make the enemy bounce higher, also it should let her in a better place, once in the corner you can't spam it anymore like you do with wulfshot.

You can go gorilla > fail basic grapple > gorilla >FBG ... but it burns a lot of time when wulfshot is just better.
- I’d like to disagree about it since she can do many patterns of powerful combos Especially at / near the edge. The move itself is good, but the effects are too weak. Here are some examples of combos that you may find useful in match:

• Ground combo > up swipe> horse > dash > ground combo > up swipe > Juggle/dynamo/forever

• Ground combo > up swipe > (delay) dash > knockback >horse > dash > ground combo> any BB

•Ground combo > gorilla > dash > knockback > battlebut/cerecopter

• Gorilla or drop >forever> horse> dash> ground combo>dynamo/excerebella/BB3

• Ground combo > up swipe > dash > knockback > rock’n load/cerecopter > forever > (delay) dash > knockback>dynamo

• Drop > dash > knockback > horse > dash > knockback > rock’n load/cerecopter > forever > excerebella
 
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Taunt
Gain ARMOR for
12/15/20 seconds.
10/15/20 would be more fitting as it would be the same with Big Band
Ring Leader
•THROW inflicts DISABLE BB, SP or TAG INS for 5-15 sec.
Not necessary at all. Currently there is a clear line between her Marquees, this adjustment just adds unnecessary RNG.
Cerecopter
10/15/20% to transfer 1 DEBUFF to the opponent
Way too inconsistent.
Rock’n Load
Gain PRECISION when activated. COUNTER HIT inflicts bonus damage equal to 5/7/10% of opponent’s MAX HP.
Pretty much the same suggestion with mine. I thought about using precision as well but I didn't find it thematically fitting for Cerebella and it would be highly abuseable.
Butt Slam
UNBLOCKABLE. On hit, gain DEADEYE for 8/10/12 seconds.
Deadeye on base Cerebella? Feels thematically unfitting to me.
Diamond Drop
20/25/30% of inflicted damage is regained as HP.
Good.
Diamond Dynamo
10/15/20% to remove 1 opponent BUFF.
Meanwhile Eliza and Big Band:
Excerebella
• 15/20/25% to STUN for 4/4/6 seconds. 1st hit inflicts ARMOR BREAK.
Sure.
Ultimate Showstopper
If used to defeat an opponent, gain 2 RANDOM BUFF for 10/12/15 seconds. Inflict 50% bonus damage if opponent HP is below 50%.
Yep, fitting adjustment.
Something that helps her to make better combos, mery gorilla should make the enemy bounce higher, also it should let her in a better place, once in the corner you can't spam it anymore like you do with wulfshot.
That would be nice.
- I’d like to disagree about it since she can do many patterns of powerful combos Especially at / near the edge. The move itself is good, but the effects are too weak. Here are some examples of combos that you may find useful in match:
They just gotta make her combos work more consistently, she is already only barely usable and she having a significant disadvantage against certain characters/weight classes makes her feel so bad.
 
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