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- Mar 30, 2018
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Hello guys! In this post I want to address something that I think might have held me back even as a lvl 70 player, and I wanted to know what really is worth to do and at which point it would really make a difference (I'll explain it better)
As you saw in the title, I wanted to talk about moves and loudouts. First I wanted to ask you guys something. The best way to get most from moves in general is to have like maybe like 2-3 sets of moves (not necessarily totally different, maybe with a change in 1 or 2 moves depending on what's best for the variant) and really upgrade these moves, right? Or do most people try to have each fighter have each individual move set for them (like instead of having one gigantic arm that you swap between the let's say 4 beowulfs you use, you have 4 gigantic arms that you upgrade for each of them)?
And is there a way to identify the loadouts you made? I wish we could organize it better, it's kind of boring that we need (apparently) to have loadouts instead of letting each variant have it's own moves. And honestly it's easy to lose track of which move was in which variant, with many characters to remember, It would be nice to be able to swap the moves out in the loadout screen, the way it is now we have to unequip it from the variant it is on to put it on the one we want, then search for the other in our collection to fix it's missing move slot. Plus there are 10 different loadout slots, like I said it's easy to forget where it was (at least if you have a vast collection).
But are loudouts really the way to go? I feel like the very addition of them in the game (came recently from a 5 year break, they didn't exist back then) suggest so, but maybe that's not how top players do... At least for deffensive characters we need to have specific sets for them, or our defense would be much worse. (Also, bonus question, when are defensive characters worth investing in? maybe when you already can get to like 50 win streaks constantly or something?)
When does the level difference in moves really justify using loudouts? It's much easier and less annoying to just select you variant and play instead of having to change movesets and keep track of these changes so you don't mess up and go to a fight without the right moves (happened recently to me). Maybe when all our 5 moves are like lvl 6?
And finally (this question kind of relates to the last one), let's say you have 5 moves that give great stats, like attack, piercing and so on, but these moves are like 2 bursts, 1 taunt, 1 weird special move that is hard to connect and bad to use like cerebella's lock n' load... You get the idea, you have good stats on these moves but they just don't have a good synergy for combos and with the variant's SA, do you guys generally just go for these moves because of the stats or prioritize having good combo and SA synergy instead? At which levels do you think having good stats should be prioritized over having this synergy I just mentioned?
As you saw in the title, I wanted to talk about moves and loudouts. First I wanted to ask you guys something. The best way to get most from moves in general is to have like maybe like 2-3 sets of moves (not necessarily totally different, maybe with a change in 1 or 2 moves depending on what's best for the variant) and really upgrade these moves, right? Or do most people try to have each fighter have each individual move set for them (like instead of having one gigantic arm that you swap between the let's say 4 beowulfs you use, you have 4 gigantic arms that you upgrade for each of them)?
And is there a way to identify the loadouts you made? I wish we could organize it better, it's kind of boring that we need (apparently) to have loadouts instead of letting each variant have it's own moves. And honestly it's easy to lose track of which move was in which variant, with many characters to remember, It would be nice to be able to swap the moves out in the loadout screen, the way it is now we have to unequip it from the variant it is on to put it on the one we want, then search for the other in our collection to fix it's missing move slot. Plus there are 10 different loadout slots, like I said it's easy to forget where it was (at least if you have a vast collection).
But are loudouts really the way to go? I feel like the very addition of them in the game (came recently from a 5 year break, they didn't exist back then) suggest so, but maybe that's not how top players do... At least for deffensive characters we need to have specific sets for them, or our defense would be much worse. (Also, bonus question, when are defensive characters worth investing in? maybe when you already can get to like 50 win streaks constantly or something?)
When does the level difference in moves really justify using loudouts? It's much easier and less annoying to just select you variant and play instead of having to change movesets and keep track of these changes so you don't mess up and go to a fight without the right moves (happened recently to me). Maybe when all our 5 moves are like lvl 6?
And finally (this question kind of relates to the last one), let's say you have 5 moves that give great stats, like attack, piercing and so on, but these moves are like 2 bursts, 1 taunt, 1 weird special move that is hard to connect and bad to use like cerebella's lock n' load... You get the idea, you have good stats on these moves but they just don't have a good synergy for combos and with the variant's SA, do you guys generally just go for these moves because of the stats or prioritize having good combo and SA synergy instead? At which levels do you think having good stats should be prioritized over having this synergy I just mentioned?