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So I have been going over every variant in the game, testing out a ton and messing around with. I haven't played this game for many years, but I have sunken too many hours than I would like to admit. With the roadmap for 2022 coming out soon, here are some changes I think would benefit the game in a positive light.
WARNING: You might want to grab some coffee as this isn't a short post.
First up in the changes I would want to make would be an adjustment to the rift rankings and thresholds.
Legend - #1
Hero - #2
Phenom - #3
Diamond 1 - #4-20
Diamond 2 - #21-50
Diamond 3 - #51-100
Diamond 4 - #101-200
Diamond 5 - #201-300 (NEW): Added rank for those who have always missed out on breaking into Diamond. More in the notes at the bottom.
The rest stay the same.
Diamond 5 Rewards - 1x Gold Key, 1x Diamond Key, 800 Silver Shards, 300 Gold Shards, 150 Diamond Shards, 700 Rift Coins (slight increase all round on all the ranks).
Progression Rewards (NEW)
Been scratching my head at this one. Trying to incentivise people to actually play rift as the majority play it, I could recommend some major reworks but I think these (not so giant) changes help steer Rift in the right direction till a decent overhaul can be found, so lets begin with some minor ones.
Players will be rewarded canopy coins based on their peak rift rating.
RIFT Peak Rewards (Progression) - Rift score needs to peak above the ratings below.
Rift Rating 1800 - 1,000,000 Coins
Rift Rating 1700 - 750,000 Coins
Rift Rating 1600 - 600,000 Coins
Rift Rating 1550 - 500,000 Coins
Rift Rating 1300 - 400,000 Coins
Rift Rating 1200 - 200,000 Coins
Rift Rating 1100 - 150,000 Coins
These are set rewards to avoid annoying code to try and calculate where your peak was and what rank it falls under. I have used an approximate rift rank for the milestone.
Notes: So I have actually worked on a ranking system for games and systems before with a Glicko-2style which was quite complex, skullgirls has a nice simple, and easy to understand process regarding its ranking system, but I do feel like some larger changes will be needed to fix rift. For now, I am only going to go over minor-to-moderate changes that won't be a whole development cycle to resolve.
It would be nice to see a much harder and higher fighter score daily event, similar to how holodeck has a high XP reward. A buff to coins would be appreciated, but I think with all the other changes I see, it would be better to reward XP and maybe more skill points given the new shop.
Holodeck - Having holodeck reset every hour (a while back) was great, but it did lead to some people going a little crazy with it. We could probably do with holodeck resetting every 6 hours (4 times a day). The alternative is adding in quite a few more nodes and let the difficulty scale even harder near the end of master difficulty.
Extra Note: I had an idea quite a while ago about having auto fight dailies, where you trade in a fighters whole energy to have them play in a node. With node planning (like how you add them to rift), you could plan out a whole daily and click start. Risky as the AI isn't too great and should you lose a fight, you would stop where you lost. This gives you time to plan out a daily, click start and watch the AI battle and advance. An enjoyable idea, yes. Easy to implement? Not even close. The coding and UX/UI changes needed would be too much.
Signature Ability 1:
When any teammate inflicts a DEBUFF (excluding STUN), increase its duration by1/2/3 1/3/5 second(s).
Signature Ability 2:
When any teammate suffers a DEBUFF (excluding STUN), reduce its duration by 1/2/3 second(s).
Note: Sundae School has the potential to be a great contender for a support character, affordable and would help certain debuffers. The issue with her that I have found is that 3 seconds just feels like too little.
Signature Ability 1:
Once per match, gain 3/4/5 stacks of REGEN for10 15 seconds when falling below 25% HEALTH.
Signature Ability 2:
Also gain 1/2/3 stack(s) of ARMOR and is immune to debuffs for 5 seconds.
Note: GI Jazz has always been one of those characters we laugh at. While he isn't exactly weak on paper, when it comes to his regen and armour, it is extremely easy to just blow him up with debuffs right as he dies, defeating his most valuable aspect. Making him (somehow) immune to debuffs for 5 seconds would at least give him a little more to work with as a tanky defender.
Signature Ability 1:
Gain permanent ENRAGE and HASTE when your HEALTH drops below25/35/50% 30/40/55%.
Signature Ability 2:
Inflict permanent DEATH MARK when your HEALTH drops below15/20/25% 20/35/40%.
Note: Raw nerve has always been a semi-decent variant with a tough to use Signature Ability that makes it a little less valuable. Having to rely on getting below 25% HP is extremely risky with a pinwheel, so these minor changes should help out a bit.
Upcoming variants I want to take a look at that I think need some tiny adjustments.
Armed Forces
Brain Freeze
Time Thief
Night Terror
Creature of Habit
Model Leader is a weird one for me. I think she is in a good place. The game needs something like her and working on a counter for a specific variant is quite fun and part of the point regarding rift and prize fights.
THE END!
If you managed to make it to the end, well congratulations! I am a tiny...little bit passionate about the game and think it could just keep growing. I was going to make a whole video on these ideas but will air them out here for now.
Let me hear your thoughts!
WARNING: You might want to grab some coffee as this isn't a short post.
RIFT
The game mode we all stress about but still secretly enjoy playing.First up in the changes I would want to make would be an adjustment to the rift rankings and thresholds.
Legend - #1
Hero - #2
Phenom - #3
Diamond 1 - #4-20
Diamond 2 - #21-50
Diamond 3 - #51-100
Diamond 4 - #101-200
Diamond 5 - #201-300 (NEW): Added rank for those who have always missed out on breaking into Diamond. More in the notes at the bottom.
The rest stay the same.
Rewards & Progression Rewards:
Rift Tickets - Increase the number of free rift tickets to 5 per day with a maximum cap of storing 10. This should incentivise people to check-in more often. Rift Rewards - I was going to do a whole breakdown on rift rewards per category, but it would get quite repetitive. In summary Rank Legend - Phenom should have more gold shards and rift coins as a reward since it is literally top 3.Diamond 5 Rewards - 1x Gold Key, 1x Diamond Key, 800 Silver Shards, 300 Gold Shards, 150 Diamond Shards, 700 Rift Coins (slight increase all round on all the ranks).
Progression Rewards (NEW)
Been scratching my head at this one. Trying to incentivise people to actually play rift as the majority play it, I could recommend some major reworks but I think these (not so giant) changes help steer Rift in the right direction till a decent overhaul can be found, so lets begin with some minor ones.
Players will be rewarded canopy coins based on their peak rift rating.
RIFT Peak Rewards (Progression) - Rift score needs to peak above the ratings below.
Rift Rating 1800 - 1,000,000 Coins
Rift Rating 1700 - 750,000 Coins
Rift Rating 1600 - 600,000 Coins
Rift Rating 1550 - 500,000 Coins
Rift Rating 1300 - 400,000 Coins
Rift Rating 1200 - 200,000 Coins
Rift Rating 1100 - 150,000 Coins
These are set rewards to avoid annoying code to try and calculate where your peak was and what rank it falls under. I have used an approximate rift rank for the milestone.
Notes: So I have actually worked on a ranking system for games and systems before with a Glicko-2style which was quite complex, skullgirls has a nice simple, and easy to understand process regarding its ranking system, but I do feel like some larger changes will be needed to fix rift. For now, I am only going to go over minor-to-moderate changes that won't be a whole development cycle to resolve.
Daily Events & Holodeck
This deserves its own post but the devs are working on a daily change so not going to do as much of a dive as the others.It would be nice to see a much harder and higher fighter score daily event, similar to how holodeck has a high XP reward. A buff to coins would be appreciated, but I think with all the other changes I see, it would be better to reward XP and maybe more skill points given the new shop.
Holodeck - Having holodeck reset every hour (a while back) was great, but it did lead to some people going a little crazy with it. We could probably do with holodeck resetting every 6 hours (4 times a day). The alternative is adding in quite a few more nodes and let the difficulty scale even harder near the end of master difficulty.
Extra Note: I had an idea quite a while ago about having auto fight dailies, where you trade in a fighters whole energy to have them play in a node. With node planning (like how you add them to rift), you could plan out a whole daily and click start. Risky as the AI isn't too great and should you lose a fight, you would stop where you lost. This gives you time to plan out a daily, click start and watch the AI battle and advance. An enjoyable idea, yes. Easy to implement? Not even close. The coding and UX/UI changes needed would be too much.
VARIANT TWEAKS
Here is my first attempt at a few variants I think need some tweaking. In this one, I am not going to go over major changes, just some minor ones I think could help their niches. I would honestly like to do this and mess around but the majority of the variants in the game are in a good spot. Coming from other games like Overwatch, it's a breath of fresh air to see this great balance act.Signature Ability 1:
When any teammate inflicts a DEBUFF (excluding STUN), increase its duration by
Signature Ability 2:
When any teammate suffers a DEBUFF (excluding STUN), reduce its duration by 1/2/3 second(s).
Note: Sundae School has the potential to be a great contender for a support character, affordable and would help certain debuffers. The issue with her that I have found is that 3 seconds just feels like too little.
Signature Ability 1:
Once per match, gain 3/4/5 stacks of REGEN for
Signature Ability 2:
Also gain 1/2/3 stack(s) of ARMOR and is immune to debuffs for 5 seconds.
Note: GI Jazz has always been one of those characters we laugh at. While he isn't exactly weak on paper, when it comes to his regen and armour, it is extremely easy to just blow him up with debuffs right as he dies, defeating his most valuable aspect. Making him (somehow) immune to debuffs for 5 seconds would at least give him a little more to work with as a tanky defender.
Signature Ability 1:
Gain permanent ENRAGE and HASTE when your HEALTH drops below
Signature Ability 2:
Inflict permanent DEATH MARK when your HEALTH drops below
Note: Raw nerve has always been a semi-decent variant with a tough to use Signature Ability that makes it a little less valuable. Having to rely on getting below 25% HP is extremely risky with a pinwheel, so these minor changes should help out a bit.
Upcoming variants I want to take a look at that I think need some tiny adjustments.
Armed Forces
Brain Freeze
Time Thief
Night Terror
Creature of Habit
Model Leader is a weird one for me. I think she is in a good place. The game needs something like her and working on a counter for a specific variant is quite fun and part of the point regarding rift and prize fights.
THE END!
If you managed to make it to the end, well congratulations! I am a tiny...little bit passionate about the game and think it could just keep growing. I was going to make a whole video on these ideas but will air them out here for now.
Let me hear your thoughts!