I know it's been a while since the slime rework, but what really irks me is how umbrella's moveset wasn't changed. Umbrella's moveset is too focused on one effect (slime), and I would love to see the character have some more interesting effects in their moveset than having everything be redundant (a flaw shared with many other characters such as filia and valentine, whose movesets have an overbearing emphasis on bleed). There is also the weird change in the RNG changes since the slime rework, a notable example being:
Move RNG and certain blockbusters being worse than certain special moves is a topic for another time, but my point still stands: rework umbrellas moveset by either adding a variety of practical effects other than slime OR have her moveset achieve the goal of building up stacks of slime rather than sporadic slime every once in a while.
- ACID REFLUX:50% chance for SLIME on hit.
- Previously this was a guaranteed SLIME. As Acid Reflux hits multiple times, this would inflict too many stacks of SLIME
Move RNG and certain blockbusters being worse than certain special moves is a topic for another time, but my point still stands: rework umbrellas moveset by either adding a variety of practical effects other than slime OR have her moveset achieve the goal of building up stacks of slime rather than sporadic slime every once in a while.