I admit I am not one to invent or discover combos. Until someone shares combo videos I would just do the normal L5, launch, juggle and finish for all characters. That doesn’t mean I don’t want to learn! We’ve had so many cool combo contests in the past. Couldn’t the game be designed to help players like me learn these combos? Two suggestions. 1. Add more functions to the training mode. Maybe making it like the original console version is overkill, but I’d love to at least be able to do the following: Immediately refill BBs and reset Spcecial Moves Immediately bring both fighters back to the center of the stage Turn on some basic AI movements like jump, walk, continuesly do basic attacks, etc. 2. Add learning combos as a part of a permanent game feature. It’s been a couple of years but if I recall correctly the tutorial mode guides every player to learn basic controls and basic combos. Why not expand that? Thanks to the thread on story mode, I thought of the idea to redo Story Mode as the way to help players learn basic and advanced combos for each character featured in the origin mode. Basic level will only require players to learn a handful of basic combos. Expert mode will require some practice to perform but not crazy. Master mode should pose a challenge and be refreshed every so often to include new combos discovered/invented by players, especially those awesome ones submitted for official combo contests. Wouldn’t it be an awesome reward for the winner to have their combos featured in the game? Also, wouldn’t it just feel so damn rewarding if you had practiced hours to finally pull off a combo, which then reward you with an unique Special Move or BB with stats of your choice? Let us EARN prizes with efforts and skills, not with Money, time, and rng/luck, please! I would totally pay to support any development for content that engages players in “playing” the game and have fun while playing! Please consider redesigning game modes that are mindless grind with Battle Assist (Daily Event I’m looking at you with deep sigh everyday because you are purely a waste of my time) and make them more engaging and challenging. I challenge all of you creative and talented developers at HV to think outside typical, tired mobile game design elements we see in every other game (brainless daily quests with auto play feature, random loot boxes, element triangle, quests that forces you to spend time but don’t provide any challenge) and give us strong reasons to pay and support this unique mobile fighting game! Thanks for reading and I look forward to other players critiques and additional ideas.