- Joined
- Feb 4, 2018
- Messages
- 704
- Reaction score
- 2,051
- Points
- 93
NOVEMBER PRIZE FIGHT - COMBOCOPIA 2022
COMBOCOPIA Milestone Rewards
- 25,000 = 10 Theonite 10,000 Canopy Coins
- 50,000 = 20 Theonite 15,000 Canopy Coins
- 100,000 = 30 Theonite 22,500 Canopy Coins
- 325,000 = 40 Theonite 34,000 Canopy Coins 1 Harvest Moon Relic
- 800,000 = 50 Theonite 50,000 Canopy Coins
- 1,500,000 = 60 Theonite 76,000 Canopy Coins
- 2,500,000 = 70 Theonite 114,000 Canopy Coins 1 Harvest Moon Relic
- 4,500,000 = 80 Theonite 171,000 Canopy Coins
- 8,000,000 = 90 Theonite 256,000 Canopy Coins
- 12,500,000 = 100 Theonite 384,000 Canopy Coins 1 Harvest Moon Relic
- 25,000,000 = 100 Air Elemental Shards 100 Light Elemental Shards 500 Gold Relic Shards
- 50,000,000 = 150 Air Elemental Shards 150 Light Elemental Shards 250 Diamond Relic Shards
- 100,000,000 = 500 Light Elemental Shards 1 LEGENDARY RELIC
- 150,000,000 = Dinnertime Diamond Relic
![sgm-HM.jpg sgm-HM.jpg](https://forum.skullgirlsmobile.com/data/attachments/17/17788-cca99d8a55258718bae6e10eaabce7a7.jpg)
HARVEST MOON RELIC
DIAMOND
Fire Branded Annie
Très Chic Valentine
Jawbreaker Double
GOLD
Red Velvet Eliza
Phantom Threads Fukua
Buzzkill Painwheel
SILVER
Wild Child Umbrella
Dead Heat Squigly
Wrestler X Beowulf
Robocopy Big Band
Big Top Cerebella
Hair Apparent Filia
Purrfect Dark Ms. Fortune
Ivy League Parasoul
Prism Plumage Peacock
Vector Protector Robo-Fortune
DINNERTIME DIAMOND RELIC
Fire Branded Annie
Très Chic Valentine
Jawbreaker Double
Plot Twisted Squigly
Dark Might Beowulf
COMBOCOPIA Fight Modifiers
PLAYER + ENEMY
FALL SHORT
Suffer a stack of SLOW for 10 seconds when reaching 2 COMBO HITS.
AMPLE-TUDE
Gain HASTE for 20 seconds when either Fighter reaches 8 COMBO HITS.
FAMILY FEAST
Gain 2 random BUFFS for 20 seconds when either Fighter reaches 20 COMBO HITS.
This PF favors the multi-hit characters (like Annie, Big Band, and Squigly) and fighters that thrive on buffs and blockbusters (Mean One Peacock and Stand Out Eliza will be well-fed). I haven't played much to develop offense/defense strategies, but it seems it might be good and bad to do long combos if it gives your enemy buffs.
What do you think of the first-ever Combocopia?