- Joined
- Jul 24, 2017
- Messages
- 82
- Reaction score
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- Age
- 25
- Location
- Valladolid, Yucatan, Mexico
Do not take it as nonsense, but watching the special moves modifiers and the possible returns of the Marquee Ability (Viewed in Closed Beta Test) I come up with a suggestion called Items.
It consists of collectable items that the player could be getting through relics (specifically the Take a Break Relic and Daily Relic). The way to use them would be depending on the element of the character you want to use.
Example:
Shell: This item can only be used by Water characters.
Each item could have a fight modifier. Example: Windmill (Air Character Item): X% Probability of gain X BUFF for X seconds, or: Probability of X% of causing X DEBUFF to the opponent for X seconds. I would propose that they be 3 Items for each element and that they have the same uses of the Special Moves (either, that they are repeated and / or that those that are unused are sold). This is a suggestion that occurred to me after reading the 2018 PREVIEW. Salute.
It consists of collectable items that the player could be getting through relics (specifically the Take a Break Relic and Daily Relic). The way to use them would be depending on the element of the character you want to use.
Example:
Shell: This item can only be used by Water characters.
Each item could have a fight modifier. Example: Windmill (Air Character Item): X% Probability of gain X BUFF for X seconds, or: Probability of X% of causing X DEBUFF to the opponent for X seconds. I would propose that they be 3 Items for each element and that they have the same uses of the Special Moves (either, that they are repeated and / or that those that are unused are sold). This is a suggestion that occurred to me after reading the 2018 PREVIEW. Salute.