i'm not sure if with "leveling up in other modes" you are refering to Prize Fights for example or if you just mean having to go do other story modes. I personally don't see a problem with the former, as it let's you break up the monotony of one mode and mix it up a little.
If you are refering to the latter, i can definitely see where you are coming from. I don't remeber having any issues with it myself, but frankly, it's been over a year since i played the story mode proper.
Maybe having the difficulty setting be more consistent betweens different stories instead of the current system would be nice. For example letting a player play through "Easy mode" of the stories from start to finish with a consistent level requirement instead of having difficulty feel more random if you compare difficulties betwen different stories.
Judging from dev's responses in the past i wouldn't hold my breath for too many Story mode changes at the current time, as it is hard to invest into for them. Players will realistically only play through once and then leave it at that, so it's a lot of dev time for little player engagement.
Still! Would be a great change for the future!
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Yeah, as an early- to midgame player keeping those streaks can be hard. But devs have said in the past that you *are* supposed to lose your streak at some point. Whether you agree with the design choice or not is up to you.
I personally would love to see the number of streaks required to get to the max multiplier would be lowered to perhaps 10 fights instead of 15, making it less painful if you have to rebuild it.
I personally don't think the theonite for reseting your streak is an issue. The game is free and needs to entice people to spend money on it, but this probably mostly for whales or people that are just really close to a milestone etc.
I believe it may be a good idea to make this cheaper though, because at high streaks this gets ridiculously expensiv e making it a non-option to me. Or maybe giving players one free reset a day?
While i do spend money on the game myself, i never use theonite for rebuilding streaks, so it's a non-issue for me personally.
As long as these thing aren't pay to win i think they're fair - this is more like pay to progress more quickly - which is a system similar to that of warframe.
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Hm good points. This is certainly disadvantageous to people with certain schedules. I always hoped The amount of nodes per map could be reduced a bit so you can get through them more quickly?
Another good point. On the discord we tell every newbie to never ever sacrifice - ididn't even realize this was an in-game tip.
Yeah, definitely a noob trap
Like you mention yourself - leveling becomes more efficient once you have a few fighters that are already a higher level than others you want to level. Personally i don't think i felt like leveling was slow when i started playing, but i also lack a new player' perspective with how the game currently plays nowadays.
Giving max level fighters a way to share their excess XP is something i always hoped for as well
Giving more incentives for the Daily missions is also a great idea imo
Hm not to judge, but i believe once you reach a certain skill level with the game, auto fight is more of a hinderance than it is of help.
It's certainly useable in lower level, but maybe this is why you have trouble beating enemies at higher streaks?
I am extremely bad at fighting games, but the mobile version in my opinion is ridiculously easy to control and pretty intuitive.
Tap until you see the last attack of your standard attack combo, then swipe upwards and keep tapping.
This "combo" alone is the bread butter for most casual play and basically let me play thorugh all the game's content.
After that, just find special moves and Blockbusters that combo after finishing your air combo.
Auto mode has it's uses, but it has no strategy or logic to it. It just executes random attacks at random times and as such is not reliable.
So again, not judging you for using auto mode, but maybe you should try to get this basic combo down without the auto mode and you may have btter luck at higher streaks
Fair points.
I personally play f2p 90% of the time and only buy some theonite for 20 bucks whenever a new character comes out just to show the devs some love.
While the prices are really high (from what i hear they're standard prices for Gacha games tho?), you also get a lot of theonite for free just by playing - enough to get enough to buy relics regularly.
Personally i never felt like i had to spend money on this game just to progress or compete and never felt like there's too long of a time without getting some relic pulls in.
Thank you for taking the time to write such a large detailed post about your feelings on the game. Do remember this game is developed by a relatively small indie team of people - but this also means they tend to look at every feedback post and have shown in the past to listen to the community
So hopefully we may some of your wishes realized at some point