So, I’ve wondered for a long time why the damage for the final hit of widow’s peak is on release, rather than when an opponent hits the ground. I think it would be much cooler. I know it’s a grab move, but similar-looking grabs deal damage on impact with the ground (like Beowulf, Cerebella’s merry go-rilla, etc). I think it’s more dynamic to have the damage dealt when an opponent hits the ground rather than on release, especially when the match ends and you get that sweet blockbuster flash ending. KABOOM!