There have been many discussions surrounding features/ideas at making it easier to get variants you want and minimizing unnecessary dupes.
On the player side, I fully understand why you want this, but on the business side, I’m not sure if they want this.
I’ve only played 2 gacha games (Bleach Brave Souls and Skullgirls Mobile) so excuse my ignorance, but from what I’ve noticed, it seems as if the point is to make it as nearly impossible to get every unit/the most coveted units while also adding more units to always have something to strive towards to maximize profits.
Are there any (successful) Gachas where it’s fully possible for players, F2P or otherwise, to get every unit available? And more importantly….
SHOULD that be the case with this game? What would prevent players from becoming bored and quitting? (not like that’s not already happening now lol but you get what I mean)
On the player side, I fully understand why you want this, but on the business side, I’m not sure if they want this.
I’ve only played 2 gacha games (Bleach Brave Souls and Skullgirls Mobile) so excuse my ignorance, but from what I’ve noticed, it seems as if the point is to make it as nearly impossible to get every unit/the most coveted units while also adding more units to always have something to strive towards to maximize profits.
Are there any (successful) Gachas where it’s fully possible for players, F2P or otherwise, to get every unit available? And more importantly….
SHOULD that be the case with this game? What would prevent players from becoming bored and quitting? (not like that’s not already happening now lol but you get what I mean)
Last edited: