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New Signature Ability 1 |
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Inflict WITHER when spawning a TEAR and on TEAR DETONATION inflict SLOW per active TEAR. Both Debuffs last 5/7/10 seconds |
New Signature Ability 2 |
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When reaching 5/4/3 stacks of either WITHER or SLOW, the opponent is inflicted with HEAL BLOCK for 10 seconds. |
- Ivy League does NOT need to be the active fighter for this effect to trigger. It works the same way as Wunderkind's SA2.
Changelog
Pre 18th November 2024 version
New Signature Ability 2 |
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Parasoul's SPECIAL MOVES and BLOCKBUSTERS have 20/40/60% increased CRITICAL DAMAGE if the opponent doesn't have a fully charged BLOCKBUSTER. |
- Her Old SA1 and SA2 were pretty much a glorified Disable Blockbuster. Something which other characters do much, much better than her. As such, I think combining both effects into a single Signature Ability is the way to go.
- We've also swapped the order of application. You now apply WITHER on spawning a tear and SLOW when detonating. I believe this will help out with BB meter lockdown a lot more.
- We've also swapped the order of application. You now apply WITHER on spawning a tear and SLOW when detonating. I believe this will help out with BB meter lockdown a lot more.
Reasons for SA2 change
- Now we're going to utilize the effects of her BB meter gain prevention/reduction. Ivy League, out of all Silver Parasouls has the highest damage, and lowest health pool, essentially putting her as the glass cannon. Still, compared to the golds and other characters in general, combined with her poor SA effects, she doesn't really live up to that. So this effect compliments her greatly. It rewards you for keeping the opponent in check, by making her damage significantly more valuable.
This will NOT make her inherently better at the very late game, and that's fine, she's a Silver character. But it will definitely make her a lot more fun to use on offense, and encourage people to experiment with her.
Why Crit Damage and not just regular attack damage? I've considered that, and I'm ok with either honestly. Given that Crits are % based, we can up the value a lot more, without creating any balance issues. There is the argument that someone can make a full Crit build on her, and that's perfectly fine. It may not be the most optimal build, but if it's fun for the player and yields results, then the change was a success
This will NOT make her inherently better at the very late game, and that's fine, she's a Silver character. But it will definitely make her a lot more fun to use on offense, and encourage people to experiment with her.
Why Crit Damage and not just regular attack damage? I've considered that, and I'm ok with either honestly. Given that Crits are % based, we can up the value a lot more, without creating any balance issues. There is the argument that someone can make a full Crit build on her, and that's perfectly fine. It may not be the most optimal build, but if it's fun for the player and yields results, then the change was a success
Undocumented date
OLD Signature Ability 2 On TEAR DETONATION, inflicts WITHER for 5/7/10 seconds per active TEAR. |
NEW Signature Ability 2 On TEAR DETONATION, inflicts WITHER for 5/7/10 seconds per active TEAR and gain HASTE for 10/12/15 seconds if the opponent doesn't have a fully charged BLOCKBUSTER. |
On the surface, this may not look like much, but please keep in mind that Parasoul has no source of HASTE from abilities, SAs or other Prasoul variants. So this is a good way of removing SLOW from yourself and gain a good chunk of BB meter while on the offense.
It also plays nicely with her gimmick of keeping the opponent's BB meter low.
It's not the most impactful change, but I think it's enough of a push to make her a more frequently used pick
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