• [2018/06/22]
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Fights Make training customizable

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TonyPartridge30

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I would like to see the ability to select enemy characters in training so you can test out things against particular characters. Currently the random generation of trainers makes it hard to train against a specific character; you’d have to restart the training session until you get the trainer you want. Also the ability to tell the computer to tag in a different trainer would be nice, so you don’t have to have a tag out move equipped.

In a perfect world, you could also set the trainers to be stationary, always move/dash forward, or fight. Trainers spawn with a random assortment of moves/BBs but never use them. Seems like a waste.
 
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I would like to see the ability to select enemy characters in training so you can test out things against particular characters. Currently the random generation of trainers makes it hard to train against a specific character; you’d have to restart the training session until you get the trainer you want. Also the ability to tell the computer to tag in a different trainer would be nice, so you don’t have to have a tag out move equipped.

In a perfect world, you could also set the trainers to be stationary, always move/dash forward, or fight. Trainers spawn with a random assortment of moves/BBs but never use them. Seems like a waste.
There are already multiple threads (1, 2, 3) discussing ways to improve Training Mode. While discussion is awesome, please remember to use the search feature before posting next time!
 
There are already multiple threads (1, 2, 3) discussing ways to improve Training Mode. While discussion is awesome, please remember to use the search feature before posting next time!
Feel free to lock and/or remove, then.
 
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