Totally fixed, she is useful now!I think it's best to completely remove the element restriction. Here’s my suggestion (changed a bit from previous one)
Sig1: Gain 3/4/5% MORTUARY CHARGE every time when all teammates applies DEBUFF. Also, while she is alive, opponent’s DEBUFF duration increases by 5 seconds.
Sig2: When using MORTUARY CHARGE, reset all DEBUFF TIMER of the opponent and heal all teammates by 15/20/25%.
Maybe I wasn't clear on my post, but ally debuffs also trigger the mortuary charge gain effect.I think it's best to completely remove the element restriction. Here’s my suggestion (changed a bit from previous one)
Sig1: Gain 3/4/5% MORTUARY CHARGE every time when all teammates applies DEBUFF. Also, while she is alive, opponent’s DEBUFF duration increases by 5 seconds.
Sig2: When using MORTUARY CHARGE, reset all DEBUFF TIMER of the opponent and heal all teammates by 15/20/25%.
I want this power creep, the reason i don't use sundae is that 3 seconds is not enough, and DOUBLE.Maybe I wasn't clear on my post, but ally debuffs also trigger the mortuary charge gain effect.
Regardless, I like the rework proposal on SA2, but I don't agree with removing the downside on SA1. It becomes a 100% powercrept version of Sundae School's SA
Effects being similar is fine, but usually there's a twist which makes each variant useful in different situations. Take Rose Tinted and Modal Leader. Both have a debuff cleanse, with Leader being better by 5 seconds. However, she offers Armor while Rose offers Barrier, each providing different uses depending on the fight, be it offense or defense.
That's also why I don't mind SA1 not working on water filters. If you want that, just pick Sundae School
Then the best solution in this case would be to make Sundae 5 sec or Octoplasm 3 sec.Maybe I wasn't clear on my post, but ally debuffs also trigger the mortuary charge gain effect.
Regardless, I like the rework proposal on SA2, but I don't agree with removing the downside on SA1. It becomes a 100% powercrept version of Sundae School's SA
Effects being similar is fine, but usually there's a twist which makes each variant useful in different situations. Take Rose Tinted and Modal Leader. Both have a debuff cleanse, with Leader being better by 5 seconds. However, she offers Armor while Rose offers Barrier, each providing different uses depending on the fight, be it offense or defense.
That's also why I don't mind SA1 not working on water filters. If you want that, just pick Sundae School
I think just keeping the old restriction is fine. There are plenty of non water type defendersThen the best solution in this case would be to make Sundae 5 sec or Octoplasm 3 sec.