• [2018/06/22]
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Other [Marquee Abilities] trigger CD for Dahlia and Painwheel

SvenZ

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Black Dahlia's "No Time to Die" and Painwheel's "Tainted Blood" marquees have enforced the strategy of going critless for certain builds. This goes against the stat design of the game, as you're encouraged to not unlock everything in your skill tree for certain characters and thus miss their Marquee as well, just so you can deal more efficiently with BD and PW.

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The biggest issue with these Marquees is that they really punish multi-hit attacks. So my solution is as follows:

1. Implement a CD for the Marquees "No Time to Die" and "Tainted Blood".
2. Cooldown is going to be 2 seconds.


Positives:
1. Multi-hit attacks and extended combos don't punish you so severely.
2. Adding the CD may also help optimize the effects, as less calculations will have to be made.
3. Less punishing for new players.
4. Can help diversify defense teams


During testing, you can fine-tune what CD would work best. IMO 2 would be the sweet spot, but it may end up that 3 seconds may be better, or even just 1 second, if it ends up affecting the marquees to harshly
 
This has been an issue ever since Tainted Blood was implemented years ago. There is a space for this design - imo it’s to prevent the abuse of super hard hitting single hits such as Beowulf’s chair that’s guaranteed to crit.

I like the CD suggestion for Dahlia. Another is to make it heavy regen so it is already on a timer and doesn’t go beyond 2% (vs 5% that never times out).

For PW, maybe it can trigger on 1st hit of a combo only so not to discourage multi hit as much. Or change it so that 1st crit atk will remove your buffs, curse you, and apply bleeding. Now that’s Cursed!
 
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This has been an issue ever since Tainted Blood was implemented years ago. There is a space for this design - imo it’s to prevent the abuse of super hard hitting single hits such as Beowulf’s chair that’s guaranteed to crit.

I like the CD suggestion for Dahlia. Another is to make it heavy regen so it is already on a timer and doesn’t go beyond 2% (vs 5% that never times out).

For PW, maybe it can trigger on 1st hit of a combo only so not to discourage multi hit as much.
Those are both very sound solutions

Some additional numbers may need to be tweaked, but the basis is there