Character ability: Can't Stop the Beat
- While dashing, Big Band cannot be interrupted (but will take damage normally)
Tier 1: Epic Sax
Rarity: gold
Element: light
Max ATK: 4.7K
Max HP: 32.1K
Max FS: 10.3K
Signature ability: Circular Breathing
- Gain 3% bonus damage per COMBO HIT, up to a 50% bonus
- Gain a random beneficial COMBAT EFFECT for every 10 COMBO HITS
Resistances: stun, bleed, disable
Moves:
- Strike Up The Band BB3
- Super-Sonic Jazz BB1
- Beat Extend BB1
- Cymbal Clash
- Noise Cancel
Tier 2: Resonant Evil
Rarity: silver (worth evolving to gold)
Element: dark
Max ATK: 3K
Max HP: 33.7K
Max FS: 8833
Signature ability: Master of Unblocking
- Getting HIT has a 10% chance to grant ARMOR for 10 seconds
- Gain a 5% chance when HIT to STUN opponent for 4 seconds if you have ARMOR
Resistances: armor break, stun, bleed
Moves:
- Tuba Tuba BB3
- Super-Sonic Jazz BB1
- Beat Extend BB1
- Noise Cancel
- Cymbal Clash
Tier 3: Private Dick
Rarity: gold (exclusive)
Element: fire
Max ATK: 4.1K
Max HP: 35.7K
Max FS: 10.3K
Signature ability: Stunning Performance
- 5% chance on HIT to STUN opponent for 3 seconds
- Gain a 100% RESISTANCE to STUN effects
Resistances: bleed, disable, cripple
Moves:
- Tuba Tuba BB3
- Tympani Drive BB2
- Super-Sonic Jazz BB1
- Beat Extend BB1
- Noise Cancel
Tier 4: Robocopy
Rarity: silver (worth evolving to gold)
Element: water
Max ATK: 4K
Max HP: 27.5K
Max FS: 8866
Signature ability: Dead or Alive
- Defeating an opponent grants 2 stacks of ARMOR and ENRAGE for 10 seconds
- Also gain 50% meter for all BLOCKBUSTERS
Resistances: stun, bleed, disable
Moves:
- Strike Up the Band BB3
- Super Sonic Jazz BB1
- Beat Extend BB1
- Noise Cancel
- Cymbal Clash
Tier 5: Beat Box
Rarity: bronze (worth evolving to silver and gold)
Element: fire
Max ATK: 3.8K
Max HP: 26K
Max FS: 8350
Signature ability: Freestyle
- Gain Enrage for 5 seconds when using a special move
- Also gain 20% meter for all blockbusters
Resistances: cripple, stun, bleed
Moves:
- Tuba Tuba BB3
- Super-Sonic Jazz BB1
- Beat Extend BB1
- Noise Cancel
- Cymbal Clash
Tier 6: G.I. Jazz
Rarity: gold
Element: air
Max ATK: 3532
Max HP: 39.3K
Max FS: 10.3K
Signature ability: Reserve Tank
- Once per match, gain 5 stacks of REGEN for 10 seconds when falling below 25% HEALTH
- Also gain 3 stack(s) of ARMOR
Resistances: stun, bleed, armor break
Moves:
- Tuba Tuba BB3
- Super-sonic Jazz BB1
- Beat Extend BB1
- Cymbal Clash
- Noise Cancel
Tier 7: Bassline
Rarity: bronze (worth evolving to silver)
Element: air
Max ATK: 3K
Max HP: 26.2K
Max FS: 7583
Signature ability: Second Wind
- On TAG IN, gain REGEN for 10 seconds
- Also gain 15% meter for all blockbusters
Resistances: stun, bleed, disable
Moves:
- Tuba Tuba BB3
- Super-Sonic Jazz BB1
- Beat Extend BB1
- Noise Cancel
- Cymbal Clash
Special moves:
- Bagpipe Blues - TAUNT your opponent to gain ARMOR for 15 seconds
- Brass Knuckles - 100% chance on HIT to inflict BLEED for 6 seconds
- Burst - On HIT, inflict ARMOR BREAK for 10 seconds
- Cymbal Clash - 35% chance on HIT to STUN opponent for 4 seconds (worth upgrading to lvl 15)
- Giant Step - Has a 100% increased chance to land a CRITICAL HIT
- Noise Cancel - If used to counter an attack, STUN opponent for 6 seconds (worth upgrading to lvl 15)
- Sweet Clarinet
- Take Five - Forces enemy to TAG OUT on HIT, removing all COMBAT EFFECTS
Blockbusters:
- Beat Extend BB1 - 8% bonus damage if opponent is in the air (worth upgrading to lvl 15)
- Strike Up The Band BB3 - If used to defeat an opponent, gain 30% meter for all BLOCKBUSTERS
- Super-sonic Jazz BB1 - 10% chance on HIT to STUN opponent for 6 seconds (worth upgrading to lvl 15)
- Take the 'A' Train BB2 - 50% chance on HIT to gain ARMOR for 10 seconds
- Tuba Tuba BB3 - 25% chance on HIT to STUN opponent for 6 seconds (worth upgrading to lvl 15)
- Tympani Drive BB2 - 50% bonus damage if opponent is STUNNED
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