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Moisterrific's Painwheel Tier List and Recommended Builds

moisterrific

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NEED IMG

Character ability: FLIGHT RISK
  • Swipe up twice and Painwheel will take flight! While flying, Painwheel will EVADE some attacks and can rain death from above

Tier 1: Raw Nerv
Rarity: gold
Element: dark
Max ATK: 5848
Max HP: 21.4K
Max FS: 9628
Signature ability: DEATH'S DOOR
  • Gain permanent ENRAGE when your HEALTH drops below 25%
  • Attacks quickly build BLOCKBUSTER meter whenever HEALTH is below 50%
Stats: +35% defence, +100% ATK, +50% HP
Resistances: stun, bleed, disable
Moves:
  • Buer Overdrive BB3
  • Fracture Reaper BB2
  • Buer Thresher BB2
  • Hatred Install BB1
  • Cruel Lily

Tier 2: Buzzkill
Rarity: gold (exclusive)
Element: air
Max ATK: 6723
Max HP: 19.3K
Max FS: 10158
Signature ability: HEMORRHAGE
  • 5% chance on HIT to inflict HEAVY BLEED for 10 seconds
  • Gain ENRAGE for 10 seconds when an opponent's HEALTH drops below 25%
Stats: +100% ATK, +35% defence, +50% HP
Resistances: stun, bleed, disable
Moves:
  • Buer Overdrive BB3
  • Fracture Reaper BB2
  • Buer Thresher BB2
  • Death Crawl BB1
  • Cruel Lily

Tier 3: Blood Drive
Rarity: silver (worth evolving to gold)
Element: fire
Max ATK: 5022
Max HP: 18.4K
Max FS: 8262
Signature ability: TRANSFUSION
  • 5% chance on HIT to inflict BLEED on self and HEAVY BLEED on opponent for 10 seconds
  • Also gain ENRAGE for 6 seconds for every BLEED effect applied to Painwheel
Stats: +100% ATK, +50% defence, +50% meter gain
Resistances: cripple, stun, disable
Moves:
  • Buer Overdrive BB3
  • Buer Thresher BB2
  • Death Crawl BB1
  • Cruel Lily
  • Gae Bolga Stinger

Tier 4: Firefly
Rarity: gold
Element: dark
Max ATK: 4974
Max HP: 23.6K
Max FS: 9103
Signature ability: SERENITY
  • When BLOCKING below 50% HEALTH, gain 8% HEALTH per second
  • Also gain 8% BLOCKBUSTER METER per second
Stats: +35% defence, +100% HP, +100% ATK
Resistances: stun, disable, bleed
Moves:
  • Buer Overdrive BB3
  • Buer Thresher BB2
  • Death Crawl BB1
  • Hatred Install BB1
  • Cruel Lily

Tier 5: Rusty
Rarity: bronze (worth evolving to silver)
Element: light
Max ATK: 4309
Max HP: 15.7K
Max FS: 7087
Signature ability: BLEED FOR ME
  • 10% chance on HIT to inflict BLEED for 3 seconds
  • Also converts 2 of the enemy's beneficial COMBAT EFFECT(S) into BLEED
Stats: +100% ATK, +35% defence, +50% meter gain
Resistances: stun, bleed, disable
Moves:
  • Buer Overdrive BB3
  • Fracture Reaper BB2
  • Death Crawl BB1
  • Cruel Lily
  • Violet Grudge


Tier 6: Twisted Mettle
Rarity: bronze (worth evolving to silver)
Element: water
Max ATK: 4034
Max HP: 19K
Max FS: 7368
Signature ability: CUTTING EDGE
  • When suffering a CRITICAL HIT, inflict BLEED for 5 seconds
  • 50% chance on HIT to inflict BLEED for 3 seconds if opponent has BLEED
Stats: +35% defence, +100% HP, +50% ATK
Resistances: stun, bleed, disable
Moves:
  • Buer Overdrive BB3
  • Fracture Reaper BB2
  • Death Crawl BB1
  • Cruel Lily
  • Violet Grudge

Tier 7: Rage Appropriate
Rarity: silver
Element: water
Max ATK: 4261
Max HP: 20.2K
Max FS: 7795
Signature ability: THIN SKINNED
  • Gain ENRAGE for 10 seconds every time an opponent's attack inflicts more than 10% total HEALTH
  • Once per match, gain HEAVY REGEN for 5 seconds when HEALTH drops below 25%
Stats: +35% defence, +100% ATK, +50% meter gain
Moves:
  • Buer Overdrive BB3
  • Fracture Reaper BB2
  • Hatred Install BB1
  • Cruel Lily
  • Gae Bolga Stinger

Special moves:
  • Burst (On HIT, inflict ARMOR BREAK for 10 seconds)
  • Cruel Lily (25% chance on HIT to inflict BLEED for 4 seconds)
  • Gae Bolga Stinger (Has a 100% increased chance to land a CRITICAL HIT)
  • Pinion Dash
  • Smile! (TAUNT your opponent to gain ENRAGE for 15 seconds)
  • Snapdragon (Forces enemy to TAG OUT on HIT, removing all COMBAT EFFECTS)
  • Violet Grudge (10% chance on HIT to inflict HEAVY BLEED for 10 seconds)

Blockbusters:
  • Buer Overdrive BB3 (Reduces the meter of all opponent BLOCKBUSTERS by 35% per landed HIT)
  • Buer Thresher BB2 (25% chance on HIT to inflict ARMOR BREAK for 10 seconds)
  • Death Crawl BB1 (10% chance on HIT to inflict BLEED for 6 seconds)
  • Fracture Reaper BB2 (15% chance on HIT to inflict CRIPPLE for 10 seconds)
  • Hatred Install BB1 (100% chance on HIT to gain ENRAGE for 5 seconds)
 
Last edited:
Thanks, this helps a lot. I have some painwheels that I was trying to figure out what to do with.
 
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Just a quick question: where is has BB and then a number, is the number the level it should be? If that's the case it would be stuck with its power, as I've leveled some skills to 6 and noticed the power go up by one. Or am I wrong on that and the number means the tier/rank of it? Like being bronze, or silver.
 
Is Buzzkill Painwheel the exclusive to her relic? Just want to make sure before i throw my theonite at the wrong place
 
Is Buzzkill Painwheel the exclusive to her relic? Just want to make sure before i throw my theonite at the wrong place
Yes, buzzkill is character relic exclusive. I think all character relics will also list which gold variation is the exclusive one too.
 
I figure it's just worth noting, because it's not in the descriptions
 
That's weird, mine reads "EXCLUSIVE chance to get a Gold Painwheel Buzzkill"
 
I agree with this list, Blood Drive rules. Managed to beat up the training mode dummies with one at around 700 FS.
 
image.png

Cruel Lily won't fit.
 
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So ... just figured this out on Firefly (if you don't have one to test) ... the healing is 'while blocking' not 'while blocking an attack'

You can just hold block to heal, which also charges the super meter ... which if she can survive a level 3 with half her health, means that basically she can't die if you manage to defend properly for 5 seconds.
 
So ... just figured this out on Firefly (if you don't have one to test) ... the healing is 'while blocking' not 'while blocking an attack'

You can just hold block to heal, which also charges the super meter ... which if she can survive a level 3 with half her health, means that basically she can't die if you manage to defend properly for 5 seconds.
Grabs exist, sadly.
 
Grabs exist, sadly.
So does throw tech. Which often means offense to knock down to more block-healing.

Defend = blocking + tech'ing throws. Have to play safer around Cerebella and Beo, but if you back off you often can get the AI to charge, and then turn it to offense.
 
So does throw tech. Which often means offense to knock down to more block-healing.

Defend = blocking + tech'ing throws. Have to play safer around Cerebella and Beo, but if you back off you often can get the AI to charge, and then turn it to offense.
Yeah but you're definitely not getting 5 seconds off before they grab or you attack, and a grab (even a throw tech, which was my point) will reset it, so if you're above 50% then you can't continue until you get back below that threshold again.
 
My defense and health on Firefly is actually surprisingly great, I can take several hits, grabs and even bb1s and bb2s *depending on what character* after taking all these hits and still maintaining half health, I just block and heal up with Buer Overdrive equipped, then use it once my enemy is getting close to charging their bb3. I actually prefer to allow the grab to go through to allow myself to take damage to heal it up. It's like a mini-game of chicken.
 
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