- Joined
- Jan 20, 2019
- Messages
- 470
- Reaction score
- 847
- Points
- 93
I don’t think anyone likes to get screwed by RNG when pulling relics. The introduction of silver, gold, and diamond shards was very helpful in helping players grow their collection.
The recent diamond conversion function helps a little with Diamond dupes, but it still does not help much towards helping players build their dream setup.
It is really a slap in the face when you still haven’t pulled the one variant you want after playing daily for two years.
One idea is to introduce a selective relic at a much higher shard exchange rate, say 5,000 shards for the selective version instead of the 1,000 random relic.
It takes at least a month for the top players to get 1,000 diamond shards, so 5,000 shards would take roughly 5 months of dedicated playing. I think that amount of efforts for one variant of your choice is not an unreasonable deal. It gives players a very clear goal to work towards, which boost their motivation and keep them playing.
What are your thoughts? Would it make it too easy? Would it be broken to have selective relics? Please discuss.
The recent diamond conversion function helps a little with Diamond dupes, but it still does not help much towards helping players build their dream setup.
It is really a slap in the face when you still haven’t pulled the one variant you want after playing daily for two years.
One idea is to introduce a selective relic at a much higher shard exchange rate, say 5,000 shards for the selective version instead of the 1,000 random relic.
It takes at least a month for the top players to get 1,000 diamond shards, so 5,000 shards would take roughly 5 months of dedicated playing. I think that amount of efforts for one variant of your choice is not an unreasonable deal. It gives players a very clear goal to work towards, which boost their motivation and keep them playing.
What are your thoughts? Would it make it too easy? Would it be broken to have selective relics? Please discuss.