• [2018/06/22]
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Characters My Ideas for Potential New Peacock Variants

Thesmellofman

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I know before anyone's says "put these in the Custom Fighters thread" these are not my Original color pallets, these are Hidden Variables official pallets. It wouldn't seem fair to put these in there since I didn't make them. But I just wanted to share my ideas for what Potential future Peacocks could be. I really enjoy playing this Character as you can tell.
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Water Variant

Variant name idea: “Shield Bash”

Gold Tier

Base Gold Damage 104-5,782
Base Gold HP 2,154-21,540

Base Diamond Damage 157-12,157
Base Diamond HP- 1,552-50,651

(I did not make this color variant this a Official Variant color palette in the base Skullgirls game)

(SM1)
Peacocks Projectiles have a 30/40/50% chance to give her BARRIER for 8/9/10 seconds. The next ally to tag in gains however many stacks of BARRIER Peacock has gained for 8/9/10 seconds.
(SM2)
While Peacock is alive all tag ins give the current fighter 1/2/3 stacks ARMOR for 8/9/10 seconds (cannot gain more then 3 stacks of armor per tag in). Also While Peacock is alive all projectiles have a 40/45/50% chance to inflict ARMOR BREAK for 6/7/8 seconds.

AD_4nXeElvjrSbwRa1rJ3S8PyDSK0ZxNMjXSMo6ANDcl48gZ5s2vcj4PgK4ug7vsHis2a4U97D5ZECV83naFvE-NcZem22CqY1DbW4OwF1Gngj1Tqvkl9gZ7B3RmbAcdtosvJ0vZxXndVubRc2swjBuj7SZnwGGC

Dark Variant

Variant name idea: “Killing Blow”

Diamond Tier

Base Diamond Damage 185-14,589
Base Diamond HP- 1,116-45,346

(I did not make this color variant this a Official Variant color palette in the base Skullgirls game)

(SM1)
When Peacock tags in there is a 50/75/100% chance she will inflict DEATH MARK for 10/11/12 seconds on her next attack. While the opponent has DEATH MARK, Peacock gains HASTE for 6/7/8 seconds. Also Peacock's Projectiles have a 30/40/50% chance to inflict BLEED for 6/7/8 seconds.
While Peacock is facing the same opponent for 10/9/8 seconds she gains 1 stack of PRECISION and her next attack will deal 3/6/9% of the enemies max HP on her next attack (can only activate once per tag in)
(SM2)
When Peacock is knocked down she gains HEAVY REGEN for 4/5/6 seconds. If the enemy is knocked down Peacock gains DEAD EYE for 8/9/10 seconds.

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Light Variant
Variant name idea: “Flower Power”

Gold Tier

Base Gold Damage 91-4,980
Base Gold HP 134-23,476

Base Diamond Damage 125-13,589
Base Diamond HP- 1,146-46,346

(I did not make this color variant this a Official Variant color palette in the base Skullgirls game)

(SM1)
When Peacock dashes she gains 1 stack of EVASION. While the enemy is airborne Peacock gains 1/2/3 stacks of enrage for 6/7/8 seconds and IMMUNITY FOR 6/7/8 seconds. Peacock's Projectiles have a 30/40/50% chance to inflict HEAL BLOCK for 6/7/8 seconds.
(SM2)
While Peacock is alive all teammates tag in with 3/4/5 stacks of PRECISON. When at 10% HP Peacock gains INVINCIBLE for 8/9/10 seconds and gains HASTE FOR 7/8/9 seconds.

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Light Variant
Variant name idea: “Sucker Punch”

Gold Tier

Base Gold Damage 110-6,906
Base Gold HP 896-21,540

Base Diamond Damage 150-13,806
Base Diamond HP- 1,352-48,896

(I did not make this color variant this a Official Variant color palette in the base Skullgirls game)

(Revised)

(SM1)
When Peacock uses a special move there is a 40/45/50% chance she will gain IMMUNITY for 8/9/10 seconds. While Peacock is benefiting from IMMUNITY her next attack will have a 30/40/50% chance to give her HEAVY REGEN for 7/8/9 seconds.

(SM2)
Peacocks projectiles have a 40/45/50% chance to inflict INVERSE POLARITY for 7/8/9 seconds.
While the opponent is inflicted with INVERSE POLARITY Peacock's next attack has 30/40/50% chance to inflict HEX for 5/6/7 seconds.
AD_4nXdpU30qD5CD8noO5PDHYte1iEIkVZcvlQC-MkO2syMOnOvd2ae8p0sp7QAgwWW95FdTTw14ZJlb9Ztgru3X0nymmf3KL_0_uAbBLIY0aEXvGHvquyHYsw1Txi1rNb0HSvnk7E730pMdvni-kdbl56nVyx8s

Wind Variant

Variant name idea: “Super Star”

Gold Tier

Base Gold Damage 124-5,357
Base Gold HP 164-25,486

Base Diamond Damage 165-13,621
Base Diamond HP- 1,113-47,723

(I did not make this color variant this a Official Variant color palette in the base Skullgirls game)

(SM1) when Charging an attack Peacock gains 1 stack of EVASION and 1/2/3 stacks of REGEN for 5/6/7 seconds. Also Peacocks Projectiles have a 30/40/50% chance to inflict SLIME for 6/7/8 seconds

(SM2)
When Peacock is on her side of the map she gains AUTO BLOCK for 4/5/6 seconds. While Peacock in on the Opponent’s side of the map airborne attacks have a 30/40/50% chance to DISABLE TAG INS for 8/9/10 seconds.
 
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