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REBOUND | Perform a back roll instead of getting knocked down. Frame advantage is set to neutral. Removes IMMOBOLIZE upon activation. |
To elaborate on how this works and how to utilize it.
Something missing from SGM, which is present in Second Encore, is ground tech. Essentially, immediately recovering in cases you would suffer a knockdown.
- Rebound in this case forces the character to perform a tech backwards, during which they have hit and throw immunity.
- A good number of variants have effects that trigger on knockdown. Either to gain a buff when knocking down an opponent or having their buffs removed when they themselves get knocked down. With Rebound the former will have their offense hindered, without the need of Curse, while the latter will have a way of retaining their buffs and snowball harder.
A character that utilizes knockdowns on offense would be Gravedigger.
- Apart from assisting certain variants, performing a ground tech can be useful defensively regardless. It grants space between the attacker and defender, and can throw the attacker's timing off.
- In order to make this buff a bit more useful, it also removes the effects of Immobilize. This is quite necessary as Rebound may prove to be a negative otherwise, due to the additional space created between the 2 fighters.
Note:
- The Rebound buff icon is just a placeholder example for how it could look
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