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Hi! I’m well aware at This point in time we have just gotten Fukua as our latest fighter and well are currently experiencing a pandemic, these are just some ideas for later on in the year while we eagerly wait for new characters. The devs are very hard working and they’ve always given us plenty of exciting additions to the game. I will be satisfied for a long time with the addition of Fukua and other things, I just wanted to write some ideas down I’ve been thinking of.
Alright!
Missions
First off I think it would be great if we could get some new missions. Completing the same missions over and over again is fun but can be a little mundane sometimes. Here’s some mission ideas:
1: Use a combination of gold bronze silver and diamond fighters
2: Use a combination of elements
3: beat a Match while suffering a certain debuff or buff
4: take out an opponent in a certain number of hits
5: Win consecutive rounds
6: Take a fighter to max or get a specific number of experience
7: earn a specific number of coins
8: complete story star challenges
9: complete origin story’s
10: complete story’s or events on certain difficulty’s
11: 100% complete an event on a certain difficulty
12: use diamond fighter (if this mission doesn’t already exist)
Maybe if you complete all four of your missions for about 5 days (not consecutive, you can skip days and still qualify) you can have an opportunity to try an even bigger mission for more theonite. Just an idea. I think the only missions that wouldn’t work would be spend a certain number of coins or theonite, The coin part would be way too easy to fulfill anyway. It’s just not a fun mission.
Old fighters SA and SA restorations
The developers have been really great with this one I feel, but hey, why not go over it anyway. With the introduction of new buffs and debuffs a lot of the old fighters could use some love. The developers have done this twice now I think but some of the changes fighters weren’t really better after the change, some were worse. For example:
Eliza Decrypted!
Her old SA2 gave you the ability to turn 3 of the enemy’s buffs to bleed. Her new SA2 gives Eliza more power against enemy’s with buffs. I get the change, Eliza Decryted is a really weak fighter,(as she should be she’s a bronze) but the removal of her bleed ability just made her an even weaker fighter, at least in my opinion. There are so many challenges in the game that players could benefit having Decrypteds old SA2 for, with the added bonus of investing in a more overlooked fighter paying off.
Cerebella Understudy
.
Many people have commented on how her new SA has really made her worse then before. Her new SA focus specifically on throws and throws alone.I don’t use her as much as I did when I first started playing so I can’t really remember a damage difference, but the point still stands.
Eliza Scarlet fever(?)
Another fighter whose name I can’t remember
I feel like giving this Eliza bleed of all debuffs without a proper way to heal herself really isn’t helpful. I know her taunt gives her regen but it’s often not enough to offset the bleed in my opinion. I recognize that there’s a silver painwheel fighter that gives bleed to herself, but she also applys heavy bleed to the opponent, not just regular bleed. Painwheel is also quick to gain and apply heavy bleeds. While Eliza needing to go into sehkmet form is a little slow. Even the squiggly fighter who applies debuffs to herself gets a greater advantage for it. In short I feel that maybe Eliza Scarlet fever(?) should be inflicted with a different debuff or maybe have a chance to turn debuffs into short regens?
Parasite weave (is that the gold red Fillia fighter)
Could also use an SA adjustment. She went from over powered to pretty meh.
I’ll add more later, sorry I’m not so good with the names of every fighter, it’s funny to think of how many ones we have now. But it’s also sad to think that the bronze fighters either have average SAs or really specific ones that aren’t very helpful.
New Bronze fighters
Silver got it! Let’s get some more bronzes. I know that they’re weaker and people like me will just complain. But we get so many bronze fighters, it would be nice to see some new ones.
New buffs and debuffs
Of course you guys have already thought of these and There’s no need for any till the new fighter. But here’s some ideas anyway.
1: time stopper, only the timer stops not the fighters, obviously this is more like a catalyst on a fight cause people might abuse it, but it’s still a cool idea for people like me who cut a little too close to the time sometimes.
2: Slip. the inflicted fighter keep getting knocked down. Maybe randomly, maybe linked to specific movements, I dunno
3: Repel , every attack knocks the opponent back, I don’t know if this is a Buff or a debuff, or maybe the opponent gets launched back if they try to attack you close distance.
4: Lottery, some sort of small coin earning catalyst prize fight challenge, where you can earn like 1000-5000 coins a per fight, if you have a certain number of Health. Obviously couldn’t be in a SA cause it could be abused very very easily
That’s all for now, I didn’t have any good names that came to mind for those buffs/debuffs at he moment. Maybe you can think of some.
In game prize fight leaderboard results
I imagine there could be some sort of record room with all this data just to see what the top scores are for players who don’t know about the forums (for some reason). This is no necessity and I don’t know if anyone would even like this but it’s a thought. Might be hard to implement anyway. Instead of leader boards he records room could show how many fights you’ve completed and coins live earned and spent and how many fighters you’ve gotten, since he introduction of the records room. Cool stuff like that. I guess that would fall under profile as well.
Timeless mode.
I get why the timers there and I think it does it’s job very well. I think it would be nice to have mode with extra difficult or armored fighters that take time to grind down. Some of these opponents would be invincible to bleed and the like to make them harder to beat.
Of course achievements guilds new fighters and etc are important too but the devs are well aware of all those things.
That’s it for now. I realize that I’ve made a number of mistakes and have messed up on some names, but I’ll be sure to edit this in the coming days. So what do you guys think, have any ideas? Once again I really appreciate all the hard work the devs do and this is in no way me saying that I am impatient because the devs have been very generous- probably some of the best devs for one of the best Mobile games- so once again thanks for all the hard work you guys do. You’ve truly made an amazing game with a great community. Alright, see you guys later!
Alright!
Missions
First off I think it would be great if we could get some new missions. Completing the same missions over and over again is fun but can be a little mundane sometimes. Here’s some mission ideas:
1: Use a combination of gold bronze silver and diamond fighters
2: Use a combination of elements
3: beat a Match while suffering a certain debuff or buff
4: take out an opponent in a certain number of hits
5: Win consecutive rounds
6: Take a fighter to max or get a specific number of experience
7: earn a specific number of coins
8: complete story star challenges
9: complete origin story’s
10: complete story’s or events on certain difficulty’s
11: 100% complete an event on a certain difficulty
12: use diamond fighter (if this mission doesn’t already exist)
Maybe if you complete all four of your missions for about 5 days (not consecutive, you can skip days and still qualify) you can have an opportunity to try an even bigger mission for more theonite. Just an idea. I think the only missions that wouldn’t work would be spend a certain number of coins or theonite, The coin part would be way too easy to fulfill anyway. It’s just not a fun mission.
Old fighters SA and SA restorations
The developers have been really great with this one I feel, but hey, why not go over it anyway. With the introduction of new buffs and debuffs a lot of the old fighters could use some love. The developers have done this twice now I think but some of the changes fighters weren’t really better after the change, some were worse. For example:
Eliza Decrypted!
Her old SA2 gave you the ability to turn 3 of the enemy’s buffs to bleed. Her new SA2 gives Eliza more power against enemy’s with buffs. I get the change, Eliza Decryted is a really weak fighter,(as she should be she’s a bronze) but the removal of her bleed ability just made her an even weaker fighter, at least in my opinion. There are so many challenges in the game that players could benefit having Decrypteds old SA2 for, with the added bonus of investing in a more overlooked fighter paying off.
Cerebella Understudy
.
Many people have commented on how her new SA has really made her worse then before. Her new SA focus specifically on throws and throws alone.I don’t use her as much as I did when I first started playing so I can’t really remember a damage difference, but the point still stands.
Eliza Scarlet fever(?)
Another fighter whose name I can’t remember
I feel like giving this Eliza bleed of all debuffs without a proper way to heal herself really isn’t helpful. I know her taunt gives her regen but it’s often not enough to offset the bleed in my opinion. I recognize that there’s a silver painwheel fighter that gives bleed to herself, but she also applys heavy bleed to the opponent, not just regular bleed. Painwheel is also quick to gain and apply heavy bleeds. While Eliza needing to go into sehkmet form is a little slow. Even the squiggly fighter who applies debuffs to herself gets a greater advantage for it. In short I feel that maybe Eliza Scarlet fever(?) should be inflicted with a different debuff or maybe have a chance to turn debuffs into short regens?
Parasite weave (is that the gold red Fillia fighter)
Could also use an SA adjustment. She went from over powered to pretty meh.
I’ll add more later, sorry I’m not so good with the names of every fighter, it’s funny to think of how many ones we have now. But it’s also sad to think that the bronze fighters either have average SAs or really specific ones that aren’t very helpful.
New Bronze fighters
Silver got it! Let’s get some more bronzes. I know that they’re weaker and people like me will just complain. But we get so many bronze fighters, it would be nice to see some new ones.
New buffs and debuffs
Of course you guys have already thought of these and There’s no need for any till the new fighter. But here’s some ideas anyway.
1: time stopper, only the timer stops not the fighters, obviously this is more like a catalyst on a fight cause people might abuse it, but it’s still a cool idea for people like me who cut a little too close to the time sometimes.
2: Slip. the inflicted fighter keep getting knocked down. Maybe randomly, maybe linked to specific movements, I dunno
3: Repel , every attack knocks the opponent back, I don’t know if this is a Buff or a debuff, or maybe the opponent gets launched back if they try to attack you close distance.
4: Lottery, some sort of small coin earning catalyst prize fight challenge, where you can earn like 1000-5000 coins a per fight, if you have a certain number of Health. Obviously couldn’t be in a SA cause it could be abused very very easily
That’s all for now, I didn’t have any good names that came to mind for those buffs/debuffs at he moment. Maybe you can think of some.
In game prize fight leaderboard results
I imagine there could be some sort of record room with all this data just to see what the top scores are for players who don’t know about the forums (for some reason). This is no necessity and I don’t know if anyone would even like this but it’s a thought. Might be hard to implement anyway. Instead of leader boards he records room could show how many fights you’ve completed and coins live earned and spent and how many fighters you’ve gotten, since he introduction of the records room. Cool stuff like that. I guess that would fall under profile as well.
Timeless mode.
I get why the timers there and I think it does it’s job very well. I think it would be nice to have mode with extra difficult or armored fighters that take time to grind down. Some of these opponents would be invincible to bleed and the like to make them harder to beat.
Of course achievements guilds new fighters and etc are important too but the devs are well aware of all those things.
That’s it for now. I realize that I’ve made a number of mistakes and have messed up on some names, but I’ll be sure to edit this in the coming days. So what do you guys think, have any ideas? Once again I really appreciate all the hard work the devs do and this is in no way me saying that I am impatient because the devs have been very generous- probably some of the best devs for one of the best Mobile games- so once again thanks for all the hard work you guys do. You’ve truly made an amazing game with a great community. Alright, see you guys later!
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