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Update: I no longer support this suggestion
Suggestion:
1. A new button will be added to Special Moves and Blockbusters. It will be called "Corrupt".
2. On click, the player will be brought to a menu where they'll be requested to sacrifice 3 Catalysts in order to Corrupt the Special Move or Blockbuster.
3. Each tier of Special/Blockbuster will require the same type of Catalyst as reagent for the corruption. I.e.
a) Bronze Special/Blockbuster require 3 Bronze Catalysts
b) Silver Special/Blockbuster require 3 Silver Catalysts
c) Gold Special/Blockbuster require 3 Gold Catalysts.
4. CORRPUTION MENU
a) The player will be able to choose one of the attributes of the chosen Special/Blockbuster
b) It will have its attribute provide the OPPOSITE effect.
c) The EFFECT of the chosen ability will have increased properties. These properties depend entirely on the ability itself
Example:
1. Let's say we want to corrupt this Empower:
2. You choose the stat you wish to Corrupt, in this case let's choose "Piercing".
3. After completing the "Corruption", Empower will provide "-6%" Piercing instead.
4. The "On HIT" curse effect however will be boosted to provide 10 seconds of Curse instead.
So for the case of Empower, the scaling of the On HIT CURSE will be changed from 5/7/10 to 7/10/15
Reference Empower scaling.
5. Every move will have a different bonus. It's not always going to be a simple value increase, like with the Empower example.
Benefits
1. This will give Catalysts a lot more uses. You don't really need a ton of Catalysts, so a lot of people end up with a big stash which they just sell.
2. Players will have a new way to modify their build. Lower a stat they don't need in order to boost the effectiveness of a Special Move/BB's effect.
3. It will provide ways for players to INTENTIONALLY weaken themselves, in order to complete Story mode missions or events, with their already capped characters.
4. You can corrupt a move to provide negative Critical Rate. That way you can safely pick up the Crit nodes for your character and unlock their Marquee.
Reasons for the proposal
1. I was thinking of ways to broaden the use for Catalysts and was also thinking how annoying it is that you have to go Critless for certain variants.
2. With this change I believe both are to a degree resolved, Catalysts can be used as Reagents, thus also boosting the value of Rift Relics and players will have more freedom for player expression with their builds.
IMPORTANT! All numbers simply an example and are subject to change. Please critique the concept first and the numbers second. If you wish to propose alternative values, please feel free to do so. All feedback is welcome!
Suggestion:
1. A new button will be added to Special Moves and Blockbusters. It will be called "Corrupt".
2. On click, the player will be brought to a menu where they'll be requested to sacrifice 3 Catalysts in order to Corrupt the Special Move or Blockbuster.
3. Each tier of Special/Blockbuster will require the same type of Catalyst as reagent for the corruption. I.e.
a) Bronze Special/Blockbuster require 3 Bronze Catalysts
b) Silver Special/Blockbuster require 3 Silver Catalysts
c) Gold Special/Blockbuster require 3 Gold Catalysts.
4. CORRPUTION MENU
a) The player will be able to choose one of the attributes of the chosen Special/Blockbuster
b) It will have its attribute provide the OPPOSITE effect.
c) The EFFECT of the chosen ability will have increased properties. These properties depend entirely on the ability itself
Example:
1. Let's say we want to corrupt this Empower:
2. You choose the stat you wish to Corrupt, in this case let's choose "Piercing".
3. After completing the "Corruption", Empower will provide "-6%" Piercing instead.
4. The "On HIT" curse effect however will be boosted to provide 10 seconds of Curse instead.
So for the case of Empower, the scaling of the On HIT CURSE will be changed from 5/7/10 to 7/10/15
Reference Empower scaling.
5. Every move will have a different bonus. It's not always going to be a simple value increase, like with the Empower example.
Benefits
1. This will give Catalysts a lot more uses. You don't really need a ton of Catalysts, so a lot of people end up with a big stash which they just sell.
2. Players will have a new way to modify their build. Lower a stat they don't need in order to boost the effectiveness of a Special Move/BB's effect.
3. It will provide ways for players to INTENTIONALLY weaken themselves, in order to complete Story mode missions or events, with their already capped characters.
4. You can corrupt a move to provide negative Critical Rate. That way you can safely pick up the Crit nodes for your character and unlock their Marquee.
Reasons for the proposal
1. I was thinking of ways to broaden the use for Catalysts and was also thinking how annoying it is that you have to go Critless for certain variants.
2. With this change I believe both are to a degree resolved, Catalysts can be used as Reagents, thus also boosting the value of Rift Relics and players will have more freedom for player expression with their builds.
IMPORTANT! All numbers simply an example and are subject to change. Please critique the concept first and the numbers second. If you wish to propose alternative values, please feel free to do so. All feedback is welcome!
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