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It’s that time again - our preview of what to expect from Skullgirls Mobile in 2023!
Outside the usual vagaries of game development, the main reason this is going out later than usual is that I was fortunate enough to be able to give a talk at the Game Developers Conference this year about the journey and design philosophies behind Skullgirls Mobile.
If you haven’t seen it already, be sure to check it out!
Rolling with the Punches: Reinventing Fighting Games for Mobile
Anyway! Even though that gobbled up more of my time than I anticipated, that’s all behind us now - eager to share our plans for the coming year at long last.
On that note, let’s do away with all these rambly preambles and caveats and dig in!
NEW CHARACTERS
For context:
Let’s dig into these in a bit more detail!
After hitting up a TON of events in 2022, we’re only going to be officially attending one event this year: Evo (Las Vegas, Aug 4-6). If you’re planning to attend, be sure to swing by the Skullgirls booth to meet us in person and score all kinds of FREE booth exclusive giveaways and prizes. We hope to see you there!
OFFICIAL SKULLGIRLS TIKTOK
Have you checked out the official Skullgirls TikTok and all of its exclusive content (including behind the scenes Marie teasers)?
WHAT ARE YOU WAITING FOR?! Enjoy it before the government shuts it down!
ONLINE GIVEAWAYS
As many of you know, two of our intrepid team members stream regularly on Twitch and are known to give away free stuff every 3 weeks or so. If you don’t already, be sure to follow JuJuBlu (Twitch, Twitter, Instagram, Tiktok) and TheAlmightyBones (Twitch, Twitter) so you don’t miss out!
Starting this year, the one and only Cellsai will also be hosting some giveaways with more European friendly start times on the official Hidden Variable Twitch account.
Also, JuJu usually hosts open lobbies for Skullgirls 2nd Encore on Twitch on Fridays, often featuring one or more devs in chat. Come hang out with us sometime!
Thanks once again for all of your support - we hope to see you all in game, on stream, or even in person!
<3
MightyZug (Charley) and all of us at Hidden Variable:
AlmightyBones
Cellsai
ChatCop
Cleverfox
demastte2
DIEGENDO
FuLLBLeeD
geesengchoo
Genasi
Grimlock9
jennygenius
JuJuBlu
Kirakiraru
Koco
kromenak
Liam
NisNis
Orenjii
Pen Stroke Pony
Raheelx
Ravax
Sam Handwich
sixteenbits
MAY IS THE NEW JANUARY
First off, thanks for your patience and understanding while we put this together. What better time to share a roadmap than ⅓ of the way into the new year?Outside the usual vagaries of game development, the main reason this is going out later than usual is that I was fortunate enough to be able to give a talk at the Game Developers Conference this year about the journey and design philosophies behind Skullgirls Mobile.
If you haven’t seen it already, be sure to check it out!
Rolling with the Punches: Reinventing Fighting Games for Mobile
Anyway! Even though that gobbled up more of my time than I anticipated, that’s all behind us now - eager to share our plans for the coming year at long last.
On that note, let’s do away with all these rambly preambles and caveats and dig in!
2022 RECAP
In our 2022 Roadmap post, we talked about a LOT of features that we had planned. While not everything on that list made it into Skullgirls Mobile last year, before we dive into the 2023 Roadmap, we wanted to provide a quick recap of all that we accomplished over the past year:NEW CHARACTERS
- We launched both Umbrella and Black Dahlia with all the bells, whistles, bubbles, bullets, Fighters, Daily Events, and Prize Fights that come along with them!
- As part of the Black Dahlia launch, we introduced a Character Relic Shard system to make it easier to collect new Fighters (something we plan to use for future character releases).
- In addition to 23 new Umbrella and Black Dahlia Fighters, we also added Fan Favorite and Number Cruncher as exclusive giveaway-only Fighters (shout out to Necrobreaker for dutifully serving that role for so many years).
- We revamped several systems, converting Missions into Daily Ops and adding Skip Tickets to Daily Events, to reduce the Daily Event tedium so you could focus on more engaging content.
- As promised, we also revisited Rift Battles and added a number of oft requested features to help maximize variety (Attacker/Defender Diversity) and adjusted Tiers to enable more players to reap the benefits of top Rift performance.
- We made hefty refinements to the Move System, adding Loadouts to make it easier to swap in your favorite moveset and Retakes to make it easier to craft the perfect move without being fully bound by the shackles of RNG.
- We gave Show Me Your Moves a makeover so it could serve as a reliable way to collect Retakes for free!
- While we all love Holodeck Hazards, for those of us that just can’t wait to max out our Fighters, we added mouthwatering XP Treats so you can build viable versions of newly acquired and/or buffed Fighters in no time! 2021 Roadmap promises at last fulfilled!
- This only scratches the surface of all the little things we added as well, including Daily Gifts, Standard > Gold Gift Conversion, and Bonus Theonite with your first purchase.
DISCLAIMERS
Just like our 2022, 2021, 2020, 2019, and 2018 Preview posts, the features below are going to be discussed in very broad terms. This is intentional. While we have clear goals, the route we take to achieve them often changes once we sink our teeth into the task at hand (and a little air of mystery is nice from time to time).2023 ROADMAP
In a bit of a shift, we’re borrowing a format from our good friends (or at least I suspect we’d be good friends ) over at Second Dinner (makers of Marvel Snap).For context:
- COMING SOON means something you can expect to see in our next major update.
- IN DEVELOPMENT means something you can expect to see in the next 2-3 updates.
- IN CONCEPT means things we are in the process of exploring, which could make an appearance sooner, but likely won’t see the light of day until 2024.
COMING SOON | IN DEVELOPMENT | IN CONCEPT |
Brand New Game Mode | New Character - Marie | Auto-Leveled Fighter Slot |
Monthly Fighter Drops | Main Menu Redesign | Move Management QoL |
Exclusive Avatars | Collection Cap Adjustments | Guilds |
Chat Presentation Updates | Fight Replay System | New Collectibles (...?) |
Backstage Pass | Anti-Cheat Improvements | New Characters(-ish) |
Character Ability Adjustments | | New Origin Stories |
| | Offensive/Defensive Movesets |
Let’s dig into these in a bit more detail!
COMING SOON
- Brand New Game Mode
- It’s been EONS since we added a new Game Mode - it’s about time we fixed that!
- Our goal is to make up for lost time and ensure that there is plenty for everyone to do beyond “just” grinding Prize Fights and Rift Battles day after day.
- While this will be a major step towards that goal, there is much more to come!
- Monthly Fighter Drops
- Building on the extended Prize Fight duration changes we made in 2021, we’re making an effort to make our foundational monthly Live Ops content more meaningful and content-rich.
- As such, starting with our next update, you can expect to see brand new Fighters EVERY MONTH (featured in the monthly Relics) moving forward.
- Exclusive Avatars
- As a building block towards more robust customization and expression features, we’ll be adding the ability to collect brand new Avatar portraits that go beyond your Collection and include a variety of new Characters and art styles.
- Chat Presentation Updates
- What’s the point of new Avatars if you don’t have a place to properly celebrate them?
- We’ll be updating the presentation of our Chat windows to display your chosen Avatar alongside every message you share.
- Consider this a refinement looking ahead to more improved social features in the future!
- Backstage Pass
- We all know and love Battle Passes, don’t we? Who doesn’t love more free stuff?!
- ALL players will be able to engage in “Mission”-like Daily/Weekly/Monthly goals to accumulate points over the course of a month to earn a bunch of new FREE goodies!
- A Premium Track for spending players will also be made available that provides even more juicy rewards.
- Character Ability Adjustments
- Once upon a time, the notion of a Character Ability button was unheard of. Real Skullgirls Mobile players double-swiped up or down to trigger special abilities, accidental inputs and unreliability be damned!
- Well, it’s a new era, and it’s about time that folks like Peacock and Painwheel received proper Character Ability buttons of their own (along with a few tweaks to make their abilities that much more useful)!
IN DEVELOPMENT
- New Character - Marie
- Oh, right! At long last THE SKULLGIRL HERSELF will soon be fully playable!
- Keep an eye out for all sorts of in development teasers on our social media pages leading up to her release later this year!
- Main Menu Redesign
- It’s about time that some of the elements of our game got a fresh coat of paint, both for variety's sake and to help properly celebrate all the cool new stuff that is coming down the pipe!
- Collection Cap Friction Adjustments
- Nothing like eagerly heading over to open up a brand new Relic you’ve just acquired, only to be slapped in the face by a pop-up demanding you clear out space in your Collection, make your bed, take out the trash, etc.
- While some Collection limits are necessary for technical reasons, we want to find ways to minimize its impact on the Relic opening process.
- Fight Replay System
- Fight replays are currently used internally as a development/debug tool. Now we want to bring that functionality to everyone! Why? Several reasons come to mind!
- See how your opponent beat your Prize Fight or Rift Node Defense Team
- Share an epic, down to the wire performance you’re particularly proud of
- See how other players cleared a particularly challenging Story Mode node
- Hopefully this can help make it easier to share knowledge and memorable moments with the community and progressing players.
- Fight replays are currently used internally as a development/debug tool. Now we want to bring that functionality to everyone! Why? Several reasons come to mind!
- Anti-Cheat Improvements
- The saga continues, unabated.
- We’ll keep fighting… and we’ll win!
IN CONCEPT
- Auto-Leveled Fighter Slot
- We think it’d be neat to have a way to assign a single Fighter to a slot that will temporarily boost their level and Skill Tree to mirror one of your top Fighters.
- Handy for brand new Fighters that you want to try on for size prior to making the full investment to permanently level them up!
- Move Management Quality of Life (QoL) Improvements
- Reviewing, filtering, sorting, and selling moves en masse is kind of a pain. We should fix that.
- Guilds
- COMING SOON!
…
…
…
(…did it work? Are they gone?) - Well, what is there to be said about Guilds that hasn’t already been stated by a greater man than I (namely 2022 Zug):
As we’ve mentioned previously, this is a pretty substantial undertaking, so we’ve been hesitant to commit to it until we knew we could give it the attention it deserves.
“Guilds” (final Skullgirls term TBD) will refer to methods by which players can band together and face both collaborative and competitive challenges in pursuit of exclusive, coveted rewards. Guild features will likely be rolled out in phases, so the odds of us releasing everything we have in mind for them in 2023 are slim, but we’re eager to properly get the ball rolling once and for all.
- (In other words, not this year!)
- Although it may not seem like it at first glance, but many of the other features we're working on are in service to our eventual Guilds implementation.
- COMING SOON!
- New Collectibles (...?)
- Oh, cool. I like Collecting stuff. I wonder what the heck this could be.
- New Characters(-ish)
- Wha…? Like new Characters, but… not? CURIOUSER AND CURIOUSER.
Could it finally be their time...?
- New Origin Stories
- Nothing would make us happier than to make these a more regular occurrence in our content updates. We have such sights to show you…
- Offensive/Defensive Movesets
- Ah yes, that which was teased alongside Loadouts and Retakes, but never fully released.
- Turns out this is… complicated. Lots of strange edge cases and odd UX challenges that caused us to put this on hold for a bit. Still eager to get it in once and for all!
IN OTHER NEWS
LIVE EVENTS & GIVEAWAYSAfter hitting up a TON of events in 2022, we’re only going to be officially attending one event this year: Evo (Las Vegas, Aug 4-6). If you’re planning to attend, be sure to swing by the Skullgirls booth to meet us in person and score all kinds of FREE booth exclusive giveaways and prizes. We hope to see you there!
OFFICIAL SKULLGIRLS TIKTOK
Have you checked out the official Skullgirls TikTok and all of its exclusive content (including behind the scenes Marie teasers)?
WHAT ARE YOU WAITING FOR?! Enjoy it before the government shuts it down!
ONLINE GIVEAWAYS
As many of you know, two of our intrepid team members stream regularly on Twitch and are known to give away free stuff every 3 weeks or so. If you don’t already, be sure to follow JuJuBlu (Twitch, Twitter, Instagram, Tiktok) and TheAlmightyBones (Twitch, Twitter) so you don’t miss out!
Starting this year, the one and only Cellsai will also be hosting some giveaways with more European friendly start times on the official Hidden Variable Twitch account.
WRAPPING UP
That should do it for our 2023 Roadmap! If there’s anything in particular you are hoping to see in 2023 (either as a part of the items mentioned above or something entirely new), don’t be shy about sharing them below - we’re always listening!Thanks once again for all of your support - we hope to see you all in game, on stream, or even in person!
<3
MightyZug (Charley) and all of us at Hidden Variable:
AlmightyBones
Cellsai
ChatCop
Cleverfox
demastte2
DIEGENDO
FuLLBLeeD
geesengchoo
Genasi
Grimlock9
jennygenius
JuJuBlu
Kirakiraru
Koco
kromenak
Liam
NisNis
Orenjii
Pen Stroke Pony
Raheelx
Ravax
Sam Handwich
sixteenbits
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