Basically any fighter with skitchy in the back, not to mention more obscure ways like Blitz&Glamour + Inner pieces, or Light variants + Prism Plumage.
- Blitz is good, but you need to corner her to deal evasion, so you need to tag her in first: -1 move slot.
- Gaining immunity from tag-in with support variant like Sketchy and Prism is niche, noone can assure you will not be stun to tag out, or not suffer tag in lock. But still a visible approach.
Purrfect Dark is silver, she has acces to timeless curse
Tomb & Gloom is silver, she has ecces to both curse and hex
Graveyard shift is silver, she has acces to curse
Nunsense is bronze, she's basically a counter to any water defender, including Megalomaniac
Shadow Ops has acces to curse and also she gains immunity by het taunt, shes is silver
But overall, the fact that you need a top-tier (gold/diamond) attacker to deal with top-tier diamond defender makes complete sence..
- There are silver variants which can access or deal those buffs or debuffs like hex, curse and immunity, I know, but their low natural base attack can't affect much in high streak or rift.
- Therefore, owning top-tier gold and diamond variants with good investment is obvious, but you need time to be able to build one good enough to counter Megal.
Standout has the highest damage amoung all Elizas variants. 11k is not low atk at all. And Eliza is one of the greatest (if not the greatest) attacker in the game thanks to her movekit. You can destroy Megalomaniac even with Tomb & Glood, and Standout witht wice more damage absolutely flies through her.
- 11k is decent, not impressive as a diamond at all. Basically, Standout damage opponents using raw damage through her blockbuster (usually 3rd one). Her kit is utility and versatile one, I agree, but in perspective of boosting damage, she is not good at that.
- How about resistance? That can make Standout's SA a joke.
- The first time I've heard that a silver like Tomb can destroy Megal.
- Assume you can defeat Megal with both Eliza, I don't thinh there is much time left to finish the rest of opponents team.
Yes, stun is a problem - because it leaves you watch yourself get beaten. Armor is countered by piercing, evasion is not a problem too as long as you keep her cornered. Like, we have kitten who has c chance to get evasion at any moment (which is more powerful) - but I assume you are not considering her as a broken defender.
- Armor being pierced, but there is defense too, 50% piercing for 50% defense, I dont' know what space piercing can do if there are 3 stacks armor or more, plus 50% defense.
- Can only corner her if she is the first active fighter, or tag her in to defeat first: -1 move slot.
- Maybe I can defeat her in some situations, but overall, she's still too OP with overstuffed kit: Quietus neglect final stand and blessing, high hp, permanent armor, evasion, stun, blockbuster drain, ...
We have many certain defensive variants who are basically unbeatable with certain attacking variants - it always a chess game. But megalomaniac is not one of them, you have a choice - either to prevent her from buffing, or just get immunity and destroy her by basically any variant with enough damage.
- Sometimes I wish I can defeat her smoothly like strategy I made, or like what you concluded. But that's only some theory on paper, which can be so different in real fight.
- Still the problem: time, lack of damage and tool to defeat a defensive team having her. I know dev can balance her like what they've done to Unholy, but I don't know, maybe till the community feel frustrated to face Megal, they will.
I give a vote to nerf her anyway.