Parasol as a character needs some serious revamping, it's heartbreaking to know she has only 3 Blockbusters that deals damage and just one unblockable!
All the characters should have at least 4-5 normal BBs then two BB3 (unblockable blockbusters) just like Double
What brought me to make this thread is because of Risky Ginger and Locked In for diamond variants they seem to be... lacking, their signature ability is not worthy of a diamond...
Starting with Locked In: why must I be near a tear to use special moves which removes opponents buff and grants haste.... What will I do with the haste when her primary ability works with using special moves... It sounds like a big deal but On the long run, she can't do much on high level prize fights, personally I think that ability is gold worthy. And her second sig says with at least one tear on the field her hits grants invincible for 1 second and recovers damage dealt as health... I don't care about the second sig, it's the first one that needs adjusting...
Then RISKY GINGER: She's alright and everything but with 3 stacks of enrage BBs becomes unblockable, we won't get the full experience of this sig if she's got just only 3 BB2 in her kit... Egret motor barrage, canopy bounce and "take the shot" that's all... her BB3 is not required to be equipped as it is unblockable by default... She's just boring and lacks excitement to use.... Since I got two of those variants, I haven't used them and always depend on my evolved gold variants like INDOMITABLE, PRIMED, IVY LEAGUE & HIGH RULER to get the job done.
I just hope you guys will consider and implement these changes in the next update or surprise us like you always have!... Arigato!
All the characters should have at least 4-5 normal BBs then two BB3 (unblockable blockbusters) just like Double
What brought me to make this thread is because of Risky Ginger and Locked In for diamond variants they seem to be... lacking, their signature ability is not worthy of a diamond...
Starting with Locked In: why must I be near a tear to use special moves which removes opponents buff and grants haste.... What will I do with the haste when her primary ability works with using special moves... It sounds like a big deal but On the long run, she can't do much on high level prize fights, personally I think that ability is gold worthy. And her second sig says with at least one tear on the field her hits grants invincible for 1 second and recovers damage dealt as health... I don't care about the second sig, it's the first one that needs adjusting...
Then RISKY GINGER: She's alright and everything but with 3 stacks of enrage BBs becomes unblockable, we won't get the full experience of this sig if she's got just only 3 BB2 in her kit... Egret motor barrage, canopy bounce and "take the shot" that's all... her BB3 is not required to be equipped as it is unblockable by default... She's just boring and lacks excitement to use.... Since I got two of those variants, I haven't used them and always depend on my evolved gold variants like INDOMITABLE, PRIMED, IVY LEAGUE & HIGH RULER to get the job done.
I just hope you guys will consider and implement these changes in the next update or surprise us like you always have!... Arigato!