- Joined
- Feb 15, 2018
- Messages
- 2
- Reaction score
- 0
- Points
- 1
- Age
- 26
Firstly, absolutely love the idea of Dame of Thrones' Silver fight modifier. I've always thought it weird that unblockables could basically be used to reverse any fight, regardless of spacing, timing, etc. So, the idea of removing my opponent's ability to just erase a big chunk my health bar at the press of a button, and I'd really like to see something like this in the main game, but with some major changes (I know that I'm really running away with something that was probably never intended to be in the game, but bear with me).
Like I said, the idea of removing my opponents ability to erase a huge chunk of my health bar is nice, but the way it's implemented right now makes it ridiculous. My opponent never gets any supers off because a whole string just erases any meter they had. I think, a fair mechanic, but one that also wouldn't completely pacify the AI would need a few tweaks, namely:
Meter is only reduced on Unblockables, or severely reduced so that getting hit by a default combo doesn't reduce your meters to 0 as well.
and/or:
Only have meters reduced on Combo Finishers (Usually the "spikes" after launching your opponent).
An example of why I think the second tweak would be good is Peacock's basic, upgraded string (Achieved just by tapping the screen), which is both hilarious and terrifying. You catch your opponent in an endless loop of the same 5 moves, slowly carrying them to their corner. Their only hope to get out is to use super, or tag out. This is why something like only removing meter on combo finishers should be (theoretically) allowed. Otherwise, Peacock would be the ultimate finisher (Since the opponent couldn't switch out or use any supers).
I know this would be something to be tested, since a mechanic like this has to be balanced for the player, making sure the player still feels like the game is fun and interesting, while making sure this game doesn't become a snoozefest. But I think it'd be a nice change, to remove that feeling you get when your win streak gets interrupted by a very unfortunate unblockable super.
Like I said, the idea of removing my opponents ability to erase a huge chunk of my health bar is nice, but the way it's implemented right now makes it ridiculous. My opponent never gets any supers off because a whole string just erases any meter they had. I think, a fair mechanic, but one that also wouldn't completely pacify the AI would need a few tweaks, namely:
Meter is only reduced on Unblockables, or severely reduced so that getting hit by a default combo doesn't reduce your meters to 0 as well.
and/or:
Only have meters reduced on Combo Finishers (Usually the "spikes" after launching your opponent).
An example of why I think the second tweak would be good is Peacock's basic, upgraded string (Achieved just by tapping the screen), which is both hilarious and terrifying. You catch your opponent in an endless loop of the same 5 moves, slowly carrying them to their corner. Their only hope to get out is to use super, or tag out. This is why something like only removing meter on combo finishers should be (theoretically) allowed. Otherwise, Peacock would be the ultimate finisher (Since the opponent couldn't switch out or use any supers).
I know this would be something to be tested, since a mechanic like this has to be balanced for the player, making sure the player still feels like the game is fun and interesting, while making sure this game doesn't become a snoozefest. But I think it'd be a nice change, to remove that feeling you get when your win streak gets interrupted by a very unfortunate unblockable super.