Here are some of my proposed buffs and improvements to underpowered fighters to make them more fun and useful (as well as making some of their signature ability descriptions more clear)
Bad Hair Day
Old:
5% chance on HIT to inflict BLEED for 7 seconds
10% bonus to CRIT RATE if opponent has BLEED
New:
10% chance on HIT to inflict BLEED for 10 seconds
10% chance on HIT to to inflict a random negative COMBAT EFFECT for 10 seconds if the opponent has BLEED
Scrub
Old:
Teammates in reserve gain BLOCKBUSTER meter 20% faster
New:
Teammates in reserve gain BLOCKBUSTER meter 50% faster
Sheltered
Old:
Increases CRIT RATE by 10%
Increases teammates CRIT RATE by 10%
New:
Increases CRIT RATE by 15% and CRIT DAMAGE by 30%. Increases teammates CRIT RATE by 15% and CRIT DAMAGE by 30%
Frayed Ends
Old:
15% chance when HIT to inflict BLEED for 7 seconds
New:
20% chance when HIT to inflict BLEED for 10 seconds
Decrypted
Old:
Convert 3 enemy BUFFS to BLEED when triggering Sekhmet
New:
50% chance on HIT to convert 3 enemy BUFFS to BLEED while in Sekhmet Mode
Rage Appropriate
Old:
Once per match, gain HEAVY REGEN for 5 seconds when HEALTH drops below 25%
New:
Once per match, gain HEAVY REGEN for 15 seconds when HEALTH drops below 25%
Gray Matter
Old:
Start every match with 20% meter for all BLOCKBUSTERS
Teammates start every match 20% meter for all BLOCKBUSTERS
New:
Increases METER GAIN by 15% and start every match with 15% meter for all BLOCKBUSTERS
Increases teammates METER GAIN by 15% and start every match with 15% meter for all BLOCKBUSTERS
Dread Locks
Old:
When hit, reflect 15% of the incoming damage
If the opponent lands a CRITICAL HIT, the opponent will receive BLEED for 7 seconds
New:
If the opponent lands a CRITICAL HIT, inflict HEAVY BLEED for 10 seconds
When HIT, reflect 100% of the incoming damage if the opponent is suffering from HEAVY BLEED
Last Hope
Old:
Once per match while Valentine is alive, teammates gain HEAVY REGEN for 10 seconds when dropping below 25% HEALTH
Once per match when defeated, RESURRECT with 50% HEALTH
New:
Once per match while Valentine is alive, teammates gain HEAVY REGEN and IMMUNE for 15 seconds when dropping below 25% HEALTH
Once per match when defeated, RESURRECT with 50% HEALTH and permanent IMMUNE
Princess Pride
Old:
Gain REGEN for 6 seconds when spawning a TEAR
On TEAR DETONATION, immediately recover 6% HEALTH per active TEAR
New:
Gain REGEN for 10 seconds when spawning a TEAR
On TEAR DETONATION, immediately recover 10% HEALTH per active TEAR
That's All Folks!
Old:
Getting HIT has a 10% chance to grant ENRAGE for 10 seconds
Also inflicts ARMOR BREAK on the opponent for 10 seconds
New:
Getting HIT has a 10% chance to gain ENRAGE for 10 seconds (also applies while blocking)
Also inflicts ARMOR BREAK on the opponent for 10 seconds
Buzzkill
Old:
5% chance on HIT to inflict HEAVY BLEED for 10 seconds
Gain ENRAGE for 10 seconds when an opponent's HEALTH drops below 25%
New:
5% chance on HIT to inflict HEAVY BLEED for 10 seconds
25% chance on HIT to gain ENRAGE for 10 seconds if the opponent is suffering from HEAVY BLEED
Private Dick
Old:
5% chance on HIT to stun opponent for 3 seconds
New:
5% chance on HIT to stun opponent for 3 seconds and inflict 100% bonus damage if the opponent is STUNNED
Bloodbath
Old:
If either fighter uses a BLOCKBUSTER, both fighters are afflicted with BLEED for 6 seconds
New:
If either fighter uses a BLOCKBUSTER, both fighters are afflicted with BLEED for 15 seconds
Armed Forces
Old:
Getting HIT has a 5% chance to grant ARMOR for 15 seconds
Also gain UNFLINCHING for 15 seconds
New:
Getting HIT has a 15% chance to gain ARMOR for 6 seconds (also applies while blocking)
Also gain UNFLINCHING for 6 seconds
Oh Mai
Old:
Gain ENRAGE for 8 seconds after defeating an opponent.
When any teammate is defeated, all remaining teammates gain ENRAGE for 15 seconds.
New:
Gain 2x ENRAGE for 15 seconds after defeating an opponent.
When any teammate is defeated, all remaining teammates gain 2x ENRAGE for 15 seconds.
Graveyard Shift
Old:
Gain REGEN for 8 seconds after defeating an opponent.
When any teammate is defeated, all remaining teammates gain REGEN for 15 seconds.
New:
Gain 2x REGEN for 15 seconds after defeating an opponent.
When any teammate is defeated, all remaining teammates gain 2x REGEN for 15 seconds.
I believe all the gold exclusive fighters need a buff to their signature abilities in order to make them just as good as the non-exclusive gold ones. This would give players a better incentive to invest Theonites in character specific relic pulls, because right now there is little reason to try and get exclusive golds unless you really like their palettes.
Bad Hair Day
Old:
5% chance on HIT to inflict BLEED for 7 seconds
10% bonus to CRIT RATE if opponent has BLEED
New:
10% chance on HIT to inflict BLEED for 10 seconds
10% chance on HIT to to inflict a random negative COMBAT EFFECT for 10 seconds if the opponent has BLEED
Scrub
Old:
Teammates in reserve gain BLOCKBUSTER meter 20% faster
New:
Teammates in reserve gain BLOCKBUSTER meter 50% faster
Sheltered
Old:
Increases CRIT RATE by 10%
Increases teammates CRIT RATE by 10%
New:
Increases CRIT RATE by 15% and CRIT DAMAGE by 30%. Increases teammates CRIT RATE by 15% and CRIT DAMAGE by 30%
Frayed Ends
Old:
15% chance when HIT to inflict BLEED for 7 seconds
New:
20% chance when HIT to inflict BLEED for 10 seconds
Decrypted
Old:
Convert 3 enemy BUFFS to BLEED when triggering Sekhmet
New:
50% chance on HIT to convert 3 enemy BUFFS to BLEED while in Sekhmet Mode
Rage Appropriate
Old:
Once per match, gain HEAVY REGEN for 5 seconds when HEALTH drops below 25%
New:
Once per match, gain HEAVY REGEN for 15 seconds when HEALTH drops below 25%
Gray Matter
Old:
Start every match with 20% meter for all BLOCKBUSTERS
Teammates start every match 20% meter for all BLOCKBUSTERS
New:
Increases METER GAIN by 15% and start every match with 15% meter for all BLOCKBUSTERS
Increases teammates METER GAIN by 15% and start every match with 15% meter for all BLOCKBUSTERS
Dread Locks
Old:
When hit, reflect 15% of the incoming damage
If the opponent lands a CRITICAL HIT, the opponent will receive BLEED for 7 seconds
New:
If the opponent lands a CRITICAL HIT, inflict HEAVY BLEED for 10 seconds
When HIT, reflect 100% of the incoming damage if the opponent is suffering from HEAVY BLEED
Last Hope
Old:
Once per match while Valentine is alive, teammates gain HEAVY REGEN for 10 seconds when dropping below 25% HEALTH
Once per match when defeated, RESURRECT with 50% HEALTH
New:
Once per match while Valentine is alive, teammates gain HEAVY REGEN and IMMUNE for 15 seconds when dropping below 25% HEALTH
Once per match when defeated, RESURRECT with 50% HEALTH and permanent IMMUNE
Princess Pride
Old:
Gain REGEN for 6 seconds when spawning a TEAR
On TEAR DETONATION, immediately recover 6% HEALTH per active TEAR
New:
Gain REGEN for 10 seconds when spawning a TEAR
On TEAR DETONATION, immediately recover 10% HEALTH per active TEAR
That's All Folks!
Old:
Getting HIT has a 10% chance to grant ENRAGE for 10 seconds
Also inflicts ARMOR BREAK on the opponent for 10 seconds
New:
Getting HIT has a 10% chance to gain ENRAGE for 10 seconds (also applies while blocking)
Also inflicts ARMOR BREAK on the opponent for 10 seconds
Buzzkill
Old:
5% chance on HIT to inflict HEAVY BLEED for 10 seconds
Gain ENRAGE for 10 seconds when an opponent's HEALTH drops below 25%
New:
5% chance on HIT to inflict HEAVY BLEED for 10 seconds
25% chance on HIT to gain ENRAGE for 10 seconds if the opponent is suffering from HEAVY BLEED
Private Dick
Old:
5% chance on HIT to stun opponent for 3 seconds
New:
5% chance on HIT to stun opponent for 3 seconds and inflict 100% bonus damage if the opponent is STUNNED
Bloodbath
Old:
If either fighter uses a BLOCKBUSTER, both fighters are afflicted with BLEED for 6 seconds
New:
If either fighter uses a BLOCKBUSTER, both fighters are afflicted with BLEED for 15 seconds
Armed Forces
Old:
Getting HIT has a 5% chance to grant ARMOR for 15 seconds
Also gain UNFLINCHING for 15 seconds
New:
Getting HIT has a 15% chance to gain ARMOR for 6 seconds (also applies while blocking)
Also gain UNFLINCHING for 6 seconds
Oh Mai
Old:
Gain ENRAGE for 8 seconds after defeating an opponent.
When any teammate is defeated, all remaining teammates gain ENRAGE for 15 seconds.
New:
Gain 2x ENRAGE for 15 seconds after defeating an opponent.
When any teammate is defeated, all remaining teammates gain 2x ENRAGE for 15 seconds.
Graveyard Shift
Old:
Gain REGEN for 8 seconds after defeating an opponent.
When any teammate is defeated, all remaining teammates gain REGEN for 15 seconds.
New:
Gain 2x REGEN for 15 seconds after defeating an opponent.
When any teammate is defeated, all remaining teammates gain 2x REGEN for 15 seconds.
I believe all the gold exclusive fighters need a buff to their signature abilities in order to make them just as good as the non-exclusive gold ones. This would give players a better incentive to invest Theonites in character specific relic pulls, because right now there is little reason to try and get exclusive golds unless you really like their palettes.
Last edited: