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Characters Raining Champ - [Discussion]

SvenZ

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This topic is going to be about Power Creep. Now, I know we shouldn't compare apples to oranges, however when one of these fruits is a higher tier than the other, a discussion must arise.

Raining Champ is an interesting variant. I personally think she's rather easy to deal with, despite the 2 permanent Armor stacks on her (not counting Rifts, as I don't play Rift). Even so, having 40% damage reduction at all times is great to have, and the round start Unflinching can prove to be disruptive. I think it's also quite valuable on offense, as you can tank the first hit (you won't take much damage), and start off your offense. So in that regard, her SA1 is pretty good, and doesn't need a change.

The issue comes with her SA2. On paper, it's a pretty good effect. Final Stand and haste on a 10 second downtime. Well, here are the problems:

SA1's Unflinching is wasted if she's NOT the point defender. Second, Final Stand is good and all, but given the intervals it's not too hard to deal with. Lastly, Haste is good in the sense of giving access to BB3 sooner to your defenders, but a generally tanky defender already has quick access to BB Meter.

Now why is Amped and Ready on the screen? Power Creep. He may not provide Final Stand, but he also offers Haste, and in addition to that Regen. But not at a 10 second downtime, but instead at a 5 second one. Not only that, but he has a condition that allows him to extend their duration, making for cases where the downtime is 0 seconds.

For both offense and defense purposes, I feel like his SA1 is better than Raining Champ's SA2. Again, Final Stand is good, but every single Val offers a better version of it. And even though 10 seconds is not that long, it can prove detrimental. Especially since you can time a Curse application before the Final Stand triggers.

I'm not suggesting any changes to her (yes). But I wanted to hear other people's opinion on her first. If you have a suggestion in mind, feel free to share it.
 
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I would like to comment here since Champ is my most favorite variant!

- First of all, she's no longer a defender. Like you said, it is easy to counter her by bleed, miasma, outtake etc, and even she’s on the bench, final stand is easy to handle since the appearance of quietus. Due to these, it is not very effective especially in Diamond tier even when deployed on defense.

- I personally think she’s an all-round attacker. Perma armors makes her durable, and thank to Twister or BB3’s healing effect, higher durability can be more strengthened. The first push is perfect with unflinching. Also she’s Umbrella, it's easy to chain combos and the slime makes it a buff handler killer. I like to combine with the Neutral Minette Shredder to emphasize her almighty.

- For sig2, I personally think as a “bonus”. She is a fighter that shines when controlled by yourself, and is not often used for support purposes. Rider usually leaves the rest to his teammates after inflicting curse on the opponent, so he’s purely a fighter for support purposes. I don't think it's wise to compare them here.

- She’s strong in any build since she doesn’t rely on hunger, but my main is here:
IMG_6779.png
(No Lv15 moves due to lack of coins)
 
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Most of the time Hybrids end up being too niche, Raining Champ is a prime example.

So Raining Champ supposed to make the opponent feel under pressure by making them focus her first (she is supposed to give us a hard time with 2 ARMORS) or she would provide "constant" safety net for her teammates... Yeah that just doesn't work with those numbers. This is why people are leaning towards using her as an offensive unit. I myself just use a unit with a burst equipped if I definitely need to get the turn right off the bat.

As for the comparison, you are comparing [Final Stand + Haste] to [Regen + Haste]. Even though they are equally easily dispellable, Final Stand has much more raw value than Regen and it is only natural that a Pure Support unit like Rythm Rider has better supportive qualities than an Hybrid unit like Raining Champ.
 
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Thank you both for your feedback! Even though Final Stand does indeed have more value, it's most valuable when the fighter is at immediate danger. As such, it can trigger at inconvenient times where the effect is wasted. Regen is definitely a weaker by comparison buff, but it provides immediate benefit. Rythm is also a good support both on offense and defense, while Raining Champ is a mixed bag. She has a niche with Raw Nerv, and it can be argued that it's better than Val, since you don't have to put yourself in danger, but still. On defense and as utility, her Final Stand is too unreliable right now.

I agree with Aoskull's comment that SA1 is the star of the show and SA2 feels like a bonus. SA1 makes her annoying to deal with for new players and also makes her pretty good on offense, as the immediate Unflinching allows you to steam roll the opponent.

SA2 is in need of adjustments. However, should it be offense, defense or utility is something I'm personally not sure right now
 
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